Added new TexGenNode class for positioning tex gens.
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@@ -85,6 +85,7 @@ CXXFILES =\
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TexEnv.cpp\
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TexEnvCombine.cpp\
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TexGen.cpp\
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TexGenNode.cpp\
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TexMat.cpp\
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Texture.cpp\
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Texture2D.cpp\
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54
src/osg/TexGenNode.cpp
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54
src/osg/TexGenNode.cpp
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@@ -0,0 +1,54 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TexGenNode>
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using namespace osg;
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TexGenNode::TexGenNode()
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{
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = new TexGen;
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setLocalStateSetModes(_value);
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}
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TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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Group(cn,copyop),
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_value(cn._value),
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_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
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{
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}
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TexGenNode::~TexGenNode()
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{
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}
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void TexGenNode::setTexGen(TexGen* texgen)
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{
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_texgen = texgen;
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setLocalStateSetModes(_value);
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}
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// Set the GLModes on StateSet associated with the TexGen.
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void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
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{
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if (_texgen.valid())
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stateset.setAssociatedModes(_texgen.get(),value);
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}
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void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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{
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if (!_stateset) _stateset = new StateSet;
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_stateset->setAllToInherit();
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setStateSetModes(*_stateset,value);
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}
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@@ -17,6 +17,7 @@
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#include <osg/Billboard>
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#include <osg/LightSource>
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#include <osg/ClipNode>
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#include <osg/TexGenNode>
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#include <osg/OccluderNode>
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#include <osg/Notify>
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#include <osg/TexEnv>
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@@ -874,6 +875,22 @@ void CullVisitor::apply(ClipNode& node)
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(TexGenNode& node)
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{
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// push the node's state.
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StateSet* node_state = node.getStateSet();
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if (node_state) pushStateSet(node_state);
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RefMatrix& matrix = getModelViewMatrix();
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addPositionedAttribute(&matrix,node.getTexGen());
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handle_cull_callbacks_and_traverse(node);
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// pop the node's state off the geostate stack.
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(Group& node)
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{
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if (isCulled(node)) return;
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