From Nikolaus Hanekamp, added support for osg::Multisample

This commit is contained in:
Robert Osfield
2007-06-28 09:51:47 +00:00
parent 49c15572a9
commit 7a0442a388
6 changed files with 85 additions and 0 deletions

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@@ -55,6 +55,7 @@ Material.cpp
MatrixTransform.cpp
MultiSwitch.cpp
MultiTextureControl.cpp
Multisample.cpp
Node.cpp
Object.cpp
OccluderNode.cpp

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@@ -50,6 +50,8 @@
#include "Scissor.h"
#include "Image.h"
#include "PointSprite.h"
#include "Multisample.h"
#include "Group.h"
#include "MatrixTransform.h"
@@ -1087,6 +1089,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
attribute = new osg::PointSprite();
((ive::PointSprite*)(attribute))->read(this);
}
else if(attributeID == IVEMULTISAMPLE){
attribute = new osg::Multisample();
((ive::Multisample*)(attribute))->read(this);
}
else if(attributeID == IVESTENCIL){
attribute = new osg::Stencil();
((ive::Stencil*)(attribute))->read(this);

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@@ -53,6 +53,7 @@
#include "Scissor.h"
#include "Image.h"
#include "PointSprite.h"
#include "Multisample.h"
#include "Group.h"
#include "MatrixTransform.h"
@@ -771,6 +772,10 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
else if(dynamic_cast<const osg::PointSprite*>(attribute)){
((ive::PointSprite*)(attribute))->write(this);
}
// This is a Multisample
else if(dynamic_cast<const osg::Multisample*>(attribute)){
((ive::Multisample*)(attribute))->write(this);
}
else{
std::string className = attribute->className();

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@@ -0,0 +1,57 @@
/**********************************************************************
*
* FILE: Multisample.cpp
*
* DESCRIPTION: Read/Write osg::Multisample in binary format to disk.
*
* CREATED BY: Nikolaus Hanekamp
*
*
* HISTORY: Created 15.06.2007
*
**********************************************************************/
#include "Exception.h"
#include "Multisample.h"
#include "Object.h"
using namespace ive;
void Multisample::write(DataOutputStream* out){
// Write CullFace's identification.
out->writeInt(IVEMULTISAMPLE);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Multisample::write(): Could not cast this osg::Multisample to an osg::Object.");
// Write Multisample's properties.
out->writeFloat(getCoverage());
out->writeBool(getInvert());
out->writeInt(getHint());
}
void Multisample::read(DataInputStream* in){
// Peek on Multisample's identification.
int id = in->peekInt();
if(id == IVEMULTISAMPLE){
// Read Multisample's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Multisample::read(): Could not cast this osg::Multisample to an osg::Object.");
// Read Multisample's properties
setCoverage(in->readFloat());
setInvert(in->readBool());
setHint((Mode) in->readInt());
}
else{
throw Exception("Multisample::read(): Expected Multisample identification.");
}
}

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@@ -0,0 +1,15 @@
#ifndef IVE_MULTISAMPLE
#define IVE_MULTISAMPLE 1
#include <osg/Multisample>
#include "ReadWrite.h"
namespace ive{
class Multisample : public osg::Multisample, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif // IVE_VERTEX_PROGRAM

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@@ -81,6 +81,7 @@ namespace ive {
#define IVEPOLYGONMODE 0x00001129
#define IVETEXTURERECTANGLE 0x00001130
#define IVEPOINTSPRITE 0x00001131
#define IVEMULTISAMPLE 0x00001132
// Drawables
#define IVEDRAWABLE 0x00001000