From Mike Wieblen, tweak to GL2 shader

This commit is contained in:
Robert Osfield
2003-12-09 11:19:52 +00:00
parent 58c872c662
commit 77fce7f6f6

View File

@@ -184,7 +184,7 @@ namespace
"varying float CartoonTexCoord;"
"void main( void )"
"{"
"vec3 eye_space_normal = normalize(gl_NormalMatrix * gl_Normal).xyz;"
"vec3 eye_space_normal = normalize(gl_NormalMatrix * gl_Normal);"
"CartoonTexCoord = max(0.0, dot(normalize(LightPosition), eye_space_normal));"
"gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
"}";