Temporarily removed the references to multi-texturing calls.

This commit is contained in:
Robert Osfield
2002-06-21 19:24:43 +00:00
parent 49ab8f4706
commit 7dd82beaa9
2 changed files with 2 additions and 2 deletions

View File

@@ -51,7 +51,7 @@ void Geometry::drawImmediateMode(State& /*state*/)
for(unsigned int i=0;i<_texCoordList.size();++i)
{
AttributeArray* array = _texCoordList[i].get();
glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
//glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
if (array)
{
glEnableClientState( GL_TEXTURE_COORD_ARRAY );

View File

@@ -192,7 +192,7 @@ void Texture::apply(State& state) const
GLuint& handle = getHandle(contextID);
// For multi-texturing will need something like...
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
//glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
if (handle != 0)
{