In the ldexp(,) call removed the /256.0f by replacing it with a -8 on the exponent.
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@@ -138,7 +138,7 @@ bool HDRLoader::load(const char *_fileName, HDRLoaderResult &_res)
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inline float convertComponent(int _expo, int _val)
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{
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return ldexp( (float)_val / 256.0f, _expo);
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return ldexp( _val, _expo-8);
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}
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void workOnRGBE(RGBE *_scan, int _len, float *_cols)
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