Added #include <algorithm>

This commit is contained in:
Robert Osfield
2005-04-08 12:22:03 +00:00
parent 394708bb2c
commit 7d24d9fdd5
7 changed files with 13 additions and 0 deletions

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@@ -12,6 +12,8 @@
*/
#include <osg/ClipNode>
#include <algorithm>
using namespace osg;
ClipNode::ClipNode()

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@@ -15,6 +15,8 @@
#include <osg/CullStack>
#include <osg/Notify>
#include <algorithm>
using namespace osg;
PagedLOD::PerRangeData::PerRangeData():

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@@ -8,6 +8,8 @@
#include <OpenThreads/ScopedLock>
#include <algorithm>
#ifdef WIN32
#include <windows.h>
#else

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@@ -1,5 +1,8 @@
#include "TileMapper.h"
#include "TXPPagedLOD.h"
#include <algorithm>
using namespace txp;
TXPPagedLOD::TXPPagedLOD():

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@@ -3,6 +3,8 @@
#include <osg/CullFace>
#include <osg/LineWidth>
#include <algorithm>
using namespace osgSim;
// Define the collection of nested classes, all Drawables, which make

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@@ -45,6 +45,7 @@
// standard library includes
#include <sstream>
#include <iostream>
#include <algorithm>
using namespace osgTerrain;

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@@ -20,6 +20,7 @@
#include <set>
#include <list>
#include <algorithm>
using namespace osgUtil;