Added VertexAttribDivisor class to wrap up glVertexAttribDivisor function

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14526 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-11-24 14:54:39 +00:00
parent 2a8d894168
commit 86ddca4edb
5 changed files with 146 additions and 1 deletions

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@@ -195,7 +195,9 @@ class OSG_EXPORT StateAttribute : public Object
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR
};
/** Simple pairing between an attribute type and the member within that attribute type group.*/

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@@ -0,0 +1,86 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VERTEXATTRIBDIVISOR
#define OSG_VERTEXATTRIBDIVISOR 1
#include <osg/StateAttribute>
#include <osg/Vec3>
#include <osg/Vec4>
namespace osg {
/** VertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality. */
class OSG_EXPORT VertexAttribDivisor : public StateAttribute
{
public :
VertexAttribDivisor();
VertexAttribDivisor(unsigned int index, unsigned int divisor);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
VertexAttribDivisor(const VertexAttribDivisor& vad,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(vad,copyop),
_index(vad._index),
_divisor(vad._divisor) {}
virtual osg::Object* cloneType() const { return new VertexAttribDivisor(_index, 0); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new VertexAttribDivisor(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const VertexAttribDivisor *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "VertexAttribDivisor"; }
virtual Type getType() const { return VERTEX_ATTRIB_DIVISOR; }
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(VertexAttribDivisor,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_divisor)
return 0; // passed all the above comparison macros, must be equal.
}
virtual unsigned int getMember() const { return _index; }
/** Set the vertex attrib index - the vertex attribute slot that the divisor should apply to. */
inline void setIndex( unsigned int index ) { _index = index; }
/** Get the vertex attrib index. */
inline unsigned int getIndex() const { return _index; }
/** Set the vertex attrib divisor. */
inline void setDivisor( unsigned int divisor ) { _divisor = divisor; }
/** Get the vertex attrib divisor. */
inline unsigned int getDivisor() const { return _divisor; }
/** Apply to the OpenGL state machine. */
virtual void apply(State& state) const;
protected :
virtual ~VertexAttribDivisor();
unsigned int _index;
unsigned int _divisor;
};
}
#endif

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@@ -206,6 +206,7 @@ SET(TARGET_H
${HEADER_PATH}/Vec4ui
${HEADER_PATH}/Vec4us
${HEADER_PATH}/Version
${HEADER_PATH}/VertexAttribDivisor
${HEADER_PATH}/VertexProgram
${HEADER_PATH}/View
${HEADER_PATH}/Viewport
@@ -362,6 +363,7 @@ SET(TARGET_SRC
Uniform.cpp
UserDataContainer.cpp
Version.cpp
VertexAttribDivisor.cpp
VertexProgram.cpp
View.cpp
Viewport.cpp

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@@ -0,0 +1,42 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/VertexAttribDivisor>
#include <osg/GL2Extensions>
#include <osg/State>
using namespace osg;
VertexAttribDivisor::VertexAttribDivisor():
_index(0),
_divisor(0)
{
}
VertexAttribDivisor::VertexAttribDivisor(unsigned int index, unsigned int divisor):
_index(index),
_divisor(divisor)
{
}
VertexAttribDivisor::~VertexAttribDivisor()
{
}
void VertexAttribDivisor::apply(State& state) const
{
const GL2Extensions* extensions = GL2Extensions::Get(state.getContextID(), true);
if (extensions)
{
extensions->glVertexAttribDivisor( _index, _divisor );
}
}

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@@ -0,0 +1,13 @@
#include <osg/VertexAttribDivisor>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( VertexAttribDivisor,
new osg::VertexAttribDivisor,
osg::VertexAttribDivisor,
"osg::Object osg::StateAttribute osg::VertexAttribDivisor" )
{
ADD_UINT_SERIALIZER( Index, 0 );
ADD_UINT_SERIALIZER( Divisor, 0 );
}