Added new adapter methods to EventQueue to allow the time value of the

event to be specified.
This commit is contained in:
Robert Osfield
2006-12-26 17:37:58 +00:00
parent 93dbfa04b7
commit 84d22f9999
2 changed files with 98 additions and 33 deletions

View File

@@ -50,6 +50,7 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
/** Add an event to the end of the event queue.*/
void addEvent(GUIEventAdapter* event);
/** Specify if mouse coordinates should be transformed into a pre defined input range, or whether they
* should be simply based on as local coordinates to the window that generated the mouse events.*/
void setUseFixedMouseInputRange(bool useFixedMouseInputRange) { _useFixedMouseInputRange = useFixedMouseInputRange; }
@@ -57,50 +58,100 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
/** Get whether the mouse coordinates should be transformed into a pre defined input range.*/
bool getUseFixedMouseInputRange() { return _useFixedMouseInputRange; }
/** Set the mouse input range.*/
void setMouseInputRange(float xMin, float yMin, float xMax, float yMax) { getCurrentEventState()->setInputRange(xMin, yMin, xMax, yMax); }
/** Method for adapting window resize event, placing this event on the back of the event queue. */
void windowResize(int x, int y, unsigned int width, unsigned int height);
void windowResize(int x, int y, unsigned int width, unsigned int height) { windowResize(x,y,width,height,getTime()); }
/** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */
void windowResize(int x, int y, unsigned int width, unsigned int height, double time);
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll(GUIEventAdapter::ScrollingMotion sm);
void mouseScroll(GUIEventAdapter::ScrollingMotion sm) { mouseScroll(sm,getTime()); }
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */
void mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time);
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll2D(float x, float y);
void mouseScroll2D(float x, float y) { mouseScroll2D(x, y, getTime()); }
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll2D(float x, float y, double time);
/** Method for adapting pen pressure events, placing this event on the back og the event queue.*/
void penPressure(float pressure);
/** Method for adapting pen pressure events, placing this event on the back of the event queue.*/
void penPressure(float pressure) { penPressure(pressure, getTime()); }
/** Method for adapting pen proximity events, placing this event on the back og the event queue.*/
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering);
/** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/
void penPressure(float pressure, double time);
/** Method for adapting pen proximity events, placing this event on the back of the event queue.*/
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { penProximity(pt, isEntering, getTime()); }
/** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time);
/** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/
void mouseWarp(float x, float y);
void mouseWarped(float x, float y);
/** Method for adapting mouse motion events, placing this event on the back of the event queue.*/
void mouseMotion(float x, float y);
void mouseMotion(float x, float y) { mouseMotion(x,y, getTime()); }
/** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/
void mouseMotion(float x, float y, double time);
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonPress(float x, float y, unsigned int button);
void mouseButtonPress(float x, float y, unsigned int button) { mouseButtonPress(x, y, button, getTime()); }
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonPress(float x, float y, unsigned int button, double time);
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseDoubleButtonPress(float x, float y, unsigned int button);
void mouseDoubleButtonPress(float x, float y, unsigned int button) { mouseDoubleButtonPress(x, y, button, getTime()); }
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseDoubleButtonPress(float x, float y, unsigned int button, double time);
/** Method for adapting mouse button release events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonRelease(float x, float y, unsigned int button);
void mouseButtonRelease(float x, float y, unsigned int button) { mouseButtonRelease(x, y, button, getTime()); }
/** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonRelease(float x, float y, unsigned int button, double time);
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
void keyPress(int key);
void keyPress(int key) { keyPress(key, getTime()); }
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
void keyPress(int key, double time);
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
void keyRelease(int key);
void keyRelease(int key) { keyRelease(key, getTime()); }
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
void keyRelease(int key, double time);
/** Method for adapting frame events.*/
void frame(double t);
void frame(double time);
void setStartTick(osg::Timer_t tick) { _startTick = tick; }
@@ -108,9 +159,11 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
double getTime() const { return osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); }
/** convinience method for create an event ready to fill in. Clones the getCurrentEventState() to produce a up to date event state. */
GUIEventAdapter* createEvent();
GUIEventAdapter* getCurrentEventState() { return _accumulateEventState.get(); }
const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); }

View File

@@ -19,7 +19,9 @@ using namespace osgGA;
EventQueue::EventQueue(GUIEventAdapter::MouseYOrientation mouseYOrientation)
{
_useFixedMouseInputRange = false;
_startTick = osg::Timer::instance()->tick();
_startTick = osg::Timer::instance()->getStartTick();
_accumulateEventState = new GUIEventAdapter();
_accumulateEventState->setMouseYOrientation(mouseYOrientation);
}
@@ -42,8 +44,6 @@ void EventQueue::appendEvents(Events& events)
void EventQueue::addEvent(GUIEventAdapter* event)
{
event->setTime(getTime());
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_eventQueueMutex);
_eventQueue.push_back(event);
}
@@ -78,72 +78,78 @@ bool EventQueue::copyEvents(Events& events) const
}
void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height)
void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height, double time)
{
_accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange);
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::RESIZE);
event->setTime(time);
addEvent(event);
}
void EventQueue::penPressure(float pressure)
void EventQueue::penPressure(float pressure, double time)
{
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::PEN_PRESSURE);
event->setPenPressure(pressure);
event->setTime(time);
addEvent(event);
}
void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering)
void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time)
{
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE);
event->setTabletPointerType(pt);
event->setTime(time);
addEvent(event);
}
void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm)
void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
{
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::SCROLL);
event->setScrollingMotion(sm);
event->setTime(time);
addEvent(event);
}
void EventQueue::mouseScroll2D(float x, float y)
void EventQueue::mouseScroll2D(float x, float y, double time)
{
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::SCROLL);
event->setScrollingMotionDelta(x,y);
event->setTime(time);
addEvent(event);
}
void EventQueue::mouseWarp(float x, float y)
void EventQueue::mouseWarped(float x, float y)
{
_accumulateEventState->setX(x);
_accumulateEventState->setY(y);
}
void EventQueue::mouseMotion(float x, float y)
void EventQueue::mouseMotion(float x, float y, double time)
{
_accumulateEventState->setX(x);
_accumulateEventState->setY(y);
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(event->getButtonMask() ? GUIEventAdapter::DRAG : GUIEventAdapter::MOVE);
event->setTime(time);
addEvent(event);
}
void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time)
{
_accumulateEventState->setX(x);
_accumulateEventState->setY(y);
@@ -163,6 +169,7 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::PUSH);
event->setTime(time);
switch(button)
{
@@ -180,7 +187,7 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button)
addEvent(event);
}
void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time)
{
_accumulateEventState->setX(x);
_accumulateEventState->setY(y);
@@ -200,6 +207,7 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::DOUBLECLICK);
event->setTime(time);
switch(button)
{
@@ -217,7 +225,7 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button)
addEvent(event);
}
void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time)
{
_accumulateEventState->setX(x);
_accumulateEventState->setY(y);
@@ -237,6 +245,8 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::RELEASE);
event->setTime(time);
switch(button)
{
case(1):
@@ -253,7 +263,7 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button)
addEvent(event);
}
void EventQueue::keyPress(int key)
void EventQueue::keyPress(int key, double time)
{
switch(key)
{
@@ -287,11 +297,12 @@ void EventQueue::keyPress(int key)
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::KEYDOWN);
event->setKey(key);
event->setTime(time);
addEvent(event);
}
void EventQueue::keyRelease(int key)
void EventQueue::keyRelease(int key, double time)
{
switch(key)
{
@@ -309,15 +320,16 @@ void EventQueue::keyRelease(int key)
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::KEYUP);
event->setKey(key);
event->setTime(time);
addEvent(event);
}
void EventQueue::frame(double t)
void EventQueue::frame(double time)
{
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::FRAME);
event->setTime(t);
event->setTime(time);
addEvent(event);
}