Updated wrappers
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@@ -10,10 +10,12 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/DisplaySettings>
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#include <osg/Node>
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#include <osgGA/EventQueue>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgViewer/View>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -80,6 +82,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__C5_EventHandlers_R1__getEventHandlers,
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"",
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"");
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DsplaySettings object associated with this view. ",
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"");
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I_Method0(osg::DisplaySettings *, getDisplaySettings,
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__osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DsplaySettings object associated with this view. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DsplaySettings object associated with this view. ",
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"");
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I_Method0(void, setUpViewAcrossAllScreens,
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__void__setUpViewAcrossAllScreens,
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"Convinience method for creating slave Cameras and associated GraphicsWindows across all screens. ",
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@@ -88,6 +102,14 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__void__setUpViewOnSingleScreen__unsigned_int,
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"Convinience method for a single Camara associated with a single full screen GraphicsWindow. ",
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"");
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I_MethodWithDefaults4(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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__bool__computeIntersections__float__float__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified node. ",
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"Note, when a master cameras has slaves and no viewport itself its coordinate frame will be in clip space i.e. -1,-1 to 1,1, while if its has a viewport the coordintates will be relative to its viewport dimensions. Mouse events handled by the view will automatically be attached into the master camera window/clip coords so can be passed directly on to the computeIntersections method. ");
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I_MethodWithDefaults5(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osg::NodePath &, nodePath, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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__bool__computeIntersections__float__float__osg_NodePath_R1__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified nodePath's subgraph. ",
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"");
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I_Method0(void, requestRedraw,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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@@ -107,6 +129,9 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_SimpleProperty(osgGA::MatrixManipulator *, CameraManipulator,
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__osgGA_MatrixManipulator_P1__getCameraManipulator,
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__void__setCameraManipulator__osgGA_MatrixManipulator_P1);
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I_SimpleProperty(osg::DisplaySettings *, DisplaySettings,
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__osg_DisplaySettings_P1__getDisplaySettings,
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__void__setDisplaySettings__osg_DisplaySettings_P1);
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I_SimpleProperty(osgViewer::View::EventHandlers &, EventHandlers,
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__EventHandlers_R1__getEventHandlers,
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0);
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