Ported LWO loader across to use osg::Geometry. Work not quite complete,
as we need to retesselate any concave polygons that can exists in these datasets.
This commit is contained in:
@@ -21,12 +21,12 @@
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#include <osg/Node>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osg/GeoSet>
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#include <osg/Texture>
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#include <osg/Geometry>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/SmoothingVisitor>
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#include <osgUtil/Tesselator>
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@@ -53,6 +53,31 @@ protected:
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osgDB::RegisterReaderWriterProxy<ReaderWriterLWO> g_lwoReaderWriterProxy;
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// collect all the data relavent to a particular osg::Geometry being created.
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struct GeometryCollection
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{
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GeometryCollection():
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_numPrimitives(0),
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_numPrimitivesWithTexCoords(0),
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_numPoints(0),
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_texturesActive(false),
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_vertices(0),
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_texcoords(0),
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_coordCount(0),
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_geom(0) {}
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int _numPrimitives;
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int _numPrimitivesWithTexCoords;
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int _numPoints;
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bool _texturesActive;
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osg::Vec3Array::iterator _vertices;
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osg::Vec2Array::iterator _texcoords;
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int _coordCount;
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osg::Geometry* _geom;
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};
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// read file and convert to OSG.
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osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode(const std::string& fileName, const osgDB::ReaderWriter::Options*)
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{
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@@ -64,75 +89,89 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode(const std::string& fil
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osg::notify(osg::INFO) << "materials " << lw->material_cnt << std::endl;
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osg::notify(osg::INFO) << "vertices " << lw->vertex_cnt << std::endl;
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// shared coordinates
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typedef std::map<int,osgUtil::Tesselator::IndexVec> MaterialTriangles;
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MaterialTriangles mts;
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typedef std::map<int,GeometryCollection> MaterialToGeometryCollectionMap;
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MaterialToGeometryCollectionMap mtgcm;
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osgUtil::Tesselator tess;
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for (int i = 0; i < lw->face_cnt; i++)
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// bin the indices for each material into the mtis;
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int i;
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for (i = 0; i < lw->face_cnt; ++i)
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{
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if (lw->face[i].index_cnt>=3)
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lwFace& face = lw->face[i];
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if (face.index_cnt>=3)
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{
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tess.tesselate((osg::Vec3*)lw->vertex,lw->face[i].index_cnt,lw->face[i].index,osgUtil::Tesselator::CLOCK_WISE);
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osgUtil::Tesselator::IndexVec& iv = mts[lw->face[i].material];
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const osgUtil::Tesselator::IndexVec& result = tess.getResult();
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iv.insert(iv.end(),result.begin(),result.end());
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GeometryCollection& gc = mtgcm[face.material];
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gc._numPoints += face.index_cnt;
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gc._numPrimitives += 1;
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if (face.texcoord) gc._numPrimitivesWithTexCoords += 1;
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}
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}
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typedef std::vector<int> CoordIndexMap;
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CoordIndexMap cim(lw->vertex_cnt,-1);
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// create geode, to fill in for loop below, a geoset per material.
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osg::Geode* geode = new osg::Geode;
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osgUtil::SmoothingVisitor smoother;
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for(MaterialTriangles::iterator itr=mts.begin();
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itr!=mts.end();
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MaterialToGeometryCollectionMap::iterator itr;
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for(itr=mtgcm.begin();
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itr!=mtgcm.end();
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++itr)
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{
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// set up material
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lwMaterial& lw_material = lw->material[itr->first];
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osg::Material* osg_material = new osg::Material;
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GeometryCollection& gc = itr->second;
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osg::Vec4 diffuse(lw_material.r,
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lw_material.g,
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lw_material.b,
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1.0f);
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osg::Vec4 ambient(lw_material.r * 0.25f,
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lw_material.g * 0.25f,
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lw_material.b * 0.25f,
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1.0f);
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osg_material->setAmbient(osg::Material::FRONT_AND_BACK, ambient);
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osg_material->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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// create state
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osg::StateSet* state = new osg::StateSet;
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state->setAttribute(osg_material);
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// intialize cim vector with -1 to represent unassigned vertices.
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std::fill(cim.begin(),cim.end(),-1);
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osgUtil::Tesselator::IndexVec& iv = itr->second;
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// first fill in the references.
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int vertexCount = 0;
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osgUtil::Tesselator::IndexVec::iterator iv_itr;
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for(iv_itr=iv.begin();
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iv_itr!=iv.end();
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++iv_itr)
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if (gc._numPrimitives)
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{
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int i = *iv_itr;
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if (cim[i]<0) cim[i] = vertexCount++;
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}
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lwMaterial& lw_material = lw->material[itr->first];
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// copy across lw shared coords into local osg coords.
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osg::Vec3* coord = new osg::Vec3[vertexCount];
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for (int i=0;i<lw->vertex_cnt;++i)
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gc._geom = new osg::Geometry;
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osg::Vec3Array* vertArray = new osg::Vec3Array(gc._numPoints);
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gc._vertices = vertArray->begin();
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gc._geom->setVertexArray(vertArray);
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// set up color.
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(lw_material.r,
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lw_material.g,
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lw_material.b,
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1.0f);
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gc._geom->setColorArray(colors);
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gc._geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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// set up texture if needed.
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if (gc._numPrimitivesWithTexCoords==gc._numPrimitives)
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{
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if (strlen(lw_material.name)!=0)
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{
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osg::Image* image = osgDB::readImageFile(lw_material.name);
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if (image)
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{
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// create state
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osg::StateSet* stateset = new osg::StateSet;
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osg::Texture* texture = new osg::Texture;
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texture->setImage(image);
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stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
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gc._texturesActive=true;
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gc._geom->setStateSet(stateset);
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osg::Vec2Array* texcoordArray = new osg::Vec2Array(gc._numPoints);
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gc._texcoords = texcoordArray->begin();
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gc._geom->setTexCoordArray(0,texcoordArray);
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}
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}
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}
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}
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}
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for (i = 0; i < lw->face_cnt; ++i)
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{
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lwFace& face = lw->face[i];
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if (face.index_cnt>=3)
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{
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GeometryCollection& gc = mtgcm[face.material];
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gc._geom->addPrimitive(new osg::DrawArrays(osg::Primitive::POLYGON,gc._coordCount,face.index_cnt));
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gc._coordCount += face.index_cnt;
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// From the spec_low.lxt :
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// "By convention, the +X direction is to the right or east, the +Y
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// direction is upward, and the +Z direction is forward or north"
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@@ -140,33 +179,37 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode(const std::string& fil
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// z upwards, x is the same - rigth/east. To handle this difference
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// simple exchange osg_z for lwo_y, and osg_y for lwo_z.
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if (cim[i]>=0) coord[cim[i]].set(lw->vertex[i*3], lw->vertex[i*3+2], lw->vertex[i*3+1]);
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// add the corners in reverse order to reverse the windings, to keep the anticlockwise rotation of polys.
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int j;
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for(j=face.index_cnt-1;j>=0;--j)
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{
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(*gc._vertices++).set(lw->vertex[face.index[j]*3], lw->vertex[face.index[j]*3+2], lw->vertex[face.index[j]*3+1]);
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}
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if (gc._texcoords && face.texcoord)
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{
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for(j=face.index_cnt-1;j>=0;--j)
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{
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(*gc._texcoords++).set(face.texcoord[j*2],face.texcoord[j*2+1]);
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}
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}
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}
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}
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// copy across indices and remap them to the local coords offsets.
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osg::ushort* cindex = new osg::ushort[iv.size()];
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osg::ushort* cindex_ptr = cindex;
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for (iv_itr=iv.begin();
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iv_itr!=iv.end();
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++iv_itr)
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osg::Geode* geode = new osg::Geode;
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// add everthing into the Geode.
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osgUtil::SmoothingVisitor smoother;
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for(itr=mtgcm.begin();
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itr!=mtgcm.end();
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++itr)
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{
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GeometryCollection& gc = itr->second;
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if (gc._geom)
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{
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(*cindex_ptr) = cim[*iv_itr];
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++cindex_ptr;
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smoother.smooth(*gc._geom);
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geode->addDrawable(gc._geom);
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}
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int numPrim = iv.size()/3;
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// create geoset
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osg::GeoSet* gset = new osg::GeoSet;
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gset->setPrimType(osg::GeoSet::TRIANGLES);
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gset->setNumPrims(numPrim);
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gset->setCoords(coord, cindex);
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gset->setStateSet(state);
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// smoother.smooth(*gset);
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geode->addDrawable(gset);
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}
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@@ -29,6 +29,14 @@ struct lwMaterial
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{
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char name[LW_MAX_NAME_LEN];
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GLfloat r,g,b;
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lwMaterial()
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{
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r=1.0f;
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g=1.0f;
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b=1.0f;
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name[0] = 0;
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}
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};
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struct lwFace
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