Moved across to using more flexible dirtyMark when dirtying tiles

This commit is contained in:
Robert Osfield
2010-05-27 13:58:46 +00:00
parent 2c77b3d637
commit 72663ec3df
2 changed files with 28 additions and 22 deletions

View File

@@ -37,24 +37,14 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
/** Set the sample ratio hint that TerrainTile should use when building geometry.
* Defaults to 1.0, which means use all original sample points.*/
void setSampleRatio(float ratio)
{
if (_sampleRatio == ratio) return;
_sampleRatio = ratio;
dirtyRegisteredTiles();
}
void setSampleRatio(float ratio);
/** Get the sample ratio hint.*/
float getSampleRatio() const { return _sampleRatio; }
/** Set the vertical scale hint.*/
void setVerticalScale(float scale)
{
if (_verticalScale == scale) return;
_verticalScale = scale;
dirtyRegisteredTiles();
}
void setVerticalScale(float scale);
/** Get the vertical scale hint.*/
float getVerticalScale() const { return _verticalScale; }
@@ -64,12 +54,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
* Note, the Terrain::BlendingPolicy value only sets the value for the TerrainTiles it encloses for the
* TerrainTile's that have their policy set to INHERIT. INHERIT is the default BlendingPolicy for both
* Terrain and TerrainTile, and if both are left to INERHIT then the policy used is ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
void setBlendingPolicy(TerrainTile::BlendingPolicy policy)
{
if (_blendingPolicy == policy) return;
_blendingPolicy = policy;
dirtyRegisteredTiles();
}
void setBlendingPolicy(TerrainTile::BlendingPolicy policy);
/** Get the default policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
TerrainTile::BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }
@@ -99,7 +84,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
friend class TerrainTile;
void dirtyRegisteredTiles();
void dirtyRegisteredTiles(int dirtyMask = TerrainTile::ALL_DIRTY);
void registerTerrainTile(TerrainTile* tile);
void unregisterTerrainTile(TerrainTile* tile);