Added TextureWeights uniform support and controls to osgFX::MultiTextureControl to support usage with shaders.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14668 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -32,20 +32,33 @@ namespace osgFX
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META_Node(osgFX, MultiTextureControl);
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typedef std::vector<float> TextureWeightList;
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void setTextureWeights(const TextureWeightList& twl) { _textureWeightList = twl; }
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TextureWeightList& getTextureWeights() { return _textureWeightList; }
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const TextureWeightList& getTextureWeights() const { return _textureWeightList; }
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void setTextureWeight(unsigned int unit, float weight);
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float getTextureWeight(unsigned int unit) const { return (unit<_textureWeightList.size()) ? _textureWeightList[unit] : 0.0f; }
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unsigned int getNumTextureWeights() const { return _textureWeightList.size(); }
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void setUseTexEnvCombine(bool flag) { _useTexEnvCombine = flag; }
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bool getUseTexEnvCombine() const { return _useTexEnvCombine; }
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void setUseTextureWeightsUniform(bool flag) { _useTextureWeightsUniform = flag; }
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bool getUseTextureWeightsUniform() const { return _useTextureWeightsUniform; }
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protected:
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virtual ~MultiTextureControl() {}
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MultiTextureControl& operator = (const MultiTextureControl&) { return *this; }
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void updateStateSet();
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typedef std::vector<float> TextureWeightList;
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TextureWeightList _textureWeightList;
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bool _useTexEnvCombine;
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bool _useTextureWeightsUniform;
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};
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}
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@@ -19,13 +19,17 @@
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using namespace osg;
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using namespace osgFX;
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MultiTextureControl::MultiTextureControl()
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MultiTextureControl::MultiTextureControl():
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_useTexEnvCombine(true),
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_useTextureWeightsUniform(true)
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{
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}
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MultiTextureControl::MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop):
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Group(copy,copyop),
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_textureWeightList(copy._textureWeightList)
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_textureWeightList(copy._textureWeightList),
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_useTexEnvCombine(copy._useTexEnvCombine),
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_useTextureWeightsUniform(copy._useTextureWeightsUniform)
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{
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updateStateSet();
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}
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@@ -45,104 +49,117 @@ void MultiTextureControl::updateStateSet()
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{
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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unsigned int numTextureUnitsOn = 0;
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unsigned int unit;
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for(unit=0;unit<_textureWeightList.size();++unit)
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{
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if (_textureWeightList[unit]>0.0f) ++numTextureUnitsOn;
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}
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if (numTextureUnitsOn<=1)
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if (_useTexEnvCombine)
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{
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unsigned int numTextureUnitsOn = 0;
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unsigned int unit;
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for(unit=0;unit<_textureWeightList.size();++unit)
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{
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if (_textureWeightList[unit]>0.0f)
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if (_textureWeightList[unit]>0.0f) ++numTextureUnitsOn;
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}
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if (numTextureUnitsOn<=1)
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{
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for(unit=0;unit<_textureWeightList.size();++unit)
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{
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osg::TexEnv* texenv = new osg::TexEnv(osg::TexEnv::MODULATE);
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stateset->setTextureAttribute(unit, texenv);
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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if (_textureWeightList[unit]>0.0f)
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{
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osg::TexEnv* texenv = new osg::TexEnv(osg::TexEnv::MODULATE);
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stateset->setTextureAttribute(unit, texenv);
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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}
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else
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{
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
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}
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}
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else
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}
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else if (_textureWeightList.size()==2)
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{
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{
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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float r = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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texenv->setConstantColor(osg::Vec4(r,r,r,r));
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stateset->setTextureAttribute(0, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(1, texenv);
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}
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}
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}
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else if (_textureWeightList.size()==2)
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{
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else if (_textureWeightList.size()==3)
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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float b = (_textureWeightList[0]+_textureWeightList[1])/(_textureWeightList[0]+_textureWeightList[1]+_textureWeightList[2]);
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float a = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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float r = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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texenv->setConstantColor(osg::Vec4(r,r,r,r));
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(0, texenv);
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}
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texenv->setConstantColor(osg::Vec4(a,a,a,a));
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(0, texenv);
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}
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stateset->setTextureAttribute(1, texenv);
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+2);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(b,b,b,b));
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stateset->setTextureAttribute(1, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(2, texenv);
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}
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}
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}
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else if (_textureWeightList.size()==3)
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if (_useTextureWeightsUniform && _textureWeightList.size()>0)
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{
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float b = (_textureWeightList[0]+_textureWeightList[1])/(_textureWeightList[0]+_textureWeightList[1]+_textureWeightList[2]);
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float a = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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osg::ref_ptr<osg::Uniform> uniform = new osg::Uniform(osg::Uniform::FLOAT, "TextureWeights", _textureWeightList.size());
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for(unsigned int i=0; i<_textureWeightList.size(); ++i)
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(a,a,a,a));
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stateset->setTextureAttribute(0, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+2);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(b,b,b,b));
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stateset->setTextureAttribute(1, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(2, texenv);
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uniform->setElement(i, _textureWeightList[i]);
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}
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stateset->addUniform(uniform.get());
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}
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setStateSet(stateset.get());
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@@ -22,7 +22,6 @@
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#include <osg/io_utils>
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#include <osg/Texture2D>
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#include <osg/Texture1D>
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#include <osg/TexEnvCombine>
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#include <osg/Program>
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#include <osg/Math>
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#include <osg/Timer>
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@@ -3,39 +3,15 @@
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkTextureWeights( const osgFX::MultiTextureControl& ctrl )
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{
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return ctrl.getNumTextureWeights()>0;
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}
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static bool readTextureWeights( osgDB::InputStream& is, osgFX::MultiTextureControl& ctrl )
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{
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unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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float weight = 0.0f; is >> weight;
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ctrl.setTextureWeight( i, weight );
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}
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is >> is.END_BRACKET;
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return true;
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}
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static bool writeTextureWeights( osgDB::OutputStream& os, const osgFX::MultiTextureControl& ctrl )
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{
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unsigned int size = ctrl.getNumTextureWeights();
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os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << ctrl.getTextureWeight(i);
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}
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os << os.END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( osgFX_MultiTextureControl,
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new osgFX::MultiTextureControl,
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osgFX::MultiTextureControl,
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"osg::Object osg::Node osg::Group osgFX::MultiTextureControl" )
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{
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ADD_USER_SERIALIZER( TextureWeights ); // _textureWeightList
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ADD_VECTOR_SERIALIZER( TextureWeights, osgFX::MultiTextureControl::TextureWeightList, osgDB::BaseSerializer::RW_FLOAT, 1.0f );
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{
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UPDATE_TO_VERSION_SCOPED( 116 )
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ADD_BOOL_SERIALIZER( UseTexEnvCombine, true );
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ADD_BOOL_SERIALIZER( UseTextureWeightsUniform, true );
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}
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}
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