From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
generated the make doc_openscenegraph target to verify that this change does not break something. "
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@@ -2,5 +2,6 @@
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SET(TARGET_SRC osghud.cpp )
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SET(TARGET_ADDED_LIBRARIES osgManipulator )
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#### end var setup ###
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SETUP_EXAMPLE(osghud)
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@@ -428,6 +428,8 @@ class OSG_EXPORT InfinitePlane : public Shape, public Plane
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virtual ~InfinitePlane();
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};
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/** Exists to support collision detection engines not for doing rendering, use \ref osg::Geometry instead.
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*/
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class OSG_EXPORT TriangleMesh : public Shape
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{
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public:
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