Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported
This commit is contained in:
@@ -360,12 +360,12 @@ namespace osg
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FrameBufferAttachment(const FrameBufferAttachment& copy);
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explicit FrameBufferAttachment(RenderBuffer* target);
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explicit FrameBufferAttachment(Texture1D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2DMultisample* target, int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, int zoffset, int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, int layer, int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, int face, int level = 0);
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explicit FrameBufferAttachment(Texture1D* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2DMultisample* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, unsigned int zoffset, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, unsigned int layer, unsigned int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, unsigned int face, unsigned int level = 0);
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explicit FrameBufferAttachment(TextureRectangle* target);
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explicit FrameBufferAttachment(Camera::Attachment& attachment);
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@@ -384,10 +384,10 @@ namespace osg
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Texture* getTexture();
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const Texture* getTexture() const;
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int getCubeMapFace() const;
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int getTextureLevel() const;
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int getTexture3DZOffset() const;
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int getTextureArrayLayer() const;
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unsigned int getCubeMapFace() const;
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unsigned int getTextureLevel() const;
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unsigned int getTexture3DZOffset() const;
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unsigned int getTextureArrayLayer() const;
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private:
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// use the Pimpl idiom to avoid dependency from
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@@ -89,14 +89,18 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
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glDeleteFramebuffers != 0 &&
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glGenFramebuffers != 0 &&
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glCheckFramebufferStatus != 0 &&
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glFramebufferTexture1D != 0 &&
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glFramebufferTexture2D != 0 &&
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glFramebufferTexture3D != 0 &&
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glFramebufferTexture != 0 &&
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glFramebufferRenderbuffer != 0 &&
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glGenerateMipmap != 0 &&
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glGetRenderbufferParameteriv != 0;
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_supported = _supported &&
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glFramebufferTexture1D != 0 &&
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glFramebufferTexture3D != 0 &&
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glFramebufferTexture != 0;
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#endif
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LOAD_FBO_EXT(glBlitFramebuffer);
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LOAD_FBO_EXT(glRenderbufferStorageMultisample);
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LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
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@@ -298,11 +302,11 @@ struct FrameBufferAttachment::Pimpl
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TargetType targetType;
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ref_ptr<RenderBuffer> renderbufferTarget;
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ref_ptr<Texture> textureTarget;
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int cubeMapFace;
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int level;
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int zoffset;
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unsigned int cubeMapFace;
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unsigned int level;
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unsigned int zoffset;
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explicit Pimpl(TargetType ttype = RENDERBUFFER, int lev = 0)
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explicit Pimpl(TargetType ttype = RENDERBUFFER, unsigned int lev = 0)
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: targetType(ttype),
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cubeMapFace(0),
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level(lev),
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@@ -337,39 +341,39 @@ FrameBufferAttachment::FrameBufferAttachment(RenderBuffer* target)
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_ximpl->renderbufferTarget = target;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture1D* target, int level)
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FrameBufferAttachment::FrameBufferAttachment(Texture1D* target, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE1D, level);
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_ximpl->textureTarget = target;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture2D* target, int level)
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FrameBufferAttachment::FrameBufferAttachment(Texture2D* target, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE2D, level);
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_ximpl->textureTarget = target;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture2DMultisample* target, int level)
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FrameBufferAttachment::FrameBufferAttachment(Texture2DMultisample* target, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE2DMULTISAMPLE, level);
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_ximpl->textureTarget = target;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture3D* target, int zoffset, int level)
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FrameBufferAttachment::FrameBufferAttachment(Texture3D* target, unsigned int zoffset, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE3D, level);
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_ximpl->textureTarget = target;
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_ximpl->zoffset = zoffset;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture2DArray* target, int layer, int level)
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FrameBufferAttachment::FrameBufferAttachment(Texture2DArray* target, unsigned int layer, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE2DARRAY, level);
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_ximpl->textureTarget = target;
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_ximpl->zoffset = layer;
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}
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FrameBufferAttachment::FrameBufferAttachment(TextureCubeMap* target, int face, int level)
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FrameBufferAttachment::FrameBufferAttachment(TextureCubeMap* target, unsigned int face, unsigned int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURECUBE, level);
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_ximpl->textureTarget = target;
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@@ -618,22 +622,22 @@ const Texture* FrameBufferAttachment::getTexture() const
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return _ximpl->textureTarget.get();
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}
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int FrameBufferAttachment::getCubeMapFace() const
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unsigned int FrameBufferAttachment::getCubeMapFace() const
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{
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return _ximpl->cubeMapFace;
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}
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int FrameBufferAttachment::getTextureLevel() const
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unsigned int FrameBufferAttachment::getTextureLevel() const
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{
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return _ximpl->level;
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}
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int FrameBufferAttachment::getTexture3DZOffset() const
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unsigned int FrameBufferAttachment::getTexture3DZOffset() const
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{
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return _ximpl->zoffset;
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}
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int FrameBufferAttachment::getTextureArrayLayer() const
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unsigned int FrameBufferAttachment::getTextureArrayLayer() const
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{
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return _ximpl->zoffset;
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}
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