Made the LineSegment destructor protected to force users to create segments

on the stack thus ensure that they arn't created locally and have their
memory deleted incorrectly.

Also updated the IntersectVisitor so that it no used osg::ref_ptr<> internally
for storing all data. Have also move the IntersectState helper class to inside the
IntersectVisitor which simplifies the external interface to the class.
This commit is contained in:
Robert Osfield
2002-01-30 12:09:18 +00:00
parent c72efc1059
commit 7b370fcb57
6 changed files with 171 additions and 327 deletions

View File

@@ -19,7 +19,6 @@ class SG_EXPORT LineSegment : public Referenced
LineSegment() {};
LineSegment(const LineSegment& seg) : Referenced(),_s(seg._s),_e(seg._e) {}
LineSegment(const Vec3& s,const Vec3& e) : _s(s),_e(e) {}
virtual ~LineSegment() {}
LineSegment& operator = (const LineSegment& seg) { _s = seg._s; _e = seg._e; return *this; }
@@ -55,6 +54,8 @@ class SG_EXPORT LineSegment : public Referenced
protected:
virtual ~LineSegment() {}
static const bool intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb);
Vec3 _s;

View File

@@ -19,34 +19,11 @@
namespace osgUtil {
class OSGUTIL_EXPORT IntersectState : public osg::Referenced
class OSGUTIL_EXPORT Hit
{
public:
IntersectState();
osg::Matrix* _matrix;
osg::Matrix* _inverse;
typedef std::vector< std::pair<osg::LineSegment*,osg::LineSegment*> > LineSegmentList;
LineSegmentList _segList;
typedef unsigned int LineSegmentmentMask;
typedef std::vector<LineSegmentmentMask> LineSegmentmentMaskStack;
LineSegmentmentMaskStack _segmentMaskStack;
bool isCulled(const osg::BoundingSphere& bs,LineSegmentmentMask& segMaskOut);
bool isCulled(const osg::BoundingBox& bb,LineSegmentmentMask& segMaskOut);
protected:
~IntersectState();
};
class OSGUTIL_EXPORT Hit : public osg::Referenced
{
public:
Hit();
Hit(const Hit& hit);
~Hit();
@@ -61,19 +38,29 @@ class OSGUTIL_EXPORT Hit : public osg::Referenced
if (_originalLineSegment>hit._originalLineSegment) return false;
return _ratio<hit._ratio;
}
float _ratio;
osg::LineSegment* _originalLineSegment;
osg::LineSegment* _localLineSegment;
osg::NodePath _nodePath;
osg::Geode* _geode;
osg::GeoSet* _geoset;
osg::Matrix* _matrix;
VecIndexList _vecIndexList;
int _primitiveIndex;
osg::Vec3 _intersectPoint;
osg::Vec3 _intersectNormal;
const osg::Vec3& getLocalIntersectPoint() const { return _intersectPoint; }
const osg::Vec3& getLocalIntersectNormal() const { return _intersectNormal; }
const osg::Vec3 getWorldIntersectPoint() const { if (_matrix.valid()) return _intersectPoint*(*_matrix); else return _intersectPoint; }
const osg::Vec3 getWorldIntersectNormal() const ;
float _ratio;
osg::ref_ptr<osg::LineSegment> _originalLineSegment;
osg::ref_ptr<osg::LineSegment> _localLineSegment;
osg::NodePath _nodePath;
osg::ref_ptr<osg::Geode> _geode;
osg::ref_ptr<osg::GeoSet> _geoset;
osg::ref_ptr<osg::Matrix> _matrix;
osg::ref_ptr<osg::Matrix> _inverse;
VecIndexList _vecIndexList;
int _primitiveIndex;
osg::Vec3 _intersectPoint;
osg::Vec3 _intersectNormal;
};
@@ -123,6 +110,37 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
protected:
class IntersectState : public osg::Referenced
{
public:
IntersectState();
osg::ref_ptr<osg::Matrix> _matrix;
osg::ref_ptr<osg::Matrix> _inverse;
typedef std::pair<osg::ref_ptr<osg::LineSegment>,osg::ref_ptr<osg::LineSegment> > LineSegmentPair;
typedef std::vector< LineSegmentPair > LineSegmentList;
LineSegmentList _segList;
typedef unsigned int LineSegmentmentMask;
typedef std::vector<LineSegmentmentMask> LineSegmentmentMaskStack;
LineSegmentmentMaskStack _segmentMaskStack;
bool isCulled(const osg::BoundingSphere& bs,LineSegmentmentMask& segMaskOut);
bool isCulled(const osg::BoundingBox& bb,LineSegmentmentMask& segMaskOut);
void addLineSegmentPair(osg::LineSegment* first,osg::LineSegment* second)
{
_segList.push_back(LineSegmentPair(first,second));
}
protected:
~IntersectState();
};
bool intersect(osg::GeoSet& gset);
void pushMatrix(const osg::Matrix& matrix);
@@ -132,7 +150,8 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
void leaveNode();
typedef std::vector<osg::ref_ptr<IntersectState> > IntersectStateStack;
IntersectStateStack _intersectStateStack;
IntersectStateStack _intersectStateStack;
osg::NodePath _nodePath;

View File

@@ -1,126 +0,0 @@
osgcopy.o: osgcopy.cpp /home/robert/OpenSceneGraph/include/osg/Transform \
/home/robert/OpenSceneGraph/include/osg/Group \
/home/robert/OpenSceneGraph/include/osg/Node \
/home/robert/OpenSceneGraph/include/osg/Object \
/home/robert/OpenSceneGraph/include/osg/Referenced \
/home/robert/OpenSceneGraph/include/osg/Export /usr/include/g++-3/set \
/usr/include/g++-3/stl_tree.h /usr/include/g++-3/stl_algobase.h \
/usr/include/g++-3/stl_config.h /usr/include/_G_config.h \
/usr/include/bits/types.h /usr/include/features.h \
/usr/include/sys/cdefs.h /usr/include/gnu/stubs.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/stddef.h \
/usr/include/bits/pthreadtypes.h /usr/include/bits/sched.h \
/usr/include/wchar.h /usr/include/bits/wchar.h /usr/include/gconv.h \
/usr/include/g++-3/stl_relops.h /usr/include/g++-3/stl_pair.h \
/usr/include/g++-3/type_traits.h /usr/include/string.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/limits.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/syslimits.h \
/usr/include/limits.h /usr/include/bits/posix1_lim.h \
/usr/include/bits/local_lim.h /usr/include/linux/limits.h \
/usr/include/bits/posix2_lim.h /usr/include/stdlib.h \
/usr/include/sys/types.h /usr/include/time.h /usr/include/endian.h \
/usr/include/bits/endian.h /usr/include/sys/select.h \
/usr/include/bits/select.h /usr/include/bits/sigset.h \
/usr/include/bits/time.h /usr/include/sys/sysmacros.h \
/usr/include/alloca.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/new.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/new \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/exception \
/usr/include/g++-3/iostream.h /usr/include/g++-3/streambuf.h \
/usr/include/libio.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/stdarg.h \
/usr/include/g++-3/stl_iterator.h /usr/include/g++-3/stl_alloc.h \
/usr/include/assert.h /usr/include/pthread.h /usr/include/sched.h \
/usr/include/signal.h /usr/include/bits/initspin.h \
/usr/include/bits/sigthread.h /usr/include/g++-3/stl_construct.h \
/usr/include/g++-3/stl_function.h /usr/include/g++-3/stl_set.h \
/usr/include/g++-3/stl_multiset.h \
/home/robert/OpenSceneGraph/include/osg/CopyOp \
/home/robert/OpenSceneGraph/include/osg/StateSet \
/home/robert/OpenSceneGraph/include/osg/StateAttribute \
/home/robert/OpenSceneGraph/include/osg/GL /usr/X11R6/include/GL/gl.h \
/usr/X11R6/include/GL/glext.h \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/typeinfo \
/home/robert/OpenSceneGraph/include/osg/ref_ptr /usr/include/g++-3/map \
/usr/include/g++-3/stl_map.h /usr/include/g++-3/stl_multimap.h \
/usr/include/g++-3/vector /usr/include/g++-3/stl_uninitialized.h \
/usr/include/g++-3/stl_vector.h /usr/include/g++-3/stl_bvector.h \
/usr/include/g++-3/string /usr/include/g++-3/std/bastring.h \
/usr/include/g++-3/cstddef /usr/include/g++-3/std/straits.h \
/usr/include/g++-3/cctype /usr/include/ctype.h \
/usr/include/g++-3/cstring /usr/include/g++-3/alloc.h \
/usr/include/g++-3/iterator /usr/include/g++-3/cassert \
/usr/include/g++-3/std/bastring.cc \
/home/robert/OpenSceneGraph/include/osg/BoundingSphere \
/home/robert/OpenSceneGraph/include/osg/Vec3 \
/home/robert/OpenSceneGraph/include/osg/Math /usr/include/math.h \
/usr/include/bits/huge_val.h /usr/include/bits/mathdef.h \
/usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \
/usr/include/g++-3/iostream \
/home/robert/OpenSceneGraph/include/osg/NodeCallback \
/home/robert/OpenSceneGraph/include/osg/NodeVisitor \
/home/robert/OpenSceneGraph/include/osg/FrameStamp \
/usr/include/g++-3/ctime /home/robert/OpenSceneGraph/include/osg/Matrix \
/home/robert/OpenSceneGraph/include/osg/Vec4 \
/home/robert/OpenSceneGraph/include/osg/Billboard \
/home/robert/OpenSceneGraph/include/osg/Geode \
/home/robert/OpenSceneGraph/include/osg/Drawable \
/home/robert/OpenSceneGraph/include/osg/BoundingBox \
/usr/lib/gcc-lib/i586-mandrake-linux/2.96/include/float.h \
/home/robert/OpenSceneGraph/include/osg/State \
/home/robert/OpenSceneGraph/include/osg/Camera \
/home/robert/OpenSceneGraph/include/osg/Quat \
/home/robert/OpenSceneGraph/include/osg/ClippingVolume \
/home/robert/OpenSceneGraph/include/osg/Plane \
/home/robert/OpenSceneGraph/include/osg/Viewport \
/home/robert/OpenSceneGraph/include/osg/Types \
/home/robert/OpenSceneGraph/include/osg/DisplaySettings \
/home/robert/OpenSceneGraph/include/osg/Vec2 \
/home/robert/OpenSceneGraph/include/osg/Notify \
/usr/include/g++-3/fstream /usr/include/g++-3/fstream.h \
/home/robert/OpenSceneGraph/include/osg/Texture \
/home/robert/OpenSceneGraph/include/osg/Image \
/home/robert/OpenSceneGraph/include/osgDB/Registry \
/home/robert/OpenSceneGraph/include/osgDB/DynamicLibrary \
/home/robert/OpenSceneGraph/include/osgDB/Export \
/home/robert/OpenSceneGraph/include/osgDB/ReaderWriter \
/home/robert/OpenSceneGraph/include/osgDB/DotOsgWrapper \
/home/robert/OpenSceneGraph/include/osgDB/Input \
/home/robert/OpenSceneGraph/include/osgDB/FieldReaderIterator \
/home/robert/OpenSceneGraph/include/osgDB/Field \
/home/robert/OpenSceneGraph/include/osgDB/FieldReader \
/home/robert/OpenSceneGraph/include/osgDB/Output \
/home/robert/OpenSceneGraph/include/osgDB/ReadFile \
/home/robert/OpenSceneGraph/include/osgDB/WriteFile \
/home/robert/OpenSceneGraph/include/osgUtil/TrackballManipulator \
/home/robert/OpenSceneGraph/include/osgUtil/CameraManipulator \
/home/robert/OpenSceneGraph/include/osgUtil/Export \
/home/robert/OpenSceneGraph/include/osgUtil/GUIEventHandler \
/home/robert/OpenSceneGraph/include/osgUtil/GUIEventAdapter \
/home/robert/OpenSceneGraph/include/osgUtil/GUIActionAdapter \
/home/robert/OpenSceneGraph/include/osgUtil/FlightManipulator \
/home/robert/OpenSceneGraph/include/osgUtil/DriveManipulator \
/home/robert/OpenSceneGraph/include/osgGLUT/glut \
/usr/X11R6/include/GL/glut.h /usr/X11R6/include/GL/glu.h \
/home/robert/OpenSceneGraph/include/osgGLUT/Viewer \
/home/robert/OpenSceneGraph/include/osg/Light \
/home/robert/OpenSceneGraph/include/osg/Timer /usr/include/sys/time.h \
/home/robert/OpenSceneGraph/include/osgUtil/SceneView \
/home/robert/OpenSceneGraph/include/osgUtil/CullVisitor \
/home/robert/OpenSceneGraph/include/osg/Impostor \
/home/robert/OpenSceneGraph/include/osg/LOD \
/home/robert/OpenSceneGraph/include/osg/ImpostorSprite \
/home/robert/OpenSceneGraph/include/osg/AlphaFunc \
/home/robert/OpenSceneGraph/include/osg/TexEnv \
/home/robert/OpenSceneGraph/include/osg/EarthSky \
/home/robert/OpenSceneGraph/include/osgUtil/RenderGraph \
/home/robert/OpenSceneGraph/include/osgUtil/RenderLeaf \
/home/robert/OpenSceneGraph/include/osgUtil/RenderStage \
/home/robert/OpenSceneGraph/include/osg/ColorMask \
/home/robert/OpenSceneGraph/include/osgUtil/RenderBin \
/home/robert/OpenSceneGraph/include/osg/Statistics \
/home/robert/OpenSceneGraph/include/osgUtil/RenderStageLighting \
/home/robert/OpenSceneGraph/include/osgUtil/CullViewState \
/home/robert/OpenSceneGraph/include/osgGLUT/Window \
/home/robert/OpenSceneGraph/include/osgGLUT/Export \
/home/robert/OpenSceneGraph/include/osgUtil/Optimizer

View File

@@ -1055,9 +1055,9 @@ void Viewer::keyboard(unsigned char key, int x, int y)
{
osg::Vec3 ip = hitr->_intersectPoint;
osg::Vec3 in = hitr->_intersectNormal;
osg::Geode* geode = hitr->_geode;
osg::Geode* geode = hitr->_geode.get();
osg::notify(osg::NOTICE) << " Itersection Point ("<<ip<<") Normal ("<<in<<")"<< std::endl;
if (hitr->_matrix)
if (hitr->_matrix.valid())
{
osg::Vec3 ipEye = ip*(*(hitr->_matrix));
osg::Vec3 inEye = (in+ip)*(*(hitr->_matrix))-ipEye;
@@ -1069,7 +1069,7 @@ void Viewer::keyboard(unsigned char key, int x, int y)
if (key=='r' && geode)
{
// remove geoset..
osg::GeoSet* gset = hitr->_geoset;
osg::GeoSet* gset = hitr->_geoset.get();
osg::notify(osg::NOTICE) << " geoset ("<<gset<<") "<<geode->removeDrawable(gset)<<")"<< std::endl;
}

View File

@@ -294,84 +294,84 @@ void TriangleViewFrustumIntersect::intersect_triangle(const osg::Vec3& vert1, co
//construct line segment of two triangle vertices and check if they intersect any clipping plane
//but within correct clipping plane triangle
osg::LineSegment s12(v1, v2);
osg::ref_ptr<osg::LineSegment> s12 = new LineSegment(v1, v2);
//left triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, DownLeft) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, DownLeft) == 0)
_listVectors[returned] = true;
//up triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, UpRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, UpRight) == 0)
_listVectors[returned] = true;
//right triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpRight, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpRight, DownRight) == 0)
_listVectors[returned] = true;
//bottom triangled
if(intersect_linesegment_and_triangle(returned, s12, _eye, DownLeft, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, DownLeft, DownRight) == 0)
_listVectors[returned] = true;
//now for second edge of triangle
s12.set(v2, v3);
s12->set(v2, v3);
//left triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, DownLeft) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, DownLeft) == 0)
_listVectors[returned] = true;
//up triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, UpRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, UpRight) == 0)
_listVectors[returned] = true;
//right triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpRight, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpRight, DownRight) == 0)
_listVectors[returned] = true;
//bottom triangled
if(intersect_linesegment_and_triangle(returned, s12, _eye, DownLeft, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, DownLeft, DownRight) == 0)
_listVectors[returned] = true;
s12.set(v3, v1);
s12->set(v3, v1);
//left triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, DownLeft) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, DownLeft) == 0)
_listVectors[returned] = true;
//up triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpLeft, UpRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpLeft, UpRight) == 0)
_listVectors[returned] = true;
//right triangle
if(intersect_linesegment_and_triangle(returned, s12, _eye, UpRight, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, UpRight, DownRight) == 0)
_listVectors[returned] = true;
//bottom triangled
if(intersect_linesegment_and_triangle(returned, s12, _eye, DownLeft, DownRight) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, _eye, DownLeft, DownRight) == 0)
_listVectors[returned] = true;
//we still have possibility of camera being above huge triangle, so it is possible that clipping volume
//intersects this triangle thus giving coordinates relevant for determination of near plane
s12.set(_eye, UpLeft);
s12->set(_eye, UpLeft);
if(intersect_linesegment_and_triangle(returned, s12, v1, v2, v3) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, v1, v2, v3) == 0)
_listVectors[returned] = true;
s12.set(_eye, DownLeft);
s12->set(_eye, DownLeft);
if(intersect_linesegment_and_triangle(returned, s12, v1, v2, v3) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, v1, v2, v3) == 0)
_listVectors[returned] = true;
s12.set(_eye, UpRight);
s12->set(_eye, UpRight);
if(intersect_linesegment_and_triangle(returned, s12, v1, v2, v3) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, v1, v2, v3) == 0)
_listVectors[returned] = true;
s12.set(_eye, DownRight);
s12->set(_eye, DownRight);
if(intersect_linesegment_and_triangle(returned, s12, v1, v2, v3) == 0)
if(intersect_linesegment_and_triangle(returned, *s12, v1, v2, v3) == 0)
_listVectors[returned] = true;
}
}

View File

@@ -12,32 +12,87 @@
using namespace osg;
using namespace osgUtil;
IntersectState::IntersectState()
Hit::Hit()
{
}
Hit::Hit(const Hit& hit)
{
// copy data across.
_ratio = hit._ratio;
_originalLineSegment = hit._originalLineSegment;
_localLineSegment = hit._localLineSegment;
_nodePath = hit._nodePath;
_geode = hit._geode;
_geoset = hit._geoset;
_matrix = hit._matrix;
_inverse = hit._inverse;
_vecIndexList = hit._vecIndexList;
_primitiveIndex = hit._primitiveIndex;
_intersectPoint = hit._intersectPoint;
_intersectNormal = hit._intersectNormal;
}
Hit::~Hit()
{
}
Hit& Hit::operator = (const Hit& hit)
{
if (&hit==this) return *this;
_matrix = hit._matrix;
_inverse = hit._inverse;
_originalLineSegment = hit._originalLineSegment;
_localLineSegment = hit._localLineSegment;
// copy data across.
_ratio = hit._ratio;
_originalLineSegment = hit._originalLineSegment;
_localLineSegment = hit._localLineSegment;
_nodePath = hit._nodePath;
_geode = hit._geode;
_geoset = hit._geoset;
_vecIndexList = hit._vecIndexList;
_primitiveIndex = hit._primitiveIndex;
_intersectPoint = hit._intersectPoint;
_intersectNormal = hit._intersectNormal;
return *this;
}
const osg::Vec3 Hit::getWorldIntersectNormal() const
{
if (_inverse.valid())
{
osg::Vec3 norm = osg::Matrix::transform3x3(*_inverse,_intersectNormal);
norm.normalize();
return norm;
}
else return _intersectNormal;
}
IntersectVisitor::IntersectState::IntersectState()
{
_matrix = NULL;
_inverse = NULL;
_segmentMaskStack.push_back(0xffffffff);
}
IntersectState::~IntersectState()
IntersectVisitor::IntersectState::~IntersectState()
{
if (_matrix) _matrix->unref();
if (_inverse) _inverse->unref();
for(LineSegmentList::iterator itr=_segList.begin();
itr!=_segList.end();
++itr)
{
itr->first->unref();
itr->second->unref();
}
_matrix = (osg::Matrix *)0xffffffff;
_inverse = (osg::Matrix *)0xffffffff;
}
bool IntersectState::isCulled(const BoundingSphere& bs,LineSegmentmentMask& segMaskOut)
bool IntersectVisitor::IntersectState::isCulled(const BoundingSphere& bs,LineSegmentmentMask& segMaskOut)
{
bool hit = false;
LineSegmentmentMask mask = 0x00000001;
@@ -61,7 +116,7 @@ bool IntersectState::isCulled(const BoundingSphere& bs,LineSegmentmentMask& segM
}
bool IntersectState::isCulled(const BoundingBox& bb,LineSegmentmentMask& segMaskOut)
bool IntersectVisitor::IntersectState::isCulled(const BoundingBox& bb,LineSegmentmentMask& segMaskOut)
{
bool hit = false;
LineSegmentmentMask mask = 0x00000001;
@@ -81,92 +136,6 @@ bool IntersectState::isCulled(const BoundingBox& bb,LineSegmentmentMask& segMask
return !hit;
}
Hit::Hit()
{
_originalLineSegment=NULL;
_localLineSegment=NULL;
_geode=NULL;
_geoset=NULL;
_matrix=NULL;
}
Hit::Hit(const Hit& hit):Referenced()
{
// copy data across.
_ratio = hit._ratio;
_originalLineSegment = hit._originalLineSegment;
_localLineSegment = hit._localLineSegment;
_nodePath = hit._nodePath;
_geode = hit._geode;
_geoset = hit._geoset;
_matrix = hit._matrix;
_vecIndexList = hit._vecIndexList;
_primitiveIndex = hit._primitiveIndex;
_intersectPoint = hit._intersectPoint;
_intersectNormal = hit._intersectNormal;
if (_matrix) _matrix->ref();
if (_originalLineSegment) _originalLineSegment->ref();
if (_localLineSegment) _localLineSegment->ref();
}
Hit::~Hit()
{
if (_matrix) _matrix->unref();
if (_originalLineSegment) _originalLineSegment->unref();
if (_localLineSegment) _localLineSegment->unref();
_matrix = (osg::Matrix*)0xffffffff;
_localLineSegment = (osg::LineSegment*)0xffffffff;
_localLineSegment = (osg::LineSegment*)0xffffffff;
_geode = (osg::Geode*)0xffffffff;
}
Hit& Hit::operator = (const Hit& hit)
{
if (&hit==this) return *this;
// free old memory.
if (_matrix!=hit._matrix)
{
if (_matrix) _matrix->unref();
_matrix = hit._matrix;
if (_matrix) _matrix->ref();
}
if (_originalLineSegment!=hit._originalLineSegment)
{
if (_originalLineSegment) _originalLineSegment->unref();
_originalLineSegment = hit._originalLineSegment;
if (_originalLineSegment) _originalLineSegment->ref();
}
if (_localLineSegment!=hit._localLineSegment)
{
if (_localLineSegment) _localLineSegment->unref();
_localLineSegment = hit._localLineSegment;
if (_localLineSegment) _localLineSegment->ref();
}
// copy data across.
_ratio = hit._ratio;
_originalLineSegment = hit._originalLineSegment;
_localLineSegment = hit._localLineSegment;
_nodePath = hit._nodePath;
_geode = hit._geode;
_geoset = hit._geoset;
_vecIndexList = hit._vecIndexList;
_primitiveIndex = hit._primitiveIndex;
_intersectPoint = hit._intersectPoint;
_intersectNormal = hit._intersectNormal;
return *this;
}
IntersectVisitor::IntersectVisitor()
{
// overide the default node visitor mode.
@@ -182,16 +151,10 @@ IntersectVisitor::~IntersectVisitor()
void IntersectVisitor::reset()
{
//
// first unref all referenced objects and then empty the containers.
//
_intersectStateStack.clear();
// create a empty IntersectState on the the intersectStateStack.
IntersectState* nis = new IntersectState;
nis->_matrix = NULL;
nis->_inverse = NULL;
_intersectStateStack.push_back(nis);
@@ -231,11 +194,11 @@ void IntersectVisitor::addLineSegment(LineSegment* seg)
// create a new segment transformed to local coordintes.
IntersectState* cis = _intersectStateStack.back().get();
LineSegment* ns = new LineSegment;
if (cis->_inverse) ns->mult(*seg,*(cis->_inverse));
if (cis->_inverse.valid()) ns->mult(*seg,*(cis->_inverse));
else *ns = *seg;
cis->_segList.push_back(std::pair<LineSegment*,LineSegment*>(seg,ns));
seg->ref();
ns->ref();
cis->addLineSegmentPair(seg,ns);
}
@@ -246,7 +209,7 @@ void IntersectVisitor::pushMatrix(const Matrix& matrix)
IntersectState* cis = _intersectStateStack.back().get();
if (cis->_matrix)
if (cis->_matrix.valid())
{
nis->_matrix = new Matrix;
nis->_matrix->mult(matrix,*(cis->_matrix));
@@ -255,10 +218,8 @@ void IntersectVisitor::pushMatrix(const Matrix& matrix)
{
nis->_matrix = new Matrix(matrix);
}
nis->_matrix->ref();
Matrix* inverse_world = new Matrix;
inverse_world->ref();
inverse_world->invert(*(nis->_matrix));
nis->_inverse = inverse_world;
@@ -272,16 +233,12 @@ void IntersectVisitor::pushMatrix(const Matrix& matrix)
{
LineSegment* seg = new LineSegment;
seg->mult(*(sitr->first),*inverse_world);
nis->_segList.push_back(std::pair<LineSegment*,LineSegment*>(sitr->first,seg));
seg->ref();
sitr->first->ref();
nis->addLineSegmentPair(sitr->first.get(),seg);
}
mask = mask << 1;
}
_intersectStateStack.push_back(nis);
// notify(INFO) << << "IntersectVisitor::pushMatrix()"<< std::endl;
}
@@ -289,11 +246,8 @@ void IntersectVisitor::popMatrix()
{
if (!_intersectStateStack.empty())
{
// IntersectState* pvs = _intersectStateStack.back().get();
// pvs->unref();
_intersectStateStack.pop_back();
}
// notify(INFO) << << "IntersectVisitor::popMatrix()"<< std::endl;
}
@@ -335,7 +289,7 @@ void IntersectVisitor::apply(Node& node)
struct TriangleIntersect
{
LineSegment _seg;
osg::ref_ptr<LineSegment> _seg;
Vec3 _s;
Vec3 _d;
@@ -350,13 +304,13 @@ struct TriangleIntersect
TriangleIntersect(const LineSegment& seg,float ratio=FLT_MAX)
{
_seg=seg;
_seg=new LineSegment(seg);
_hit=false;
_index = 0;
_ratio = ratio;
_s = _seg.start();
_d = _seg.end()-_seg.start();
_s = _seg->start();
_d = _seg->end()-_seg->start();
_length = _d.length();
_d /= _length;
@@ -485,7 +439,7 @@ bool IntersectVisitor::intersect(GeoSet& gset)
Hit hit;
hit._nodePath = _nodePath;
hit._matrix = cis->_matrix;
if (hit._matrix) hit._matrix->ref();
hit._inverse = cis->_inverse;
hit._geoset = &gset;
if (_nodePath.empty()) hit._geode = NULL;
else hit._geode = dynamic_cast<Geode*>(_nodePath.back());
@@ -493,25 +447,21 @@ bool IntersectVisitor::intersect(GeoSet& gset)
hit._ratio = thitr->first;
hit._primitiveIndex = thitr->second.first;
hit._originalLineSegment = sitr->first;
if (hit._originalLineSegment) hit._originalLineSegment->ref();
hit._localLineSegment = sitr->second;
if (hit._localLineSegment) hit._localLineSegment->ref();
hit._intersectPoint = sitr->second->start()*(1.0f-hit._ratio)+
sitr->second->end()*hit._ratio;
hit._intersectNormal = thitr->second.second;
// _segHitList[sitr->first].insert(hit);
_segHitList[sitr->first].push_back(hit);
std::sort(_segHitList[sitr->first].begin(),_segHitList[sitr->first].end());
_segHitList[sitr->first.get()].push_back(hit);
std::sort(_segHitList[sitr->first.get()].begin(),_segHitList[sitr->first.get()].end());
hitFlag = true;
}
}
}
// else notify(INFO) << << "no BB hit"<< std::endl;
}
return hitFlag;