From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I

generated the make doc_openscenegraph target to verify that this change does
not break something.
"
This commit is contained in:
Robert Osfield
2010-11-01 10:31:30 +00:00
parent b5c57c3d68
commit 862a0c68e3
2 changed files with 3 additions and 0 deletions

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@@ -2,5 +2,6 @@
SET(TARGET_SRC osghud.cpp )
SET(TARGET_ADDED_LIBRARIES osgManipulator )
#### end var setup ###
SETUP_EXAMPLE(osghud)

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@@ -428,6 +428,8 @@ class OSG_EXPORT InfinitePlane : public Shape, public Plane
virtual ~InfinitePlane();
};
/** Exists to support collision detection engines not for doing rendering, use \ref osg::Geometry instead.
*/
class OSG_EXPORT TriangleMesh : public Shape
{
public: