Fixed unused parameter warning.
This commit is contained in:
@@ -1,14 +1,14 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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* Copyright (C) 2014 Pawel Ksiezopolski
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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*/
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@@ -25,14 +25,14 @@
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// with data matching users needs
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struct ConvertTrianglesOperator : public osg::Referenced
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{
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ConvertTrianglesOperator()
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ConvertTrianglesOperator()
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: osg::Referenced()
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{
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}
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virtual void initGeometry( osg::Geometry* outputGeometry ) = 0;
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virtual bool pushNode( osg::Node* node )
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{
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return false;
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virtual bool pushNode( osg::Node* /*node*/ )
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{
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return false;
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}
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virtual void popNode() = 0;
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virtual void setGeometryData( const osg::Matrix &matrix, osg::Geometry *inputGeometry, osg::Geometry* outputGeometry, float typeID, float lodNumber ) = 0;
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@@ -47,7 +47,7 @@ public:
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}
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void apply( GLfloat& value )
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{
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out = osg::Vec2( value, 0.0 );
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out = osg::Vec2( value, 0.0 );
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}
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void apply( osg::Vec2& value )
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{
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@@ -83,7 +83,7 @@ public:
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// texCoord1 holds additional information about vertex ( typeID, lodNumber, boneIndex )
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struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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{
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ConvertTrianglesOperatorClassic()
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ConvertTrianglesOperatorClassic()
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: ConvertTrianglesOperator(), _typeID(0.0f), _lodNumber(0.0f)
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{
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@@ -113,18 +113,18 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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virtual void setGeometryData( const osg::Matrix &matrix, osg::Geometry *inputGeometry, osg::Geometry* outputGeometry, float typeID, float lodNumber )
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{
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_matrix = matrix;
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_inputVertices = dynamic_cast<osg::Vec3Array *>( inputGeometry->getVertexArray() );
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_inputColors = dynamic_cast<osg::Vec4Array *>( inputGeometry->getColorArray() );
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_inputNormals = dynamic_cast<osg::Vec3Array *>( inputGeometry->getNormalArray() );
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_inputTexCoord0 = inputGeometry->getTexCoordArray(0);
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_outputVertices = dynamic_cast<osg::Vec3Array *>( outputGeometry->getVertexArray() );
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_outputColors = dynamic_cast<osg::Vec4Array *>( outputGeometry->getColorArray() );
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_outputNormals = dynamic_cast<osg::Vec3Array *>( outputGeometry->getNormalArray() );
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_outputTexCoord0 = dynamic_cast<osg::Vec2Array *>( outputGeometry->getTexCoordArray(0) );
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_outputTexCoord1 = dynamic_cast<osg::Vec3Array *>( outputGeometry->getTexCoordArray(1) );
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_typeID = typeID;
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_lodNumber = lodNumber;
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}
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@@ -147,7 +147,7 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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_outputVertices->push_back( _inputVertices->at( i1 ) * _matrix );
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_outputVertices->push_back( _inputVertices->at( i2 ) * _matrix );
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_outputVertices->push_back( _inputVertices->at( i3 ) * _matrix );
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if( _inputColors != NULL )
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{
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_outputColors->push_back( _inputColors->at( ic1 ) );
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@@ -159,7 +159,7 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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for(unsigned int i=0; i<3; ++i)
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_outputColors->push_back( osg::Vec4(1.0,1.0,1.0,1.0) );
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}
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if( _inputNormals != NULL )
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{
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_outputNormals->push_back( osg::Matrix::transform3x3( _inputNormals->at( in1 ), _matrix ) );
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@@ -185,7 +185,7 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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for(unsigned int i=0; i<3; ++i)
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_outputTexCoord0->push_back( osg::Vec2(0.0,0.0) );
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}
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for(unsigned int i=0; i<3; ++i)
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_outputTexCoord1->push_back( osg::Vec3( _typeID, _lodNumber, _boneIndices.back() ) );
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}
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@@ -195,24 +195,24 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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}
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osg::Matrix _matrix;
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osg::Vec3Array* _inputVertices;
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osg::Vec4Array* _inputColors;
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osg::Vec3Array* _inputNormals;
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osg::Array* _inputTexCoord0;
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osg::Vec3Array* _outputVertices;
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osg::Vec4Array* _outputColors;
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osg::Vec3Array* _outputNormals;
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osg::Vec2Array* _outputTexCoord0;
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osg::Vec3Array* _outputTexCoord1;
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float _typeID;
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float _lodNumber;
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std::vector<float> _boneIndices;
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std::map<std::string,float> _boneNames;
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GetVec2FromArrayVisitor _inputTexCoord0Visitor;
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};
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@@ -220,10 +220,10 @@ struct ConvertTrianglesOperatorClassic : public ConvertTrianglesOperator
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class AggregateGeometryVisitor : public osg::NodeVisitor
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{
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public:
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public:
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AggregateGeometryVisitor( ConvertTrianglesOperator* ctOperator );
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void init();
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// osg::TriangleIndexFunctor uses its template parameter as a base class, so we must use an adapter pattern to hack it
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struct ConvertTrianglesBridge
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{
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@@ -251,10 +251,10 @@ public:
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{
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_converter->operator()(i1,i2,i3);
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}
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osg::ref_ptr<ConvertTrianglesOperator> _converter;
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};
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// struct returning information about added object ( first vertex, vertex count, primitiveset index )
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// used later to create indirect command texture buffers
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@@ -269,11 +269,11 @@ public:
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unsigned int index;
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};
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AddObjectResult addObject( osg::Node* object, unsigned int typeID, unsigned int lodNumber );
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void apply( osg::Node& node );
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void apply( osg::Transform& transform );
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void apply( osg::Geode& geode );
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inline osg::Geometry* getAggregatedGeometry()
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{
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return _aggregatedGeometry.get();
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@@ -282,7 +282,7 @@ protected:
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osg::ref_ptr<osg::Geometry> _aggregatedGeometry;
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osg::TriangleIndexFunctor<ConvertTrianglesBridge> _ctOperator;
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std::vector<osg::Matrix> _matrixStack;
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unsigned int _currentTypeID;
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unsigned int _currentLodNumber;
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};
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@@ -1,14 +1,14 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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* Copyright (C) 2014 Pawel Ksiezopolski
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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*/
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@@ -19,32 +19,32 @@
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#include <osg/GLExtensions>
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#include <osg/Drawable>
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void DrawArraysIndirect::draw(osg::State& state, bool useVertexBufferObjects) const
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void DrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
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{
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if( !_buffer.valid() )
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return;
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_buffer->bindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
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// if you want to see how many primitives were rendered - uncomment code below, but
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// if you want to see how many primitives were rendered - uncomment code below, but
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// be warned : it is a serious performance killer ( because of GPU->CPU roundtrip )
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// osg::Drawable::Extensions *dext = osg::Drawable::getExtensions( state.getContextID(),true );
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// int* tab = (int*)dext->glMapBuffer(GL_DRAW_INDIRECT_BUFFER,GL_READ_ONLY);
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// int val = _indirect/sizeof(int);
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// OSG_WARN<<"DrawArraysIndirect ("<<val<<"): "<< tab[val] << " " << tab[val+1] << " " << tab[val+2] << " " << tab[val+3] << std::endl;
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// dext->glUnmapBuffer(GL_DRAW_INDIRECT_BUFFER);
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DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
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ext->glDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect) );
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_buffer->unbindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
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}
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void MultiDrawArraysIndirect::draw(osg::State& state, bool useVertexBufferObjects) const
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void MultiDrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
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{
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if( !_buffer.valid() )
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return;
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_buffer->bindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
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DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
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ext->glMultiDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect), _drawcount, _stride );
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_buffer->unbindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
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@@ -80,7 +80,7 @@ void DrawIndirectGLExtensions::lowestCommonDenominator( const DrawIndirectGLExte
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}
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}
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void DrawIndirectGLExtensions::setupGLExtensions( unsigned int contextID )
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void DrawIndirectGLExtensions::setupGLExtensions( unsigned int /*contextID*/ )
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{
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_glDrawArraysIndirect = 0;
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_glMultiDrawArraysIndirect = 0;
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@@ -110,7 +110,7 @@ void DrawIndirectGLExtensions::glMultiDrawArraysIndirect(GLenum mode, const void
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else
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{
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OSG_WARN<<"Error: glMultiDrawArraysIndirect not supported by OpenGL driver"<<std::endl;
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}
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}
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}
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void DrawIndirectGLExtensions::glMemoryBarrier(GLbitfield barriers)
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@@ -38,7 +38,7 @@ public:
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{
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}
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virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return NULL; }
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virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawArraysIndirect"; }
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@@ -57,7 +57,7 @@ public:
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{
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}
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virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return NULL; }
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virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "MultiDrawArraysIndirect"; }
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@@ -692,7 +692,7 @@ struct ResetTexturesCallback : public osg::StateSet::Callback
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texUnitsDirtyParams.push_back(texUnit);
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}
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virtual void operator() (osg::StateSet* stateset, osg::NodeVisitor* nv)
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virtual void operator() (osg::StateSet* stateset, osg::NodeVisitor* /*nv*/)
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{
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std::vector<unsigned int>::iterator it,eit;
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for(it=texUnitsDirty.begin(), eit=texUnitsDirty.end(); it!=eit; ++it)
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