Removed GL_ usage in defines
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14697 16af8721-9629-0410-8352-f15c8da7e697
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@@ -137,12 +137,12 @@ public:
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}
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else if (ea.getKey()=='l')
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{
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toggleDefine("GL_LIGHTING");
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toggleDefine("LIGHTING");
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return true;
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}
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else if (ea.getKey()=='t')
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{
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toggleDefine("GL_TEXTURE_2D");
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toggleDefine("TEXTURE_2D");
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return true;
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}
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else if (ea.getKey()=='d')
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@@ -382,8 +382,9 @@ int main(int argc, char** argv)
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}
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}
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//terrain->getOrCreateStateSet()->setDefine("NUM_LIGHTS", "20.0");
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//terrain->getOrCreateStateSet()->setDefine("GL_LIGHTING"); // , osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
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// following are tests of the #pragma(tic) shader composition
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//terrain->getOrCreateStateSet()->setDefine("NUM_LIGHTS", "1");
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//terrain->getOrCreateStateSet()->setDefine("LIGHTING"); // , osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
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//terrain->getOrCreateStateSet()->setDefine("COMPUTE_DIAGONALS"); // , osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
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// run the viewers main loop
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