Simplified Command and CommandManager
This commit is contained in:
@@ -51,23 +51,8 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
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MotionCommand();
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/** Execute the command. */
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virtual bool execute() = 0;
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/** Undo the command. The inverse of this command is executed. */
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virtual bool unexecute() = 0;
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/** Apply a constraint to the command. */
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virtual void applyConstraint(const Constraint*) = 0;
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/**
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* Add Selection (receiver) to the command. The command will be
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* executed on all the selections.
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*/
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void addSelection(Selection*);
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/** Remove Selection (receiver) from the command. */
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void removeSelection(Selection*);
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/** create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. */
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virtual MotionCommand* createCommandInverse() = 0;
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/**
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* Gets the matrix for transforming the Selection. This matrix is in the
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@@ -103,18 +88,12 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
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protected:
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virtual ~MotionCommand();
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typedef std::vector< osg::ref_ptr<Selection> > SelectionList;
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SelectionList& getSelectionList() { return _selectionList; }
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const SelectionList& getSelectionList() const { return _selectionList; }
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private:
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osg::Matrix _localToWorld;
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osg::Matrix _worldToLocal;
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Stage _stage;
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SelectionList _selectionList;
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};
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@@ -129,9 +108,7 @@ class OSGMANIPULATOR_EXPORT TranslateInLineCommand : public MotionCommand
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TranslateInLineCommand(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e);
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; }
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inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
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@@ -165,9 +142,7 @@ class OSGMANIPULATOR_EXPORT TranslateInPlaneCommand : public MotionCommand
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TranslateInPlaneCommand(const osg::Plane& plane);
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setPlane(const osg::Plane& plane) { _plane = plane; }
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inline const osg::Plane& getPlane() const { return _plane; }
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@@ -203,9 +178,7 @@ class OSGMANIPULATOR_EXPORT Scale1DCommand : public MotionCommand
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Scale1DCommand();
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setScale(double s) { _scale = s; }
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inline double getScale() const { return _scale; }
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@@ -247,9 +220,7 @@ class OSGMANIPULATOR_EXPORT Scale2DCommand : public MotionCommand
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Scale2DCommand();
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setScale(const osg::Vec2d& s) { _scale = s; }
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inline const osg::Vec2d& getScale() const { return _scale; }
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@@ -291,9 +262,7 @@ class OSGMANIPULATOR_EXPORT ScaleUniformCommand : public MotionCommand
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ScaleUniformCommand();
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setScale(double s) { _scale = s; }
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inline double getScale() const { return _scale; }
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@@ -326,9 +295,7 @@ class OSGMANIPULATOR_EXPORT Rotate3DCommand : public MotionCommand
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Rotate3DCommand();
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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virtual MotionCommand* createCommandInverse();
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inline void setRotation(const osg::Quat& rotation) { _rotation = rotation; }
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inline const osg::Quat& getRotation() const { return _rotation; }
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@@ -22,7 +22,7 @@
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namespace osgManipulator {
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/**
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* Command manager receives commands from draggers and dispatches them to selections.
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* Deprecated. CommandManager class is now no longer required as Dragger now matains all references to Constraints and Selections.
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*/
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class OSGMANIPULATOR_EXPORT CommandManager : public osg::Referenced
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{
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@@ -41,12 +41,6 @@ class OSGMANIPULATOR_EXPORT CommandManager : public osg::Referenced
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/** Disconnect the selections from a dragger. */
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virtual bool disconnect(Dragger& dragger);
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/** Dispatches a command. Usually called from a dragger. */
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virtual void dispatch(MotionCommand& command);
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/** Add all selections connected to the dragger to the command. */
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void addSelectionsToCommand(MotionCommand& command, Dragger& dragger);
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typedef std::list< osg::ref_ptr<Selection> > Selections;
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/** Returns the selections connected to the dragger */
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@@ -33,17 +33,6 @@ MotionCommand::~MotionCommand()
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{
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}
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void MotionCommand::addSelection(Selection* selection)
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{
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_selectionList.push_back(selection);
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}
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void MotionCommand::removeSelection(Selection* selection)
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{
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_selectionList.erase(std::remove(_selectionList.begin(), _selectionList.end(), selection),
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_selectionList.end());
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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@@ -64,35 +53,12 @@ TranslateInLineCommand::~TranslateInLineCommand()
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{
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}
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bool TranslateInLineCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool TranslateInLineCommand::unexecute()
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MotionCommand* TranslateInLineCommand::createCommandInverse()
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{
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osg::ref_ptr<TranslateInLineCommand> inverse = new TranslateInLineCommand();
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*inverse = *this;
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inverse->setTranslation(-_translation);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void TranslateInLineCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -111,36 +77,12 @@ TranslateInPlaneCommand::TranslateInPlaneCommand(const osg::Plane& plane) : _pla
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TranslateInPlaneCommand::~TranslateInPlaneCommand()
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{
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}
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bool TranslateInPlaneCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool TranslateInPlaneCommand::unexecute()
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MotionCommand* TranslateInPlaneCommand::createCommandInverse()
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{
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osg::ref_ptr<TranslateInPlaneCommand> inverse = new TranslateInPlaneCommand();
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*inverse = *this;
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inverse->setTranslation(-_translation);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void TranslateInPlaneCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -156,35 +98,12 @@ Scale1DCommand::~Scale1DCommand()
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{
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}
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bool Scale1DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Scale1DCommand::unexecute()
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MotionCommand* Scale1DCommand::createCommandInverse()
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{
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osg::ref_ptr<Scale1DCommand> inverse = new Scale1DCommand();
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*inverse = *this;
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if (_scale) inverse->setScale(1.0/_scale);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Scale1DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -200,36 +119,13 @@ Scale2DCommand::~Scale2DCommand()
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{
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}
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bool Scale2DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Scale2DCommand::unexecute()
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MotionCommand* Scale2DCommand::createCommandInverse()
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{
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osg::ref_ptr<Scale2DCommand> inverse = new Scale2DCommand();
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*inverse = *this;
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if (_scale[0] && _scale[1])
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inverse->setScale(osg::Vec2(1.0/_scale[0],1.0/_scale[1]));
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Scale2DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -245,35 +141,13 @@ ScaleUniformCommand::~ScaleUniformCommand()
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{
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}
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bool ScaleUniformCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool ScaleUniformCommand::unexecute()
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MotionCommand* ScaleUniformCommand::createCommandInverse()
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{
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osg::ref_ptr<ScaleUniformCommand> inverse = new ScaleUniformCommand();
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*inverse = *this;
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if (_scale) inverse->setScale(1.0/_scale);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void ScaleUniformCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -289,33 +163,10 @@ Rotate3DCommand::~Rotate3DCommand()
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{
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}
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bool Rotate3DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Rotate3DCommand::unexecute()
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MotionCommand* Rotate3DCommand::createCommandInverse()
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{
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osg::ref_ptr<Rotate3DCommand> inverse = new Rotate3DCommand();
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*inverse = *this;
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inverse->setRotation(_rotation.inverse());
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Rotate3DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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return inverse.release();
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}
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@@ -47,32 +47,6 @@ bool CommandManager::disconnect(Dragger& dragger)
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return true;
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}
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void CommandManager::dispatch(MotionCommand& command)
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{
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command.execute();
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}
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void CommandManager::addSelectionsToCommand(MotionCommand& command, Dragger& dragger)
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{
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for(Dragger::Constraints::iterator itr = dragger.getConstraints().begin();
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itr != dragger.getConstraints().end();
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++itr)
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{
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command.applyConstraint(itr->get());
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}
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// Add the dragger to the selection list first.
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command.addSelection(&dragger);
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for(Dragger::Selections::iterator itr = dragger.getSelections().begin();
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itr != dragger.getSelections().end();
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++itr)
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{
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command.addSelection(*itr);
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}
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}
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CommandManager::Selections CommandManager::getConnectedSelections(Dragger& dragger)
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{
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Selections selections;
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@@ -238,7 +238,7 @@ void Dragger::dispatch(MotionCommand& command)
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itr != _constraints.end();
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++itr)
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{
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command.applyConstraint(itr->get());
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(*itr)->constrain(command);
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}
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// move self
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@@ -18,8 +18,6 @@
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <osgManipulator/Command>
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#include <osgManipulator/Constraint>
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#include <osgManipulator/Selection>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -43,30 +41,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgManipulator::MotionCommand)
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I_Constructor0(____MotionCommand,
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"",
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"");
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I_Method0(bool, execute,
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I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
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Properties::PURE_VIRTUAL,
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__bool__execute,
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"Execute the command. ",
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"");
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I_Method0(bool, unexecute,
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Properties::PURE_VIRTUAL,
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__bool__unexecute,
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"Undo the command. ",
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"The inverse of this command is executed. ");
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I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
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Properties::PURE_VIRTUAL,
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__void__applyConstraint__C5_Constraint_P1,
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"Apply a constraint to the command. ",
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"");
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I_Method1(void, addSelection, IN, osgManipulator::Selection *, x,
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Properties::NON_VIRTUAL,
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__void__addSelection__Selection_P1,
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"Add Selection (receiver) to the command. ",
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"The command will be executed on all the selections. ");
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I_Method1(void, removeSelection, IN, osgManipulator::Selection *, x,
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Properties::NON_VIRTUAL,
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__void__removeSelection__Selection_P1,
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"Remove Selection (receiver) from the command. ",
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__MotionCommand_P1__createCommandInverse,
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"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
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"");
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I_Method0(osg::Matrix, getMotionMatrix,
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Properties::PURE_VIRTUAL,
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@@ -98,8 +76,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgManipulator::MotionCommand)
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__Stage__getStage,
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"",
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"");
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I_SimpleProperty(const osg::Matrix &, LocalToWorld,
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__C5_osg_Matrix_R1__getLocalToWorld,
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0);
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@@ -120,20 +96,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::Rotate3DCommand)
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I_Constructor0(____Rotate3DCommand,
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"",
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"");
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I_Method0(bool, execute,
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I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
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Properties::VIRTUAL,
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__bool__execute,
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"Execute the command. ",
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"");
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I_Method0(bool, unexecute,
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Properties::VIRTUAL,
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__bool__unexecute,
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"Undo the command. ",
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"The inverse of this command is executed. ");
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I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
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Properties::VIRTUAL,
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__void__applyConstraint__C5_Constraint_P1,
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"Apply a constraint to the command. ",
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__MotionCommand_P1__createCommandInverse,
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"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
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"");
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I_Method1(void, setRotation, IN, const osg::Quat &, rotation,
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Properties::NON_VIRTUAL,
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@@ -164,20 +130,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::Scale1DCommand)
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I_Constructor0(____Scale1DCommand,
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"",
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"");
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I_Method0(bool, execute,
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I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
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Properties::VIRTUAL,
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__bool__execute,
|
||||
"Execute the command. ",
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||||
"");
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I_Method0(bool, unexecute,
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Properties::VIRTUAL,
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||||
__bool__unexecute,
|
||||
"Undo the command. ",
|
||||
"The inverse of this command is executed. ");
|
||||
I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
|
||||
Properties::VIRTUAL,
|
||||
__void__applyConstraint__C5_Constraint_P1,
|
||||
"Apply a constraint to the command. ",
|
||||
__MotionCommand_P1__createCommandInverse,
|
||||
"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
|
||||
"");
|
||||
I_Method1(void, setScale, IN, double, s,
|
||||
Properties::NON_VIRTUAL,
|
||||
@@ -247,20 +203,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::Scale2DCommand)
|
||||
I_Constructor0(____Scale2DCommand,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, execute,
|
||||
I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
|
||||
Properties::VIRTUAL,
|
||||
__bool__execute,
|
||||
"Execute the command. ",
|
||||
"");
|
||||
I_Method0(bool, unexecute,
|
||||
Properties::VIRTUAL,
|
||||
__bool__unexecute,
|
||||
"Undo the command. ",
|
||||
"The inverse of this command is executed. ");
|
||||
I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
|
||||
Properties::VIRTUAL,
|
||||
__void__applyConstraint__C5_Constraint_P1,
|
||||
"Apply a constraint to the command. ",
|
||||
__MotionCommand_P1__createCommandInverse,
|
||||
"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
|
||||
"");
|
||||
I_Method1(void, setScale, IN, const osg::Vec2d &, s,
|
||||
Properties::NON_VIRTUAL,
|
||||
@@ -330,20 +276,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::ScaleUniformCommand)
|
||||
I_Constructor0(____ScaleUniformCommand,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, execute,
|
||||
I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
|
||||
Properties::VIRTUAL,
|
||||
__bool__execute,
|
||||
"Execute the command. ",
|
||||
"");
|
||||
I_Method0(bool, unexecute,
|
||||
Properties::VIRTUAL,
|
||||
__bool__unexecute,
|
||||
"Undo the command. ",
|
||||
"The inverse of this command is executed. ");
|
||||
I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
|
||||
Properties::VIRTUAL,
|
||||
__void__applyConstraint__C5_Constraint_P1,
|
||||
"Apply a constraint to the command. ",
|
||||
__MotionCommand_P1__createCommandInverse,
|
||||
"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
|
||||
"");
|
||||
I_Method1(void, setScale, IN, double, s,
|
||||
Properties::NON_VIRTUAL,
|
||||
@@ -391,20 +327,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::TranslateInLineCommand)
|
||||
____TranslateInLineCommand__C5_osg_LineSegment_vec_type_R1__C5_osg_LineSegment_vec_type_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, execute,
|
||||
I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
|
||||
Properties::VIRTUAL,
|
||||
__bool__execute,
|
||||
"Execute the command. ",
|
||||
"");
|
||||
I_Method0(bool, unexecute,
|
||||
Properties::VIRTUAL,
|
||||
__bool__unexecute,
|
||||
"Undo the command. ",
|
||||
"The inverse of this command is executed. ");
|
||||
I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
|
||||
Properties::VIRTUAL,
|
||||
__void__applyConstraint__C5_Constraint_P1,
|
||||
"Apply a constraint to the command. ",
|
||||
__MotionCommand_P1__createCommandInverse,
|
||||
"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
|
||||
"");
|
||||
I_Method2(void, setLine, IN, const osg::LineSegment::vec_type &, s, IN, const osg::LineSegment::vec_type &, e,
|
||||
Properties::NON_VIRTUAL,
|
||||
@@ -461,20 +387,10 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::TranslateInPlaneCommand)
|
||||
____TranslateInPlaneCommand__C5_osg_Plane_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, execute,
|
||||
I_Method0(osgManipulator::MotionCommand *, createCommandInverse,
|
||||
Properties::VIRTUAL,
|
||||
__bool__execute,
|
||||
"Execute the command. ",
|
||||
"");
|
||||
I_Method0(bool, unexecute,
|
||||
Properties::VIRTUAL,
|
||||
__bool__unexecute,
|
||||
"Undo the command. ",
|
||||
"The inverse of this command is executed. ");
|
||||
I_Method1(void, applyConstraint, IN, const osgManipulator::Constraint *, x,
|
||||
Properties::VIRTUAL,
|
||||
__void__applyConstraint__C5_Constraint_P1,
|
||||
"Apply a constraint to the command. ",
|
||||
__MotionCommand_P1__createCommandInverse,
|
||||
"create a MotionCommand that is the inverse of this command, and if applied will undo this commands changes. ",
|
||||
"");
|
||||
I_Method1(void, setPlane, IN, const osg::Plane &, plane,
|
||||
Properties::NON_VIRTUAL,
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <osgIntrospection/StaticMethodInfo>
|
||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osgManipulator/Command>
|
||||
#include <osgManipulator/CommandManager>
|
||||
#include <osgManipulator/Constraint>
|
||||
#include <osgManipulator/Dragger>
|
||||
@@ -47,16 +46,6 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::CommandManager)
|
||||
__bool__disconnect__Dragger_R1,
|
||||
"Disconnect the selections from a dragger. ",
|
||||
"");
|
||||
I_Method1(void, dispatch, IN, osgManipulator::MotionCommand &, command,
|
||||
Properties::VIRTUAL,
|
||||
__void__dispatch__MotionCommand_R1,
|
||||
"Dispatches a command. ",
|
||||
"Usually called from a dragger. ");
|
||||
I_Method2(void, addSelectionsToCommand, IN, osgManipulator::MotionCommand &, command, IN, osgManipulator::Dragger &, dragger,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addSelectionsToCommand__MotionCommand_R1__Dragger_R1,
|
||||
"Add all selections connected to the dragger to the command. ",
|
||||
"");
|
||||
I_Method1(osgManipulator::CommandManager::Selections, getConnectedSelections, IN, osgManipulator::Dragger &, dragger,
|
||||
Properties::NON_VIRTUAL,
|
||||
__Selections__getConnectedSelections__Dragger_R1,
|
||||
|
||||
Reference in New Issue
Block a user