From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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37
src/osgWrappers/osg/LineSegment.cpp
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37
src/osgWrappers/osg/LineSegment.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/LineSegment>
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#include <osg/Matrix>
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#include <osg/Vec3>
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BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
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BaseType(osg::Referenced);
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Constructor0();
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Constructor1(IN, const osg::LineSegment &, seg);
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Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
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Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
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Method0(osg::Vec3 &, start);
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Method0(const osg::Vec3 &, start);
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Method0(osg::Vec3 &, end);
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Method0(const osg::Vec3 &, end);
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Method0(bool, valid);
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Method1(bool, intersect, IN, const osg::BoundingBox &, bb);
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Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2);
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Method1(bool, intersect, IN, const osg::BoundingSphere &, bs);
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Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2);
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Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r);
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Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m);
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Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg);
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END_REFLECTOR
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