Added new TexGenNode class for positioning tex gens.

This commit is contained in:
Robert Osfield
2004-06-14 19:11:04 +00:00
parent 0153764aa9
commit 78d075eb24
7 changed files with 143 additions and 0 deletions

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@@ -24,6 +24,7 @@ class Geode;
class Billboard;
class LightSource;
class ClipNode;
class TexGenNode;
class Group;
class Transform;
class MatrixTransform;
@@ -225,6 +226,7 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
virtual void apply(CoordinateSystemNode& node) { apply((Group&)node); }
virtual void apply(ClipNode& node) { apply((Group&)node); }
virtual void apply(TexGenNode& node) { apply((Group&)node); }
virtual void apply(LightSource& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }

60
include/osg/TexGenNode Normal file
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@@ -0,0 +1,60 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TexGenNode
#define OSG_TexGenNode 1
#include <osg/Group>
#include <osg/TexGen>
namespace osg {
/** Node for defining the position of TexGen in the scene.*/
class SG_EXPORT TexGenNode : public Group
{
public:
TexGenNode();
TexGenNode(TexGen* texgen);
TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, TexGenNode);
/** Set the TexGen.*/
void setTexGen(TexGen* texgen);
/** Get the TexGen.*/
inline TexGen* getTexGen() { return _texgen.get(); }
/** Get the const TexGen.*/
inline const TexGen* getTexGen() const { return _texgen.get(); }
/** Set the GLModes on StateSet associated with the TexGen.*/
void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
/** Set up the local StateSet */
void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
protected:
virtual ~TexGenNode();
StateAttribute::GLModeValue _value;
osg::ref_ptr<TexGen> _texgen;
};
}
#endif

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@@ -69,6 +69,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
virtual void apply(osg::Billboard& node);
virtual void apply(osg::LightSource& node);
virtual void apply(osg::ClipNode& node);
virtual void apply(osg::TexGenNode& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);