Made the computeLocalToWorld etc method to use const NodePath's parameters.

This commit is contained in:
Robert Osfield
2004-09-09 15:14:33 +00:00
parent 6a48a3ffe7
commit 790da0776a
5 changed files with 82 additions and 52 deletions

View File

@@ -37,6 +37,27 @@ class RefNodePath : public NodeList
}
}
RefNodePath& operator = (const RefNodePath& rhs)
{
if (&rhs == this) return *this;
NodeList::operator = (rhs);
return *this;
}
RefNodePath& operator = (const NodePath& rhs)
{
for(osg::NodePath::const_iterator itr=rhs.begin();
itr != rhs.end();
++itr)
{
push_back(*itr);
}
return *this;
}
inline operator NodePath () const
{
NodePath nodePath;

View File

@@ -27,21 +27,21 @@ namespace osg {
/** compute the matrix which transforms objects in local coords to world coords,
* by accumulating the Transform local to world matrices along the specified node path.*/
extern SG_EXPORT Matrix computeLocalToWorld(NodePath& nodePath);
extern SG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath);
/** compute the matrix which transforms objects in world coords to local coords,
* by accumulating the Transform world to local matrices along the specified node path.*/
extern SG_EXPORT Matrix computeWorldToLocal(NodePath& nodePath);
extern SG_EXPORT Matrix computeWorldToLocal(const NodePath& nodePath);
/** compute the matrix which transforms objects in local coords to world coords,
* by accumulating the Transform local to world matrices along the specified node path
* the supplied initialial camera modelview .*/
extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, NodePath& nodePath);
extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, const NodePath& nodePath);
/** compute the matrix which transforms objects in world coords to local coords,
* by accumulating the Transform world to local matrices along the specified node path
* the inverse of the supplied initialial camera modelview.*/
extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, NodePath& nodePath);
extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePath& nodePath);
/** A Transform is a group node for which all children are transformed by