Added new TexGenNode class for positioning tex gens.

This commit is contained in:
Robert Osfield
2004-06-14 19:11:04 +00:00
parent 0153764aa9
commit 78d075eb24
7 changed files with 143 additions and 0 deletions

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@@ -151,6 +151,10 @@ SOURCE=..\..\src\osg\ClipPlane.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexGenNode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\CollectOccludersVisitor.cpp
# End Source File
# Begin Source File
@@ -543,6 +547,10 @@ SOURCE=..\..\Include\Osg\ClipPlane
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexGenNode
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\CollectOccludersVisitor
# End Source File
# Begin Source File

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@@ -24,6 +24,7 @@ class Geode;
class Billboard;
class LightSource;
class ClipNode;
class TexGenNode;
class Group;
class Transform;
class MatrixTransform;
@@ -225,6 +226,7 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
virtual void apply(CoordinateSystemNode& node) { apply((Group&)node); }
virtual void apply(ClipNode& node) { apply((Group&)node); }
virtual void apply(TexGenNode& node) { apply((Group&)node); }
virtual void apply(LightSource& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }

60
include/osg/TexGenNode Normal file
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@@ -0,0 +1,60 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TexGenNode
#define OSG_TexGenNode 1
#include <osg/Group>
#include <osg/TexGen>
namespace osg {
/** Node for defining the position of TexGen in the scene.*/
class SG_EXPORT TexGenNode : public Group
{
public:
TexGenNode();
TexGenNode(TexGen* texgen);
TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, TexGenNode);
/** Set the TexGen.*/
void setTexGen(TexGen* texgen);
/** Get the TexGen.*/
inline TexGen* getTexGen() { return _texgen.get(); }
/** Get the const TexGen.*/
inline const TexGen* getTexGen() const { return _texgen.get(); }
/** Set the GLModes on StateSet associated with the TexGen.*/
void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
/** Set up the local StateSet */
void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
protected:
virtual ~TexGenNode();
StateAttribute::GLModeValue _value;
osg::ref_ptr<TexGen> _texgen;
};
}
#endif

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@@ -69,6 +69,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
virtual void apply(osg::Billboard& node);
virtual void apply(osg::LightSource& node);
virtual void apply(osg::ClipNode& node);
virtual void apply(osg::TexGenNode& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);

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@@ -85,6 +85,7 @@ CXXFILES =\
TexEnv.cpp\
TexEnvCombine.cpp\
TexGen.cpp\
TexGenNode.cpp\
TexMat.cpp\
Texture.cpp\
Texture2D.cpp\

54
src/osg/TexGenNode.cpp Normal file
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@@ -0,0 +1,54 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TexGenNode>
using namespace osg;
TexGenNode::TexGenNode()
{
_value = StateAttribute::ON;
_stateset = new StateSet;
_texgen = new TexGen;
setLocalStateSetModes(_value);
}
TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
Group(cn,copyop),
_value(cn._value),
_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
{
}
TexGenNode::~TexGenNode()
{
}
void TexGenNode::setTexGen(TexGen* texgen)
{
_texgen = texgen;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the TexGen.
void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_texgen.valid())
stateset.setAssociatedModes(_texgen.get(),value);
}
void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_stateset) _stateset = new StateSet;
_stateset->setAllToInherit();
setStateSetModes(*_stateset,value);
}

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@@ -17,6 +17,7 @@
#include <osg/Billboard>
#include <osg/LightSource>
#include <osg/ClipNode>
#include <osg/TexGenNode>
#include <osg/OccluderNode>
#include <osg/Notify>
#include <osg/TexEnv>
@@ -874,6 +875,22 @@ void CullVisitor::apply(ClipNode& node)
if (node_state) popStateSet();
}
void CullVisitor::apply(TexGenNode& node)
{
// push the node's state.
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
RefMatrix& matrix = getModelViewMatrix();
addPositionedAttribute(&matrix,node.getTexGen());
handle_cull_callbacks_and_traverse(node);
// pop the node's state off the geostate stack.
if (node_state) popStateSet();
}
void CullVisitor::apply(Group& node)
{
if (isCulled(node)) return;