Added setThreadSafeRefUnref to LightSource
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@@ -73,6 +73,9 @@ class OSG_EXPORT LightSource : public Group
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/** Set up the local StateSet. */
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void setLocalStateSetModes(StateAttribute::GLModeValue value = StateAttribute::ON);
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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virtual BoundingSphere computeBound() const;
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protected:
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@@ -73,3 +73,10 @@ BoundingSphere LightSource::computeBound() const
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return bsphere;
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}
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void LightSource::setThreadSafeRefUnref(bool threadSafe)
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{
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Group::setThreadSafeRefUnref(threadSafe);
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if (_light.valid()) _light->setThreadSafeRefUnref(threadSafe);
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}
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