Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -13,26 +13,34 @@
#include <osg/BoundingSphere>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_VALUE_REFLECTOR(osg::BoundingSphere)
Constructor0();
Constructor2(IN, const osg::Vec3 &, center, IN, float, radius);
Constructor1(IN, const osg::BoundingSphere &, bs);
Constructor1(IN, const osg::BoundingBox &, bb);
Method0(void, init);
Method0(bool, valid);
Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius);
Method0(osg::Vec3 &, center);
Method0(const osg::Vec3 &, center);
Method0(float &, radius);
Method0(float, radius);
Method0(float, radius2);
Method1(void, expandBy, IN, const osg::Vec3 &, v);
Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v);
Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh);
Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb);
Method1(bool, contains, IN, const osg::Vec3 &, v);
Method1(bool, intersects, IN, const osg::BoundingSphere &, bs);
I_Constructor0();
I_Constructor2(IN, const osg::Vec3 &, center, IN, float, radius);
I_Constructor1(IN, const osg::BoundingSphere &, bs);
I_Constructor1(IN, const osg::BoundingBox &, bb);
I_Method0(void, init);
I_Method0(bool, valid);
I_Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius);
I_Method0(osg::Vec3 &, center);
I_Method0(const osg::Vec3 &, center);
I_Method0(float &, radius);
I_Method0(float, radius);
I_Method0(float, radius2);
I_Method1(void, expandBy, IN, const osg::Vec3 &, v);
I_Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v);
I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
I_Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh);
I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
I_Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb);
I_Method1(bool, contains, IN, const osg::Vec3 &, v);
I_Method1(bool, intersects, IN, const osg::BoundingSphere &, bs);
END_REFLECTOR