Added basic PolytopeIntersector functionality based on checking vertices against
polytopes.
This commit is contained in:
@@ -183,70 +183,113 @@ public:
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osg::Node* scene = viewer->getSceneData();
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if (!scene) return;
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osg::notify(osg::NOTICE)<<std::endl;
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osg::notify(osg::NOTICE)<<std::endl;
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osg::Node* node = 0;
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osg::Group* parent = 0;
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#if 0
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// use non dimension coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::PROJECTION, osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),-1.0), osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),1.0) );
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#else
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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viewer->getCamera()->accept(iv);
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if (picker->containsIntersections())
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bool usePolytopePicking = true;
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if (usePolytopePicking)
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{
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osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection();
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osg::notify(osg::NOTICE)<<"Picked "<<intersection.localIntersectionPoint<<std::endl;
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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#if 1
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osg::NodePath& nodePath = intersection.nodePath;
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osg::Node* node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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osg::Group* parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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float width = 10.0f;
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float height = 10.0f;
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if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
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float min_x = mx - width*0.5;
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float max_x = mx + width*0.5;
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float min_y = my - height*0.5;
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float max_y = my + height*0.5;
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// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
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if (parent && node)
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osg::Polytope polytope;
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polytope.add(osg::Plane(1,0,0,-min_x));
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polytope.add(osg::Plane(-1,0,0,max_x));
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polytope.add(osg::Plane(0,1,0,-min_y));
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polytope.add(osg::Plane(0,-1,0,max_y));
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polytope.add(osg::Plane(0,0,1,0));
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, polytope );
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osgUtil::IntersectionVisitor iv(picker);
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viewer->getCamera()->accept(iv);
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if (picker->containsIntersections())
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{
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osgUtil::PolytopeIntersector::Intersection intersection = picker->getFirstIntersection();
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std::cout<<" parent "<<parent->className()<<std::endl;
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osg::NodePath& nodePath = intersection.nodePath;
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node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
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osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
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if (!parentAsScribe)
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{
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// node not already picked, so highlight it with an osgFX::Scribe
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osgFX::Scribe* scribe = new osgFX::Scribe();
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scribe->addChild(node);
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parent->replaceChild(node,scribe);
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}
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else
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{
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// node already picked so we want to remove scribe to unpick it.
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osg::Node::ParentList parentList = parentAsScribe->getParents();
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for(osg::Node::ParentList::iterator itr=parentList.begin();
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itr!=parentList.end();
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++itr)
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{
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(*itr)->replaceChild(parentAsScribe,node);
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}
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}
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}
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#endif
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}
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else
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{
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#if 0
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// use non dimension coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::PROJECTION, osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),-1.0), osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),1.0) );
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#else
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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viewer->getCamera()->accept(iv);
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if (picker->containsIntersections())
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{
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osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection();
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osg::notify(osg::NOTICE)<<"Picked "<<intersection.localIntersectionPoint<<std::endl;
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osg::NodePath& nodePath = intersection.nodePath;
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node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
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}
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}
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// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
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if (parent && node)
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{
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std::cout<<" parent "<<parent->className()<<std::endl;
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osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
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if (!parentAsScribe)
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{
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// node not already picked, so highlight it with an osgFX::Scribe
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osgFX::Scribe* scribe = new osgFX::Scribe();
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scribe->addChild(node);
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parent->replaceChild(node,scribe);
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}
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else
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{
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// node already picked so we want to remove scribe to unpick it.
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osg::Node::ParentList parentList = parentAsScribe->getParents();
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for(osg::Node::ParentList::iterator itr=parentList.begin();
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itr!=parentList.end();
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++itr)
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{
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(*itr)->replaceChild(parentAsScribe,node);
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}
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}
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}
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}
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void saveSelectedModel(osg::Node* scene)
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@@ -564,9 +564,18 @@ void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawa
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{
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if ( !_polytope.contains( drawable->getBound() ) ) return;
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osg::Geometry* geometry = drawable->asGeometry();
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osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
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if (vertices)
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{
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if (!_polytope.contains(*vertices)) return;
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}
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Intersection hit;
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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insertIntersection(hit);
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}
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@@ -736,11 +745,11 @@ void IntersectionVisitor::reset()
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void IntersectionVisitor::apply(osg::Node& node)
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{
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osg::notify(osg::NOTICE)<<"apply(Node&)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"apply(Node&)"<<std::endl;
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if (!enter(node)) return;
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osg::notify(osg::NOTICE)<<"inside apply(Node&)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"inside apply(Node&)"<<std::endl;
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traverse(node);
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