Added new adapter methods to EventQueue to allow the time value of the
event to be specified.
This commit is contained in:
@@ -50,6 +50,7 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
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/** Add an event to the end of the event queue.*/
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void addEvent(GUIEventAdapter* event);
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/** Specify if mouse coordinates should be transformed into a pre defined input range, or whether they
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* should be simply based on as local coordinates to the window that generated the mouse events.*/
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void setUseFixedMouseInputRange(bool useFixedMouseInputRange) { _useFixedMouseInputRange = useFixedMouseInputRange; }
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@@ -57,50 +58,100 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
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/** Get whether the mouse coordinates should be transformed into a pre defined input range.*/
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bool getUseFixedMouseInputRange() { return _useFixedMouseInputRange; }
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/** Set the mouse input range.*/
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void setMouseInputRange(float xMin, float yMin, float xMax, float yMax) { getCurrentEventState()->setInputRange(xMin, yMin, xMax, yMax); }
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/** Method for adapting window resize event, placing this event on the back of the event queue. */
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void windowResize(int x, int y, unsigned int width, unsigned int height);
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void windowResize(int x, int y, unsigned int width, unsigned int height) { windowResize(x,y,width,height,getTime()); }
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/** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */
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void windowResize(int x, int y, unsigned int width, unsigned int height, double time);
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/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
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void mouseScroll(GUIEventAdapter::ScrollingMotion sm);
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void mouseScroll(GUIEventAdapter::ScrollingMotion sm) { mouseScroll(sm,getTime()); }
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/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */
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void mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time);
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/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
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void mouseScroll2D(float x, float y);
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void mouseScroll2D(float x, float y) { mouseScroll2D(x, y, getTime()); }
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/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
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void mouseScroll2D(float x, float y, double time);
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/** Method for adapting pen pressure events, placing this event on the back og the event queue.*/
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void penPressure(float pressure);
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/** Method for adapting pen pressure events, placing this event on the back of the event queue.*/
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void penPressure(float pressure) { penPressure(pressure, getTime()); }
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/** Method for adapting pen proximity events, placing this event on the back og the event queue.*/
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void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering);
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/** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/
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void penPressure(float pressure, double time);
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/** Method for adapting pen proximity events, placing this event on the back of the event queue.*/
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void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { penProximity(pt, isEntering, getTime()); }
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/** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/
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void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time);
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/** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/
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void mouseWarp(float x, float y);
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void mouseWarped(float x, float y);
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/** Method for adapting mouse motion events, placing this event on the back of the event queue.*/
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void mouseMotion(float x, float y);
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void mouseMotion(float x, float y) { mouseMotion(x,y, getTime()); }
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/** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/
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void mouseMotion(float x, float y, double time);
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/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseButtonPress(float x, float y, unsigned int button);
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void mouseButtonPress(float x, float y, unsigned int button) { mouseButtonPress(x, y, button, getTime()); }
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/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseButtonPress(float x, float y, unsigned int button, double time);
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/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseDoubleButtonPress(float x, float y, unsigned int button);
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void mouseDoubleButtonPress(float x, float y, unsigned int button) { mouseDoubleButtonPress(x, y, button, getTime()); }
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/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseDoubleButtonPress(float x, float y, unsigned int button, double time);
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/** Method for adapting mouse button release events, placing this event on the back of the event queue.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseButtonRelease(float x, float y, unsigned int button);
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void mouseButtonRelease(float x, float y, unsigned int button) { mouseButtonRelease(x, y, button, getTime()); }
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/** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time.
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* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
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void mouseButtonRelease(float x, float y, unsigned int button, double time);
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/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
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void keyPress(int key);
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void keyPress(int key) { keyPress(key, getTime()); }
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/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
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void keyPress(int key, double time);
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/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
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void keyRelease(int key);
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void keyRelease(int key) { keyRelease(key, getTime()); }
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/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
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void keyRelease(int key, double time);
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/** Method for adapting frame events.*/
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void frame(double t);
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void frame(double time);
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void setStartTick(osg::Timer_t tick) { _startTick = tick; }
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@@ -108,9 +159,11 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
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double getTime() const { return osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); }
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/** convinience method for create an event ready to fill in. Clones the getCurrentEventState() to produce a up to date event state. */
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GUIEventAdapter* createEvent();
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GUIEventAdapter* getCurrentEventState() { return _accumulateEventState.get(); }
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const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); }
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@@ -19,7 +19,9 @@ using namespace osgGA;
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EventQueue::EventQueue(GUIEventAdapter::MouseYOrientation mouseYOrientation)
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{
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_useFixedMouseInputRange = false;
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_startTick = osg::Timer::instance()->tick();
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_startTick = osg::Timer::instance()->getStartTick();
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_accumulateEventState = new GUIEventAdapter();
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_accumulateEventState->setMouseYOrientation(mouseYOrientation);
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}
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@@ -42,8 +44,6 @@ void EventQueue::appendEvents(Events& events)
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void EventQueue::addEvent(GUIEventAdapter* event)
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{
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event->setTime(getTime());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_eventQueueMutex);
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_eventQueue.push_back(event);
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}
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@@ -78,72 +78,78 @@ bool EventQueue::copyEvents(Events& events) const
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}
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void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height)
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void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height, double time)
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{
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_accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange);
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::RESIZE);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::penPressure(float pressure)
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void EventQueue::penPressure(float pressure, double time)
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{
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::PEN_PRESSURE);
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event->setPenPressure(pressure);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering)
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void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time)
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{
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE);
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event->setTabletPointerType(pt);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm)
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void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
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{
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::SCROLL);
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event->setScrollingMotion(sm);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::mouseScroll2D(float x, float y)
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void EventQueue::mouseScroll2D(float x, float y, double time)
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{
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::SCROLL);
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event->setScrollingMotionDelta(x,y);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::mouseWarp(float x, float y)
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void EventQueue::mouseWarped(float x, float y)
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{
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_accumulateEventState->setX(x);
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_accumulateEventState->setY(y);
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}
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void EventQueue::mouseMotion(float x, float y)
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void EventQueue::mouseMotion(float x, float y, double time)
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{
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_accumulateEventState->setX(x);
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_accumulateEventState->setY(y);
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(event->getButtonMask() ? GUIEventAdapter::DRAG : GUIEventAdapter::MOVE);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
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void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time)
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{
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_accumulateEventState->setX(x);
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_accumulateEventState->setY(y);
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@@ -163,6 +169,7 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::PUSH);
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event->setTime(time);
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switch(button)
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{
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@@ -180,7 +187,7 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
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addEvent(event);
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}
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void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
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void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time)
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{
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_accumulateEventState->setX(x);
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_accumulateEventState->setY(y);
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@@ -200,6 +207,7 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::DOUBLECLICK);
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event->setTime(time);
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switch(button)
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{
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@@ -217,7 +225,7 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
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addEvent(event);
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}
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void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
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void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time)
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{
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_accumulateEventState->setX(x);
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_accumulateEventState->setY(y);
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@@ -237,6 +245,8 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::RELEASE);
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event->setTime(time);
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switch(button)
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{
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case(1):
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@@ -253,7 +263,7 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
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addEvent(event);
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}
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void EventQueue::keyPress(int key)
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void EventQueue::keyPress(int key, double time)
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{
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switch(key)
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{
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@@ -287,11 +297,12 @@ void EventQueue::keyPress(int key)
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::KEYDOWN);
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event->setKey(key);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::keyRelease(int key)
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void EventQueue::keyRelease(int key, double time)
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{
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switch(key)
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{
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@@ -309,15 +320,16 @@ void EventQueue::keyRelease(int key)
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::KEYUP);
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event->setKey(key);
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event->setTime(time);
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addEvent(event);
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}
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void EventQueue::frame(double t)
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void EventQueue::frame(double time)
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{
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::FRAME);
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event->setTime(t);
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event->setTime(time);
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addEvent(event);
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}
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