Updated wrappers
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@@ -15,6 +15,7 @@
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#include <osg/Object>
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#include <osgShadow/ShadowTechnique>
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#include <osgShadow/ShadowedScene>
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#include <osgUtil/CullVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -65,8 +66,8 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowTechnique)
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__void__update__osg_NodeVisitor_R1,
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"run the update traversal of the ShadowedScene and update any loca chached data structures. ",
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"");
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I_Method1(void, cull, IN, osg::NodeVisitor &, nv,
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__void__cull__osg_NodeVisitor_R1,
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I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv,
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__void__cull__osgUtil_CullVisitor_R1,
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"run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ",
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"");
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I_Method0(void, cleanSceneGraph,
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@@ -14,6 +14,7 @@
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgShadow/ShadowVolume>
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#include <osgUtil/CullVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -60,8 +61,8 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowVolume)
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__void__update__osg_NodeVisitor_R1,
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"run the update traversal of the ShadowedScene and update any loca chached data structures. ",
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"");
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I_Method1(void, cull, IN, osg::NodeVisitor &, nv,
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__void__cull__osg_NodeVisitor_R1,
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I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv,
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__void__cull__osgUtil_CullVisitor_R1,
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"run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ",
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"");
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I_Method0(void, cleanSceneGraph,
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