Updates to docs.
This commit is contained in:
475
INSTALL
475
INSTALL
@@ -1,473 +1,10 @@
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The following is a very basic intro of how to get the OSG going under Linux,
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FreeBSD, IRIX, Windows and Mac. Each intro mentions OpenSceneGraph-Data, it is
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recommended that you also download it alongside this source distribution.
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For compiliation, installation and platform specific information
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read doc/install.html.
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The scene graph depends upon Standard C++, STL and OpenGL so you need a C++
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compiler up to the task and OpenGL or Mesa installed. The viewer depends upon
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GLUT which you'll need to download and install from the GLUT website. The
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OSG has it own native ascii file format, and .rgb image reader inbuilt which
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allows you read the example data with any dependencies other than C++, STL and
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OpenGL.
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Quick hints for Unix (including Mac OSX and Cygwin):
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The new osgText library adds the dependency of the freetype library for support
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of true type fonts, however it is not essential to the core library, so you can
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comment it out from compilation by modifying the src/Makefile, and src/Demos/Makefile.
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I you wish to use fonts then you can download freetype from www.freetype.org. The
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osgText library also requires an up to date GLU implementation which supports
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GLU1.2 tessellation routines. If you your current GLU is out of date you'll need
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to download the latest, for instance the sgi's sample implementation for
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GLU from the www.opengl.org website.
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make - to make the disitribtion.
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The OSG also has a set of plug-ins which support non-native 3d database and
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image formats, several have no dependencies on external libraries (flt,3ds,obj,
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lwo,dw, tga & pic), while others (pfb,jpeg,gif,tiff) require other libraries
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to be installed to compile them. If you don't already have them installed then
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don't worry, you'll still be able to use the OSG, just comment out the plugins
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you can't compile from the src/osgPlugins/Makefile. The core osg library and
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viewer has been designed to load the plug-ins at run-time only and if they
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are required to load a specific data set. If you don't need them for your
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datasets then it won't matter that you haven't been able to compile
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all the plug-ins. A full list of dependencies and where to download the
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required libraries are listed in the index.html.
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make install - to intall the disitrubion (defaults to /usr/local/)
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If you're coming across the OSG for the first time and want to get started
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quickly, go right ahead and follow the compilation instructions. You can
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always later download the libraries which the plug-ins require if you
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eventually need them.
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If you haven't already checked it out, for a list of distribution contents,
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contacts and links to documentation check out index.html.
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Compiling under all (UNIX - including CYGWIN) Platforms
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-------------------------------------------------------
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Building the OSG requires 'gmake', due to the extensive use of gmake
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directives in the Makefiles. You can get gmake from here if you don't
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already have it installed:
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http://www.gnu.org/software/make/
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Compiling under Linux
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---------------------
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To compile, from the OSG root directory, type:
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make
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Note, make should automatically detect linux and build
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optimized targets for your system.
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And if you wish to install the OSG type:
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make install
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or
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make instlinks
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To get full details of make options, type:
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make help
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(highly recommended)
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The osgText library now depends upon GLU1.3 functionality, and only
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the recent Mesa version have this as stanadard. Unfortnately not all
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Linux distribtions are upto date even recent ones. If you have problems
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compiling osgText due to GLU problems then check out the details at the
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bottom of this file, under the title RedHat7.1 & GLU1.3 for a quick
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way of installing GLU1.3 in the right place.
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Compiling under FreeBSD
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-----------------------
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To compile, from the OSG root directory, type:
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make
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Note, make should automatically detect your system and build
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optimized targets for your system.
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And if you wish to install the OSG type:
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make install
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or
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make instlinks
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To get full details of make options, type:
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make help
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(highly recommended)
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Compiling under IRIX
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--------------------
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Since the OSG uses Standard C++ features such as STL it is important
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to have an up to date version of the MIPSPro compilers, ie. 7.3 or later.
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Support for MIPSPro7.2.1 has now been dropped since it was becoming to
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unwildy to support and is very rarely used in the OSG commiunity.
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It is recommended to use MIPSPro7.3.1.1m.
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To compile, from the OSG root directory, type:
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make
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|
||||
Note, make should automatically detect your system and build
|
||||
optimized targets for your system.
|
||||
|
||||
And if you wish to install the OSG type:
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make install
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or
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make instlinks
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To get full details of make options, type:
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make help
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(highly recommended)
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Compiling under Solaris
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-----------------------
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To compile, from the OSG root directory, type:
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make
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|
||||
Note, make should automatically detect your system and build
|
||||
optimized targets for your system.
|
||||
|
||||
And if you wish to install the OSG type:
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||||
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make install
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or
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make instlinks
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To get full details of make options, type:
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make help
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||||
(highly recommended)
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Compiling under Windows
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-----------------------
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The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
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in the VisualStudio\ below the OSG this root directory. The OSG will
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compile with the basic VisualC++6.0, but its recommended that you use
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Service Pack 4 to fix MS compiler bugs which affect the OSG. Even
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Service Pack 4 does not completely fix MSVC bugs associated with STL, so
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it is recommended that you also use STLPort which can be downloaded
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from http://www.stlport.org since they actually know how to write a
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STL library and have done a rather good job at it. Notes on using
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STLport at the bottom of this file.
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The OSG is composed of a number of libraries and executables, to get
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running you'll need at least to compile osg,osgUtil,osgDB,osgGLUT,
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dot_osg and sgv. The rest of the libraries and executables are
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optional and can be compiled if you need them, however for simplicity
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I would recommend doing a batch build of all the libraries and executables
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in the distribution, some of the plug-ins which support non native file
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||||
formats may not compile due to dependencies on other libraries (such
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||||
as libpng), you can ignore these compilation errors unless you need
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to load the related file types.
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To execute the viewer the file path for the .dll's and .exe, both compiled
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into the OSG's bin directory, need to be setup, such as by adding the PATH
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to your autoexec.bat, its also useful to add the OSGFILEPATH to your
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autoexec.bat to help the location of datafiles. For example :
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SET OSGFILEPATH=D:\OpenSceneGraph-Data;D:\OpenSceneGraph-Data\Images
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SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;D:\osg-0.8.43\bin;
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||||
To help compilation of the image reader plugins, various image libraries
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have been zipped up for your convienice, your find these on the OSG
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release download directory.
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Compiling under MacOS 9
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-----------------------
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The Microwerks Codewarrior workspace files can be found under the
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Microwerks directory. Further details to be fleshed out since
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Mac port is in its early stages and is not uptodate with the
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current release. To get it compiling you will have to use these
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Codewarrior files as a starting place. If you get it running and
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have time to maintian the port please email robert@openscenegraph.org.
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Compiling under MacOS X (instructions written by Phil Atkin)
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------------------------------------------------------------
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For anyone who's ever used a Unix box for development it really is so simple
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it's insane.
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You need to have installed the Developer tools from the CD that comes for
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free with OS X. This gives you compilers, headers, frameworks - stuff like
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GLUT and Carbon for developers.
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Everything is done command-line, so you need to get to the underlying OS
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rather than the Aqua gloss. The Mac comes with an app in
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Applications/Utilities called Terminal - open up any Finder window (e.g
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double-click on your hard disk icon), click on the Applications icon at the
|
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top right of the window, then click on the Utilities folder to get access to
|
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all the grubby apps which give away the real OS roots underneath the shiny
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paintwork. Anyone developing will need Terminal so much they should put it
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in their Dock. You do that by grabbing the icon of the app in the Utilities
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folder and dragging it to the bottom of your screen, at which point the
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other app icons in the Dock slide away to leave a gap which when you release
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the mouse button leaves Terminal permanently available, just a mouse click
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away on your desktop. When you start Terminal it brings you up a csh
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running under Darwin (which is the BSD-with-knobs-on that underlies OS X),
|
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and does a cd to ~ (otherwise /Users/username of whoever you are logged in
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as, as far as the Finder in OS X is concerned you are in the Users/username
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folder of the harddisk the machine booted from).
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Then you are in Unix land, and it's all very familiar.
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You will need a .cshrc file with $OSGHOME (as above), and
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this is a filename that the Mac won't let you see from the Finder or in fact
|
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generate from an app, so I used vi to create that. Then I just went
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cd $OSGHOME
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make clean
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make
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And it sounds too good to be true but it is that simple. It's worth doing
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some editing on the Makefiles in the Plugins and Demos directories so that
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it only tries to build a subset, otherwise the developer will have to dig
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out the support projects like jpeg etc. I have only built up to now sgv,
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hangglide, osgcube, osgreflect, osgviews and in the Plugins have built osg
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rgb 3ds and a couple others - will check and get back to you.
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Tricky bit -
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Installing the libdl.a is more trouble, as you have to enable the root
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account on the machine, which by default is switched off as the machines
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||||
ship for security reasons. Rather than typing in and risking error through
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||||
paraphrase, here is a link to a site which tells you how to do this -
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||||
|
||||
http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html
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||||
|
||||
Or alternately
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||||
http://www.thinkmacintosh.com/osxfaq.html
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||||
|
||||
|
||||
One you have a root account enabled, you have to su root you cd to the
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directory which the Fink installer generates, and it puts libdl.a and the
|
||||
associated .h files in sensible system places so the compiler just finds
|
||||
them.
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||||
|
||||
There is one oddball problem - if you rely on Path to find the resulting
|
||||
executables, a weird Core Graphics error occurs - so even though I set up my
|
||||
path to include $(OSGHOME)/bin, and when I cd to $OSGHOME and type for
|
||||
example hangglide, the application starts fine (so it is in the path), but
|
||||
at the point it tries to use GLUT to open a window it falls over with a CGS
|
||||
error (which is I think Core Graphics System). If you explicitly go
|
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bin/hangglide it works fine. Weird, it may be an OS X 10.04 issue which is
|
||||
gone in 10.1 or it may be a weirdy in the Mac GLUT implementation, but
|
||||
forewarned is forearmed.
|
||||
|
||||
|
||||
Compiling under Cygwin
|
||||
----------------------
|
||||
|
||||
To compile, from the OSG root directory, type:
|
||||
|
||||
make
|
||||
|
||||
Note, make should automatically detect your system and build
|
||||
optimized targets for your system.
|
||||
|
||||
And if you wish to install the OSG type:
|
||||
|
||||
make install
|
||||
|
||||
Note that make symbolic links don't seem to work under
|
||||
cygwin, so a make instlinks will simply copy files just like
|
||||
make install. 'make install' places all files in
|
||||
/usr/local/OpenSceneGraph under appropriate subdirectories.
|
||||
|
||||
To get full details of make options, type:
|
||||
|
||||
make help
|
||||
|
||||
(highly recommended)
|
||||
|
||||
OSGFILEPATH environmental variable
|
||||
----------------------------------
|
||||
|
||||
For the OSG to locate file data files easily an environmetal variable
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||||
OSGFILEPATH is used at run-time by the osgDB library. Note, for examples
|
||||
below substitute in the ${OSGDATA} directory with your own path
|
||||
where appropriate)
|
||||
|
||||
Add the following to your .cshrc (note paths seperated by colon's):
|
||||
|
||||
setenv OSGFILEPATH ./:${OSGDATA}:${OSGDATA}/Images
|
||||
|
||||
Or the following if you're using a sh compatible shell :
|
||||
|
||||
export OSGFILEPATH=./:${OSGDATA}:${OSGDATA}/Images:
|
||||
|
||||
Or under windows (note paths seperated by semi-colon's) :
|
||||
|
||||
SET OSGFILEPATH=./:${OSGDATA};${OSGDATA}/Images
|
||||
|
||||
|
||||
Running the demos
|
||||
-----------------
|
||||
|
||||
To run the viewer demo type (you made need to type rehash first under Unix) :
|
||||
|
||||
sgv cow.osg
|
||||
|
||||
sgv lz.rgb
|
||||
|
||||
or
|
||||
|
||||
sgv Spinnercar.flt
|
||||
sgv Alley.3ds
|
||||
sgv town_ogl_pfi.pfb
|
||||
|
||||
or
|
||||
|
||||
sgv -stereo cow.osg (see doc/stereo.html for further details)
|
||||
|
||||
or
|
||||
|
||||
sgv -stencil cow.osg (to turn on use of the stencil buffer and
|
||||
enable the overdraw stats mode.)
|
||||
or
|
||||
|
||||
sgv (with no arguments prints out usage to console.)
|
||||
|
||||
Other run other demos type
|
||||
|
||||
osgcube
|
||||
|
||||
or
|
||||
|
||||
hangglide
|
||||
hangglide master.flt
|
||||
|
||||
or
|
||||
|
||||
osgreflect cow.osg
|
||||
|
||||
or
|
||||
|
||||
osgconv Alley.3ds Alley.osg
|
||||
|
||||
or
|
||||
|
||||
osgtexture lz.rgb tree.rgb
|
||||
|
||||
or
|
||||
|
||||
osgimpostor cow.osg
|
||||
|
||||
or
|
||||
|
||||
osgviews glider.osg
|
||||
|
||||
|
||||
(Note: the file is picked up by checking the directories pointed to
|
||||
by $OSGFILEPATH)
|
||||
|
||||
|
||||
Plug-in dependencies
|
||||
--------------------
|
||||
|
||||
You may have compile errors if you don't have all the required libraries,
|
||||
especially for the plugins. As long as the core libraries osg, osgUtl,
|
||||
osgGLUT and sgv have compiled you won't have any problems running the osg
|
||||
itself but may not be able to use some non-native data formats. To get
|
||||
the problematic plugins working you may need to download support libraries
|
||||
such as libtiff, libjpeg etc. For further details see index.html.
|
||||
|
||||
|
||||
Using STLport under Windows
|
||||
---------------------------
|
||||
|
||||
The OSG has been tested under Windows with STLport-4.5, which allows
|
||||
the users to configure the type of STL support required for STLport
|
||||
itself. The key configuration that the OSG needs to do is to enable
|
||||
the wrapping of MS's own iostreams, than using STLport's own
|
||||
implementation. The later is not required because this has not be
|
||||
problematic under Windows, it is only the container classes and
|
||||
algorithms that need replacing (thanks to MS's utterly hopeless
|
||||
implementation of these). Using the iostream wrappping option means
|
||||
the STLport can just be used on your include path, there is no need to
|
||||
compile STLport itself, or link into any special libraries.
|
||||
|
||||
To configure STLport simply comment IN (its commented out by default),
|
||||
the follwing line from STLport-4.5/stlport/stl_user_config.h so it
|
||||
should look:
|
||||
|
||||
# define _STLP_NO_OWN_IOSTREAMS 1
|
||||
|
||||
Then configure the includes path in Visual Studio to pick up on STLport:
|
||||
|
||||
Select the "Tools" menu.
|
||||
Select "Options"
|
||||
In the Options dialog, select the "Directories" tab
|
||||
Under the "include" option, add the path to STLport4.5, something like:
|
||||
D:/STLport4.5/stlport
|
||||
Then press the up array to move the entry all the way to the top of the
|
||||
list, thus overriding MS's own STL implementations.
|
||||
|
||||
|
||||
RedHat 7.2 & GLU1.3
|
||||
-------------------
|
||||
|
||||
I have posted a simple fix for those of us who have been unable to
|
||||
correctly build OSG 0.8.43 on Redhat 7.2. You can download it at
|
||||
http://www.openscenegraph.org/download/dependencies/ReadHat7.2_fixglu.tar.gz
|
||||
|
||||
|
||||
To install it, follow these steps:
|
||||
|
||||
English
|
||||
-----------
|
||||
1) Untar the tarball. It will create a directory called fixosg/
|
||||
2) Change to the ReadHat7.2_fixglu/ directory
|
||||
3) Become root
|
||||
4) Run the script called fixglu
|
||||
|
||||
Cmd line
|
||||
-------------
|
||||
tar xvzf ReadHat7.2_fixglu.tar.gz
|
||||
cd ReadHat7.2_fixglu/
|
||||
su
|
||||
(your root password)
|
||||
./fixglu
|
||||
exit
|
||||
|
||||
You should then be able to do a "make" in your OSG directory and
|
||||
everything will build as it should. Let me know if this doesn't
|
||||
work and I will try to improve it. Email me directly for help instead of
|
||||
posting here.
|
||||
|
||||
There's a README in the tarball with some info on what the script
|
||||
actually does. There's nothing wrong with OSG itself; the
|
||||
problem with Redhat 7.2 is that it doesn't have GLU 1.3 by default,
|
||||
which OSG is now dependent on (for osgText.)
|
||||
|
||||
Good luck everyone.
|
||||
|
||||
- Clay
|
||||
<clayfowler@earthlink.net>
|
||||
make help - for list of make instructions.
|
||||
|
||||
11
README
11
README
@@ -1,12 +1,7 @@
|
||||
Welcome to the Open Scene Graph (OSG).
|
||||
Welcome to the OpenSceneGraph (OSG).
|
||||
|
||||
For compiling the OSG under all platforms (Linux, FreeBSD, IRIX, Windows
|
||||
and Mac) please read INSTALL.
|
||||
|
||||
For general documentation, distribution contents, and plugin
|
||||
dependancies please read index.html in your prefered browser.
|
||||
index.html also has links to INSTALL, making it easier for Windows
|
||||
users which might find the lack of file extensions on text files awkward.
|
||||
Documention is located in doc/, this includes documention on compiling
|
||||
and installing, the OpenSceneGraph.
|
||||
|
||||
Robert Osfield.
|
||||
robert@openscenegraph.com
|
||||
|
||||
@@ -22,7 +22,7 @@ than C++, STL and OpenGL.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The new osgText library adds the dependency of the freetype library
|
||||
The osgText library adds the dependency of the freetype library
|
||||
for support of true type fonts, however it is not essential to the core
|
||||
library, so you can comment it out from compilation by modifying the src/Makefile,
|
||||
and src/Demos/Makefile. I you wish to use fonts then you can download freetype
|
||||
@@ -44,20 +44,48 @@ core osg library and viewer has been designed to load the plug-ins at run-time
|
||||
only and if they are required to load a specific data set. If you don't
|
||||
need them for your datasets then it won't matter that you haven't been
|
||||
able to compile all the plug-ins. A full list of dependencies and where
|
||||
to download the required libraries are listed in the index.html.
|
||||
to download the required libraries are listed in the
|
||||
<i><a href="dependencies.html">
|
||||
dependencies.html</a></i>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you're coming across the OSG for the first time and want to get started
|
||||
quickly, go right ahead and follow the compilation instructions. You can
|
||||
always later download the libraries which the plug-ins require if you eventually
|
||||
need them. If you haven't already checked it out, for a list of distribution
|
||||
contents, contacts and links to documentation check out index.html.
|
||||
need them.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="#Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio</a></li>
|
||||
<br>
|
||||
|
||||
<li>Compiling under Unix (including Mac OSX and Cygwin)</li>
|
||||
<br>
|
||||
|
||||
<p>
|
||||
Building the OSG requires 'gmake', due to the extensive use of gmake directives
|
||||
in the Makefiles. You can get gmake from here if you don't already have
|
||||
it installed: http://www.gnu.org/software/make/
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Almost all of the unix compling is done simply with <b>make; make install</b> with <b>make help</b> to bring up help.
|
||||
For platform specific details:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="#Cygwin">Cygwin</a></li>
|
||||
<li><a href="#Linux">Linux</a></li>
|
||||
<li><a href="#Free BSD">Free BSD</a></li>
|
||||
<li><a href="#Mac OSX">Mac OSX</a></li>
|
||||
<li><a href="#IRIX">IRIX</a></li>
|
||||
<li><a href="#Solaris">Solaris</a></li>
|
||||
</ul>
|
||||
</ul>
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under Windows</h2>
|
||||
<u><a name="Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio.</a></u></h2>
|
||||
<p>The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
|
||||
in the VisualStudio below the OSG this root directory. The OSG will compile
|
||||
with the basic VisualC++6.0, but its recommended that you use Service Pack
|
||||
@@ -108,18 +136,11 @@ Then press the up array to move the entry all the way to the top of the
|
||||
list, thus overriding MS's own STL implementations.
|
||||
</p>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<hr>
|
||||
|
||||
|
||||
<h2>
|
||||
Compiling under all UNIX (including CYGWIN & Mac OSX) Platforms</h2>
|
||||
Building the OSG requires 'gmake', due to the extensive use of gmake directives
|
||||
in the Makefiles. You can get gmake from here if you don't already have
|
||||
it installed: http://www.gnu.org/software/make/
|
||||
<h2>
|
||||
Compiling under Linux</h2>
|
||||
<h2><u><a name="Linux">Compiling under Linux</a></u></h2>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
@@ -164,8 +185,7 @@ osgText.) Good luck everyone. - Clay
|
||||
<br>
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under FreeBSD</h2>
|
||||
<h2><u><a name="Free BSD">Compiling under FreeBSD</a></u></h2>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
@@ -181,8 +201,7 @@ To get full details of make options, type:
|
||||
<br>
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under IRIX</h2>
|
||||
<h2><u><a name="IRIX">Compiling under IRIX</a></u></h2>
|
||||
Since the OSG uses Standard C++ features such as STL it is important to
|
||||
have an up to date version of the MIPSPro compilers, ie. 7.3 or later.
|
||||
Support for MIPSPro7.2.1 has now been dropped since it was becoming to
|
||||
@@ -202,8 +221,7 @@ To get full details of make options, type:
|
||||
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under Solaris</h2>
|
||||
<h2><u><a name="Solaris">Compiling under Solaris</a></u></h2>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
@@ -218,8 +236,7 @@ To get full details of make options, type:
|
||||
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under MacOS X (instructions written by Phil Atkin)</h2>
|
||||
<h2><u><a name="Mac OSX">Compiling under MacOS X (instructions written by Phil Atkin)</a></u></h2>
|
||||
For anyone who's ever used a Unix box for development it really is so simple
|
||||
it's insane.
|
||||
<p>You need to have installed the Developer tools from the CD that comes
|
||||
@@ -282,8 +299,7 @@ forewarned is forearmed.
|
||||
|
||||
<hr>
|
||||
|
||||
<h2>
|
||||
Compiling under Cygwin</h2>
|
||||
<h2><u><a name="Cygwin">Compiling under Cygwin</a></u></h2>
|
||||
To compile, from the OSG root directory, type: make Note, make should automatically
|
||||
detect your system and build optimized targets for your system. And if
|
||||
you wish to install the OSG type: make install Note that make symbolic
|
||||
|
||||
Reference in New Issue
Block a user