Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
This commit is contained in:
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "osg/Texture3D"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr);
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool Texture3D_matchWrapStr(const char* str,Texture3D::WrapMode& wrap);
|
||||
const char* Texture3D_getWrapStr(Texture3D::WrapMode wrap);
|
||||
bool Texture3D_matchFilterStr(const char* str,Texture3D::FilterMode& filter);
|
||||
const char* Texture3D_getFilterStr(Texture3D::FilterMode filter);
|
||||
bool Texture3D_matchInternalFormatModeStr(const char* str,Texture3D::InternalFormatMode& mode);
|
||||
const char* Texture3D_getInternalFormatModeStr(Texture3D::InternalFormatMode mode);
|
||||
bool Texture3D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture3D_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture3DProxy
|
||||
(
|
||||
osgNew osg::Texture3D,
|
||||
"Texture3D",
|
||||
"Object StateAttribute Texture3D TextureBase",
|
||||
&Texture3D_readLocalData,
|
||||
&Texture3D_writeLocalData
|
||||
);
|
||||
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Texture3D& texture = static_cast<Texture3D&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture3D& texture = static_cast<const Texture3D&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user