Added support for multitexturing to osg::State and added osgmultitexture
demo which adds as spherical environment map using texture 1 to any model.
This commit is contained in:
@@ -76,6 +76,7 @@ DEMOS_DIRS = \
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osggeometry\
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osghud\
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osgimpostor\
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osgmultitexture\
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osgoccluder\
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osgparticle\
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osgprerender\
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95
VisualStudio/Demos/osgmultitexture/osgmultitexture.dsp
Normal file
95
VisualStudio/Demos/osgmultitexture/osgmultitexture.dsp
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@@ -0,0 +1,95 @@
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# Microsoft Developer Studio Project File - Name="Demo osgmultitexture" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Demo osgmultitexture - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgmultitexture.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgmultitexture.mak" CFG="Demo osgmultitexture - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Demo osgmultitexture - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Demo osgmultitexture - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Demo osgmultitexture - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgmultitexture.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Demo osgmultitexture - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgmultitextured.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Demo osgmultitexture - Win32 Release"
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# Name "Demo osgmultitexture - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\src\Demos\osgmultitexture\osgmultitexture.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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@@ -834,6 +834,60 @@ Package=<4>
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Project: "Demo osgmultitexture"=.\Demos\osgmultitexture\osgmultitexture.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGLUT
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Demo osgoccluder"=.\Demos\osgoccluder\osgoccluder.dsp - Package Owner=<4>
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@@ -20,6 +20,18 @@ SG_EXPORT extern const bool isGLExtensionSupported(const char *extension);
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*/
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SG_EXPORT extern void* getGLExtensionFuncPtr(const char *funcName);
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/** return the address of the specified OpenGL function, if not found then
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* check a second function name, if this fails then return NULL as function is
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* not supported by OpenGL library. This is usual for checking something
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* like glActiveTexture (which is in OGL1.3) or glActiveTextureARB.
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*/
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inline void* getGLExtensionFuncPtr(const char *funcName,const char *fallbackFuncName)
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{
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void* ptr = getGLExtensionFuncPtr(funcName);
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if (ptr) return ptr;
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return getGLExtensionFuncPtr(fallbackFuncName);
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}
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}
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#endif
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@@ -13,6 +13,8 @@
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#include <osg/DisplaySettings>
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#include <osg/Polytope>
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#include <osg/GLExtensions>
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#include <vector>
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#include <map>
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@@ -301,7 +303,7 @@ class SG_EXPORT State : public Referenced
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* note, only updates values that change.*/
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inline void disableIndexPointer()
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{
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//if (_indexArray._enabled)
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if (_indexArray._enabled)
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{
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_indexArray._enabled = false;
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glDisableClientState(GL_INDEX_ARRAY);
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@@ -319,7 +321,7 @@ class SG_EXPORT State : public Referenced
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if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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//if (!eap._enabled)
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if (!eap._enabled)
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{
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eap._enabled = true;
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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@@ -354,14 +356,22 @@ class SG_EXPORT State : public Referenced
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* note, only updates values that change.*/
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inline bool setClientActiveTextureUnit( unsigned int unit )
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{
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return unit==0;
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// will need to check for extensions etc.
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// if (unit!=_currentClientActiveTextureUnit)
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// {
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// glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
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// _currentClientActiveTextureUnit = unit;
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// }
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// return true;
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if (unit!=_currentClientActiveTextureUnit)
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{
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static ActiveTextureProc s_glClientActiveTexture =
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(ActiveTextureProc) osg::getGLExtensionFuncPtr("glClientActiveTexture","glClientActiveTextureARB");
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if (s_glClientActiveTexture)
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{
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s_glClientActiveTexture(GL_TEXTURE0_ARB+unit);
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_currentClientActiveTextureUnit = unit;
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}
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else
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{
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return unit==0;
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}
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}
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return true;
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}
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@@ -369,14 +379,22 @@ class SG_EXPORT State : public Referenced
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* note, only updates values that change.*/
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inline bool setActiveTextureUnit( unsigned int unit )
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{
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return unit==0;
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//
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// if (unit!=_currentActiveTextureUnit)
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// {
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// glActiveTextureARB(GL_TEXTURE0_ARB+unit);
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// _currentActiveTextureUnit = unit;
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// }
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// return true;
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if (unit!=_currentActiveTextureUnit)
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{
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static ActiveTextureProc s_glActiveTexture =
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(ActiveTextureProc) osg::getGLExtensionFuncPtr("glActiveTexture","glActiveTextureARB");
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if (s_glActiveTexture)
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{
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s_glActiveTexture(GL_TEXTURE0_ARB+unit);
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_currentActiveTextureUnit = unit;
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}
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else
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{
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return unit==0;
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}
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}
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return true;
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}
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@@ -500,7 +518,8 @@ class SG_EXPORT State : public Referenced
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else
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return false;
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}
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typedef void (APIENTRY * ActiveTextureProc) (GLenum texture);
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typedef std::map<StateAttribute::GLMode,ModeStack> ModeMap;
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typedef std::vector<ModeMap> TextureModeMapList;
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12
src/Demos/osgmultitexture/Makefile.inst
Normal file
12
src/Demos/osgmultitexture/Makefile.inst
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@@ -0,0 +1,12 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmultitexture.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgmultitexture
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include $(TOPDIR)/Make/makerules
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135
src/Demos/osgmultitexture/osgmultitexture.cpp
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135
src/Demos/osgmultitexture/osgmultitexture.cpp
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@@ -0,0 +1,135 @@
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#include <osg/GL>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Notify>
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#include <osg/Texture>
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#include <osg/TexEnv>
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#include <osg/TexGen>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgUtil/Optimizer>
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void write_usage(std::ostream& out,const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out << std::endl;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2)
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{
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write_usage(std::cout,argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode)
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{
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// write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 1;
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}
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osg::Image* image = osgDB::readImageFile("reflect.rgb");
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if (image)
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{
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osg::Texture* texture = new osg::Texture;
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texture->setImage(image);
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osg::TexGen* texgen = new osg::TexGen;
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texgen->setMode(osg::TexGen::SPHERE_MAP);
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osg::TexEnv* texenv = new osg::TexEnv;
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texenv->setMode(osg::TexEnv::MODULATE);
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(1,texgen,osg::StateAttribute::ON);
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stateset->setTextureAttribute(1,texenv);
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rootnode->setStateSet(stateset);
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}
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else
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{
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notify(osg::NOTICE)<<"unable to load reflect map, model will not be mutlitextured"<<endl;
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}
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.registerCameraManipulator(new osgGA::FlightManipulator);
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viewer.registerCameraManipulator(new osgGA::DriveManipulator);
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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