Added VertexAttribDivisor class to wrap up glVertexAttribDivisor function
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14526 16af8721-9629-0410-8352-f15c8da7e697
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@@ -195,7 +195,9 @@ class OSG_EXPORT StateAttribute : public Object
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PATCH_PARAMETER,
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FRAME_BUFFER_OBJECT
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FRAME_BUFFER_OBJECT,
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VERTEX_ATTRIB_DIVISOR
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};
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/** Simple pairing between an attribute type and the member within that attribute type group.*/
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86
include/osg/VertexAttribDivisor
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86
include/osg/VertexAttribDivisor
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@@ -0,0 +1,86 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VERTEXATTRIBDIVISOR
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#define OSG_VERTEXATTRIBDIVISOR 1
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#include <osg/StateAttribute>
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#include <osg/Vec3>
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#include <osg/Vec4>
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namespace osg {
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/** VertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality. */
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class OSG_EXPORT VertexAttribDivisor : public StateAttribute
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{
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public :
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VertexAttribDivisor();
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VertexAttribDivisor(unsigned int index, unsigned int divisor);
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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VertexAttribDivisor(const VertexAttribDivisor& vad,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(vad,copyop),
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_index(vad._index),
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_divisor(vad._divisor) {}
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virtual osg::Object* cloneType() const { return new VertexAttribDivisor(_index, 0); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new VertexAttribDivisor(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const VertexAttribDivisor *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "VertexAttribDivisor"; }
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virtual Type getType() const { return VERTEX_ATTRIB_DIVISOR; }
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(VertexAttribDivisor,sa)
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_divisor)
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return 0; // passed all the above comparison macros, must be equal.
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}
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virtual unsigned int getMember() const { return _index; }
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/** Set the vertex attrib index - the vertex attribute slot that the divisor should apply to. */
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inline void setIndex( unsigned int index ) { _index = index; }
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/** Get the vertex attrib index. */
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inline unsigned int getIndex() const { return _index; }
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/** Set the vertex attrib divisor. */
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inline void setDivisor( unsigned int divisor ) { _divisor = divisor; }
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/** Get the vertex attrib divisor. */
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inline unsigned int getDivisor() const { return _divisor; }
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/** Apply to the OpenGL state machine. */
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virtual void apply(State& state) const;
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protected :
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virtual ~VertexAttribDivisor();
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unsigned int _index;
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unsigned int _divisor;
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};
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}
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#endif
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@@ -206,6 +206,7 @@ SET(TARGET_H
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${HEADER_PATH}/Vec4ui
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${HEADER_PATH}/Vec4us
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${HEADER_PATH}/Version
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${HEADER_PATH}/VertexAttribDivisor
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${HEADER_PATH}/VertexProgram
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${HEADER_PATH}/View
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${HEADER_PATH}/Viewport
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@@ -362,6 +363,7 @@ SET(TARGET_SRC
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Uniform.cpp
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UserDataContainer.cpp
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Version.cpp
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VertexAttribDivisor.cpp
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VertexProgram.cpp
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View.cpp
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Viewport.cpp
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42
src/osg/VertexAttribDivisor.cpp
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42
src/osg/VertexAttribDivisor.cpp
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@@ -0,0 +1,42 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/VertexAttribDivisor>
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#include <osg/GL2Extensions>
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#include <osg/State>
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using namespace osg;
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VertexAttribDivisor::VertexAttribDivisor():
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_index(0),
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_divisor(0)
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{
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}
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VertexAttribDivisor::VertexAttribDivisor(unsigned int index, unsigned int divisor):
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_index(index),
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_divisor(divisor)
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{
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}
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VertexAttribDivisor::~VertexAttribDivisor()
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{
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}
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void VertexAttribDivisor::apply(State& state) const
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{
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const GL2Extensions* extensions = GL2Extensions::Get(state.getContextID(), true);
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if (extensions)
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{
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extensions->glVertexAttribDivisor( _index, _divisor );
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}
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}
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13
src/osgWrappers/serializers/osg/VertexAttribDivisor.cpp
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13
src/osgWrappers/serializers/osg/VertexAttribDivisor.cpp
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@@ -0,0 +1,13 @@
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#include <osg/VertexAttribDivisor>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( VertexAttribDivisor,
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new osg::VertexAttribDivisor,
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osg::VertexAttribDivisor,
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"osg::Object osg::StateAttribute osg::VertexAttribDivisor" )
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{
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ADD_UINT_SERIALIZER( Index, 0 );
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ADD_UINT_SERIALIZER( Divisor, 0 );
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}
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