From Ulrich Hertlien, new osg::TextureRectangle class.
This commit is contained in:
@@ -62,6 +62,7 @@ Ulrich Hertlein <u.hertlein@bit-side.com>
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- osg::Sequence support.
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- improvements to the pfb loader.
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- .lwo, .obj and .x (DirectX model) plugins.
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- osg::TextureRectangle.
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Axel Volley <volley@acm.org>
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- support for OBJECT_LINEAR and EYE_LINEAR TexGen modes.
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10
NEWS.txt
10
NEWS.txt
@@ -19,7 +19,7 @@ OSG News (most significant items from ChangeLog)
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configuration of threading and multiple camera views can all be done
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via ASCII configuration files, no need to recompile.
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Improvemnts to the Makefle system.
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Improvements to the Makefle system.
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Added support for early abort of rendering, useful for interactive
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applications which occasional have rendering that takes that long
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@@ -42,8 +42,14 @@ OSG News (most significant items from ChangeLog)
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the rest of the core libraries, virtual of this osgText now compiles
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by default on platforms.
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Automatic subloading of textures when images are updated.
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New osg::TextureRectangle texture class which encapsulates the
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NV_texture_rectangle and EXT_texture_rectange extensions.
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Added automatic subloading of textures when images are updated.
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Added the option of automatic unref'ing of texture image data once the data has
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been download to OpenGL to active graphics contexts.
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New database cache in the osgDB library.
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Clean up of memory management in the OpenFlight loader.
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@@ -417,6 +417,10 @@ SOURCE=..\..\src\osg\TextureCubeMap.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TextureRectangle.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Timer.cpp
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# End Source File
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# Begin Source File
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@@ -833,6 +837,10 @@ SOURCE=..\..\Include\Osg\TextureCubeMap
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TextureRectangle
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Timer
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# End Source File
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# Begin Source File
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@@ -11,8 +11,6 @@
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* OpenSceneGraph Public License for more details.
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*/
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// -*-c++-*-
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#ifndef OSG_TEXTURE2D
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#define OSG_TEXTURE2D 1
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116
include/osg/TextureRectangle
Normal file
116
include/osg/TextureRectangle
Normal file
@@ -0,0 +1,116 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TEXTURERECTANGLE
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#define OSG_TEXTURERECTANGLE 1
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#include <osg/Texture>
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#ifndef GL_TEXTURE_RECTANGLE_NV
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#define GL_TEXTURE_RECTANGLE_NV 0x84F5
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#endif
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namespace osg {
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/** Texture state class which encapsulates OpenGL texture functionality.*/
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class SG_EXPORT TextureRectangle : public Texture
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{
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public :
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TextureRectangle();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TextureRectangle(const TextureRectangle& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, TextureRectangle, TEXTURE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& rhs) const;
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_TEXTURE_RECTANGLE_NV);
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}
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/** Set the texture image. */
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void setImage(Image* image);
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/** Get the texture image. */
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Image* getImage() { return _image.get(); }
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/** Get the const texture image. */
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inline const Image* getImage() const { return _image.get(); }
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inline unsigned int& getModifiedTag(unsigned int contextID) const
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{
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// get the modified tag for the current contextID.
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return _modifiedTag[contextID];
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}
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/** Set the texture width and height. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setTextureSize(int width, int height) const
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{
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_textureWidth = width;
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_textureHeight = height;
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}
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/** Get the texture subload width. */
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inline void getTextureSize(int& width, int& height) const
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{
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width = _textureWidth;
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height = _textureHeight;
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}
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class SubloadCallback : public Referenced
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{
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public:
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virtual void load(const TextureRectangle&, State&) const = 0;
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virtual void subload(const TextureRectangle&, State&) const = 0;
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};
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
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/** On first apply (unless already compiled), create the minmapped
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* texture and bind it, subsequent apply will simple bind to texture.*/
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virtual void apply(State& state) const;
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protected :
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virtual ~TextureRectangle();
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virtual void computeInternalFormat() const;
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void applyTexImageRectangle(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
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// not ideal that _image is mutable, but its required since
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// Image::ensureDimensionsArePowerOfTwo() can only be called
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// in a valid OpenGL context, a therefore within an Texture::apply
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// which is const...
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mutable ref_ptr<Image> _image;
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// subloaded images can have different texture and image sizes.
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mutable GLsizei _textureWidth, _textureHeight;
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ref_ptr<SubloadCallback> _subloadCallback;
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typedef buffered_value<unsigned int> ImageModifiedTag;
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mutable ImageModifiedTag _modifiedTag;
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};
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}
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#endif
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@@ -84,6 +84,7 @@ CXXFILES =\
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Texture2D.cpp\
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Texture3D.cpp\
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TextureCubeMap.cpp\
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TextureRectangle.cpp\
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Timer.cpp\
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Transform.cpp\
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UnitTestFramework.cpp\
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@@ -10,6 +10,7 @@
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GLExtensions>
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#include <osg/Texture2D>
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#include <osg/State>
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@@ -151,8 +152,8 @@ void Texture2D::apply(State& state) const
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if (_unrefImageDataAfterApply)
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{
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// only unref image once all the graphics contexts has been set up.
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int numLeftToBind=0;
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for(int i=0;i<DisplaySettings::instance()->getMaxNumberOfGraphicsContexts();++i)
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unsigned int numLeftToBind=0;
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for(unsigned int i=0;i<DisplaySettings::instance()->getMaxNumberOfGraphicsContexts();++i)
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{
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if (_handleList[i]==0) ++numLeftToBind;
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}
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182
src/osg/TextureRectangle.cpp
Normal file
182
src/osg/TextureRectangle.cpp
Normal file
@@ -0,0 +1,182 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GLExtensions>
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#include <osg/TextureRectangle>
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#include <osg/State>
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#include <osg/GLU>
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#include <osg/Notify>
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using namespace osg;
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TextureRectangle::TextureRectangle():
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_textureWidth(0),
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_textureHeight(0)
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{
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}
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TextureRectangle::TextureRectangle(const TextureRectangle& text,const CopyOp& copyop):
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Texture(text,copyop),
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_image(copyop(text._image.get())),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_subloadCallback(text._subloadCallback)
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{
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}
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TextureRectangle::~TextureRectangle()
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{
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}
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int TextureRectangle::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(TextureRectangle,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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{
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if (_image.valid())
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{
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if (rhs._image.valid())
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{
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int result = _image->compare(*rhs._image);
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if (result!=0) return result;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_subloadCallback)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void TextureRectangle::setImage(Image* image)
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{
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// delete old texture objects.
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dirtyTextureObject();
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_image = image;
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}
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void TextureRectangle::apply(State& state) const
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{
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static bool s_rectangleSupported = isGLExtensionSupported("GL_EXT_texture_rectangle") || isGLExtensionSupported("GL_NV_texture_rectangle");
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if (!s_rectangleSupported)
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{
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notify(WARN)<<"Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers."<<std::endl;
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return;
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}
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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if (handle != 0)
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{
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, handle);
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if (getTextureParameterDirty(state.getContextID()))
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applyTexParameters(GL_TEXTURE_RECTANGLE_NV, state);
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if (_subloadCallback.valid())
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_subloadCallback->subload(*this, state);
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}
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else if (_subloadCallback.valid())
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{
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glGenTextures(1L, (GLuint *)&handle);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, handle);
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applyTexParameters(GL_TEXTURE_RECTANGLE_NV, state);
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_subloadCallback->load(*this, state);
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// in theory the following line is redundant, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, handle);
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}
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else if (_image.valid() && _image->data())
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{
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glGenTextures(1L, (GLuint *)&handle);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, handle);
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applyTexParameters(GL_TEXTURE_RECTANGLE_NV, state);
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applyTexImageRectangle(GL_TEXTURE_RECTANGLE_NV, _image.get(), state, _textureWidth, _textureHeight);
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// in theory the following line is redundant, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, handle);
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}
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else
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{
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0);
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}
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}
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void TextureRectangle::applyTexImageRectangle(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const
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{
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// if we don't have a valid image we can't create a texture!
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if (!image || !image->data())
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return;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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// update the modified tag to show that it is upto date.
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getModifiedTag(contextID) = image->getModifiedTag();
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// compute the internal texture format, sets _internalFormat.
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computeInternalFormat();
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glPixelStorei(GL_UNPACK_ALIGNMENT, image->getPacking());
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// UH: ignoring compressed for now.
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glTexImage2D(target, 0, _internalFormat,
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image->s(), image->t(), 0,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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image->data());
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inwidth = image->s();
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inheight = image->t();
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}
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void TextureRectangle::computeInternalFormat() const
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{
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if (_image.valid())
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computeInternalFormatWithImage(*_image);
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}
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