Files
OpenSceneGraph/src/osgWrappers/osg/LineSegment.cpp
2005-04-07 20:00:17 +00:00

38 lines
1.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/LineSegment>
#include <osg/Matrix>
#include <osg/Vec3>
BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
BaseType(osg::Referenced);
Constructor0();
Constructor1(IN, const osg::LineSegment &, seg);
Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
Method0(osg::Vec3 &, start);
Method0(const osg::Vec3 &, start);
Method0(osg::Vec3 &, end);
Method0(const osg::Vec3 &, end);
Method0(bool, valid);
Method1(bool, intersect, IN, const osg::BoundingBox &, bb);
Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2);
Method1(bool, intersect, IN, const osg::BoundingSphere &, bs);
Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2);
Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r);
Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m);
Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg);
END_REFLECTOR