Temporarily removed the references to multi-texturing calls.
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@@ -51,7 +51,7 @@ void Geometry::drawImmediateMode(State& /*state*/)
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for(unsigned int i=0;i<_texCoordList.size();++i)
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{
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AttributeArray* array = _texCoordList[i].get();
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glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
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//glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
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if (array)
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{
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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@@ -192,7 +192,7 @@ void Texture::apply(State& state) const
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GLuint& handle = getHandle(contextID);
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// For multi-texturing will need something like...
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// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
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//glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
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if (handle != 0)
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{
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