Fixed indentation
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@@ -114,9 +114,9 @@ protected:
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};
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/// Possible options:
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/// - noMatrixTransforms: set the plugin to apply matrices into the mesh vertices ("old behaviour") instead of restoring them ("new behaviour"). You may use this option to avoid a few rounding errors.
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/// - checkForEspilonIdentityMatrices: if noMatrixTransforms is \b not set, then consider "almost identity" matrices to be identity ones (in case of rounding errors).
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/// - restoreMatrixTransformsNoMeshes: makes an exception to the behaviour when 'noMatrixTransforms' is \b not set for mesh instances. When a mesh instance has a transform on it, the reader creates a MatrixTransform above the Geode. If you don't want the hierarchy to be modified, then you can use this option to merge the transform into vertices.
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/// - noMatrixTransforms: set the plugin to apply matrices into the mesh vertices ("old behaviour") instead of restoring them ("new behaviour"). You may use this option to avoid a few rounding errors.
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/// - checkForEspilonIdentityMatrices: if noMatrixTransforms is \b not set, then consider "almost identity" matrices to be identity ones (in case of rounding errors).
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/// - restoreMatrixTransformsNoMeshes: makes an exception to the behaviour when 'noMatrixTransforms' is \b not set for mesh instances. When a mesh instance has a transform on it, the reader creates a MatrixTransform above the Geode. If you don't want the hierarchy to be modified, then you can use this option to merge the transform into vertices.
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class ReaderWriter3DS : public osgDB::ReaderWriter
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{
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public:
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@@ -408,7 +408,7 @@ osg::Node* ReaderWriter3DS::ReaderObject::processNode(StateSetMap drawStateMap,L
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// Get mesh
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Lib3dsMeshInstanceNode * object = (node->type == LIB3DS_NODE_MESH_INSTANCE) ? reinterpret_cast<Lib3dsMeshInstanceNode *>(node) : NULL;
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Lib3dsMesh * mesh = lib3ds_file_mesh_for_node(f,node);
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assert(!(mesh && !object)); // Node must be a LIB3DS_NODE_MESH_INSTANCE if a mesh exists
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assert(!(mesh && !object)); // Node must be a LIB3DS_NODE_MESH_INSTANCE if a mesh exists
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// Retreive LOCAL transform
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static const osg::Matrix::value_type MATRIX_EPSILON = 1e-10;
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@@ -432,18 +432,18 @@ osg::Node* ReaderWriter3DS::ReaderObject::processNode(StateSetMap drawStateMap,L
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if (!noMatrixTransforms) {
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// There can be a transform directly on a mesh instance (= as if a osg::MatrixTransform and a osg::Geode were merged together) in object->pos/rot/scl
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if (!pivoted) {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix));
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix));
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} else {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix)) * osg::Matrix::translate(-pivot);
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}
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}
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else {
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if (pivoted) {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix)) * osg::Matrix::translate(-pivot) * copyLib3dsMatrixToOsgMatrix(node->matrix);
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} else {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix)) * copyLib3dsMatrixToOsgMatrix(node->matrix);
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}
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osgNodeMatrix = osg::Matrix::identity(); // Not sure it's useful, but it's harmless ;)
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if (pivoted) {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix)) * osg::Matrix::translate(-pivot) * copyLib3dsMatrixToOsgMatrix(node->matrix);
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} else {
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meshMat = osg::Matrix::inverse(copyLib3dsMatrixToOsgMatrix(mesh->matrix)) * copyLib3dsMatrixToOsgMatrix(node->matrix);
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}
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osgNodeMatrix = osg::Matrix::identity(); // Not sure it's useful, but it's harmless ;)
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}
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}
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@@ -475,7 +475,7 @@ osg::Node* ReaderWriter3DS::ReaderObject::processNode(StateSetMap drawStateMap,L
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group->addChild(processNode(drawStateMap,f,p));
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}
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} else {
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assert(node->childs == NULL); // Else we must have a group to put childs into
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assert(node->childs == NULL); // Else we must have a group to put childs into
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}
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// Handle mesh
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@@ -1126,6 +1126,6 @@ bool ReaderWriter3DS::createFileObject(const osg::Node& node, Lib3dsFile * file3
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if (!w.suceedLastApply())
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return false;
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w.writeMaterials();
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return true; //w.good();
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return true; //w.good();
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}
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#endif // ENABLE_3DS_WRITER
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