Added new TexGenNode class for positioning tex gens.

This commit is contained in:
Robert Osfield
2004-06-14 19:11:04 +00:00
parent 0153764aa9
commit 78d075eb24
7 changed files with 143 additions and 0 deletions

View File

@@ -85,6 +85,7 @@ CXXFILES =\
TexEnv.cpp\
TexEnvCombine.cpp\
TexGen.cpp\
TexGenNode.cpp\
TexMat.cpp\
Texture.cpp\
Texture2D.cpp\

54
src/osg/TexGenNode.cpp Normal file
View File

@@ -0,0 +1,54 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TexGenNode>
using namespace osg;
TexGenNode::TexGenNode()
{
_value = StateAttribute::ON;
_stateset = new StateSet;
_texgen = new TexGen;
setLocalStateSetModes(_value);
}
TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
Group(cn,copyop),
_value(cn._value),
_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
{
}
TexGenNode::~TexGenNode()
{
}
void TexGenNode::setTexGen(TexGen* texgen)
{
_texgen = texgen;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the TexGen.
void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_texgen.valid())
stateset.setAssociatedModes(_texgen.get(),value);
}
void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_stateset) _stateset = new StateSet;
_stateset->setAllToInherit();
setStateSetModes(*_stateset,value);
}

View File

@@ -17,6 +17,7 @@
#include <osg/Billboard>
#include <osg/LightSource>
#include <osg/ClipNode>
#include <osg/TexGenNode>
#include <osg/OccluderNode>
#include <osg/Notify>
#include <osg/TexEnv>
@@ -874,6 +875,22 @@ void CullVisitor::apply(ClipNode& node)
if (node_state) popStateSet();
}
void CullVisitor::apply(TexGenNode& node)
{
// push the node's state.
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
RefMatrix& matrix = getModelViewMatrix();
addPositionedAttribute(&matrix,node.getTexGen());
handle_cull_callbacks_and_traverse(node);
// pop the node's state off the geostate stack.
if (node_state) popStateSet();
}
void CullVisitor::apply(Group& node)
{
if (isCulled(node)) return;