Added new TexGenNode class for positioning tex gens.
This commit is contained in:
@@ -151,6 +151,10 @@ SOURCE=..\..\src\osg\ClipPlane.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TexGenNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\CollectOccludersVisitor.cpp
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# End Source File
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# Begin Source File
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@@ -543,6 +547,10 @@ SOURCE=..\..\Include\Osg\ClipPlane
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexGenNode
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\CollectOccludersVisitor
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# End Source File
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# Begin Source File
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@@ -24,6 +24,7 @@ class Geode;
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class Billboard;
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class LightSource;
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class ClipNode;
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class TexGenNode;
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class Group;
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class Transform;
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class MatrixTransform;
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@@ -225,6 +226,7 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
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virtual void apply(CoordinateSystemNode& node) { apply((Group&)node); }
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virtual void apply(ClipNode& node) { apply((Group&)node); }
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virtual void apply(TexGenNode& node) { apply((Group&)node); }
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virtual void apply(LightSource& node) { apply((Group&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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60
include/osg/TexGenNode
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60
include/osg/TexGenNode
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@@ -0,0 +1,60 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TexGenNode
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#define OSG_TexGenNode 1
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#include <osg/Group>
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#include <osg/TexGen>
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namespace osg {
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/** Node for defining the position of TexGen in the scene.*/
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class SG_EXPORT TexGenNode : public Group
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{
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public:
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TexGenNode();
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TexGenNode(TexGen* texgen);
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TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, TexGenNode);
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/** Set the TexGen.*/
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void setTexGen(TexGen* texgen);
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/** Get the TexGen.*/
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inline TexGen* getTexGen() { return _texgen.get(); }
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/** Get the const TexGen.*/
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inline const TexGen* getTexGen() const { return _texgen.get(); }
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/** Set the GLModes on StateSet associated with the TexGen.*/
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void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
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/** Set up the local StateSet */
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void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
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protected:
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virtual ~TexGenNode();
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StateAttribute::GLModeValue _value;
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osg::ref_ptr<TexGen> _texgen;
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};
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}
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#endif
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@@ -69,6 +69,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
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virtual void apply(osg::Billboard& node);
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virtual void apply(osg::LightSource& node);
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virtual void apply(osg::ClipNode& node);
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virtual void apply(osg::TexGenNode& node);
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virtual void apply(osg::Group& node);
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virtual void apply(osg::Transform& node);
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@@ -85,6 +85,7 @@ CXXFILES =\
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TexEnv.cpp\
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TexEnvCombine.cpp\
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TexGen.cpp\
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TexGenNode.cpp\
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TexMat.cpp\
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Texture.cpp\
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Texture2D.cpp\
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54
src/osg/TexGenNode.cpp
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54
src/osg/TexGenNode.cpp
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@@ -0,0 +1,54 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TexGenNode>
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using namespace osg;
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TexGenNode::TexGenNode()
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{
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = new TexGen;
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setLocalStateSetModes(_value);
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}
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TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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Group(cn,copyop),
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_value(cn._value),
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_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
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{
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}
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TexGenNode::~TexGenNode()
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{
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}
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void TexGenNode::setTexGen(TexGen* texgen)
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{
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_texgen = texgen;
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setLocalStateSetModes(_value);
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}
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// Set the GLModes on StateSet associated with the TexGen.
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void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
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{
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if (_texgen.valid())
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stateset.setAssociatedModes(_texgen.get(),value);
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}
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void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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{
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if (!_stateset) _stateset = new StateSet;
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_stateset->setAllToInherit();
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setStateSetModes(*_stateset,value);
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}
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@@ -17,6 +17,7 @@
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#include <osg/Billboard>
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#include <osg/LightSource>
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#include <osg/ClipNode>
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#include <osg/TexGenNode>
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#include <osg/OccluderNode>
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#include <osg/Notify>
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#include <osg/TexEnv>
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@@ -874,6 +875,22 @@ void CullVisitor::apply(ClipNode& node)
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(TexGenNode& node)
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{
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// push the node's state.
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StateSet* node_state = node.getStateSet();
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if (node_state) pushStateSet(node_state);
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RefMatrix& matrix = getModelViewMatrix();
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addPositionedAttribute(&matrix,node.getTexGen());
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handle_cull_callbacks_and_traverse(node);
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// pop the node's state off the geostate stack.
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(Group& node)
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{
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if (isCulled(node)) return;
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