Temporarily removed the references to multi-texturing calls.
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@@ -192,7 +192,7 @@ void Texture::apply(State& state) const
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GLuint& handle = getHandle(contextID);
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// For multi-texturing will need something like...
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// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
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//glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
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if (handle != 0)
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{
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