Ported following examples to osgViewer:
osgshaders osgshaderterrain osgshadow osgshadowtexture
This commit is contained in:
@@ -1851,7 +1851,7 @@ Package=<4>
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Project_Dep_Name Core osgText
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@@ -1878,7 +1878,7 @@ Package=<4>
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@@ -1905,7 +1905,7 @@ Package=<4>
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@@ -1932,7 +1932,7 @@ Package=<4>
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshaders.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshaders.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgshaders - Win32 Debug"
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@@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -76,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadersd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadersd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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@@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshaderterrain.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshaderterrain.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgshaderterrain - Win32 Debug"
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@@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -76,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshaderterraind.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshaderterraind.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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@@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshadow.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshadow.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgshadow - Win32 Debug"
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@@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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@@ -77,7 +77,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadowd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadowd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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@@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshadowtexture.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgshadowtexture.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgshadowtexture - Win32 Debug"
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@@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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||||
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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||||
# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -76,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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||||
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!ENDIF
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@@ -6,7 +6,7 @@ CXXFILES =\
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Noise.cpp \
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osgshaders.cpp
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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||||
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INSTFILES = \
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$(CXXFILES)\
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||||
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@@ -5,11 +5,8 @@ CXXFILES =\
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||||
GL2Scene.cpp \
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||||
osgshaders.cpp
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||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgshaders
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include "GL2Scene.h"
|
||||
|
||||
@@ -62,62 +62,19 @@ class KeyHandler: public osgGA::GUIEventHandler
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int main( int argc, char **argv )
|
||||
int main(int, char **)
|
||||
{
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser args(&argc,argv);
|
||||
|
||||
// set up the usage document
|
||||
args.getApplicationUsage()->setApplicationName(args.getApplicationName());
|
||||
args.getApplicationUsage()->setDescription(args.getApplicationName() +
|
||||
" demonstrates the OpenGL Shading Language using core OSG");
|
||||
args.getApplicationUsage()->setCommandLineUsage(args.getApplicationName());
|
||||
args.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
args.getApplicationUsage()->addKeyboardMouseBinding( "x", "Reload and recompile shader source files." );
|
||||
args.getApplicationUsage()->addKeyboardMouseBinding( "y", "Toggle shader enable" );
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(args);
|
||||
viewer.setUpViewer( osgProducer::Viewer::STANDARD_SETTINGS );
|
||||
viewer.getUsage( *args.getApplicationUsage() );
|
||||
|
||||
if( args.read("-h") || args.read("--help") )
|
||||
{
|
||||
args.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
args.reportRemainingOptionsAsUnrecognized();
|
||||
if( args.errors() )
|
||||
{
|
||||
args.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
osgViewer::Viewer viewer;
|
||||
|
||||
// create the scene
|
||||
GL2ScenePtr gl2Scene = new GL2Scene;
|
||||
|
||||
viewer.setSceneData( gl2Scene->getRootNode().get() );
|
||||
viewer.getEventHandlerList().push_front( new KeyHandler(gl2Scene) );
|
||||
viewer.realize();
|
||||
while( !viewer.done() )
|
||||
{
|
||||
viewer.sync();
|
||||
viewer.update();
|
||||
viewer.frame();
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// run a clean up frame to delete all OpenGL objects.
|
||||
viewer.cleanup_frame();
|
||||
viewer.addEventHandler( new KeyHandler(gl2Scene) );
|
||||
|
||||
// wait for all the clean up frame to complete.
|
||||
viewer.sync();
|
||||
return 0;
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
/*EOF*/
|
||||
|
||||
@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
|
||||
CXXFILES =\
|
||||
osgshaderterrain.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
|
||||
@@ -2,13 +2,10 @@ TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgforest.cpp\
|
||||
osgshaderterrain.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgforest
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
EXEC = osgshaderterrain
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
|
||||
#include <osgText/Text>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// for the grid data..
|
||||
#include "../osghangglide/terrain_coords.h"
|
||||
@@ -122,7 +124,7 @@ osg::Node* createScene()
|
||||
osg::Program* program = new osg::Program;
|
||||
stateset->setAttribute(program);
|
||||
|
||||
#if 0
|
||||
#if 1
|
||||
// use inline shaders
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
@@ -141,7 +143,7 @@ osg::Node* createScene()
|
||||
" texcoord.x *= terrainScaleDown.x;\n"
|
||||
" texcoord.y *= terrainScaleDown.y;\n"
|
||||
"\n"
|
||||
" vec4 position;\n"ttm->
|
||||
" vec4 position;\n"
|
||||
" position.x = gl_Vertex.x;\n"
|
||||
" position.y = gl_Vertex.y;\n"
|
||||
" position.z = texture2D(terrainTexture, texcoord).r;\n"
|
||||
@@ -239,6 +241,7 @@ osg::Node* createScene()
|
||||
return scene;
|
||||
}
|
||||
|
||||
#if 0
|
||||
class TestSupportCallback : public osgProducer::OsgCameraGroup::RealizeCallback
|
||||
{
|
||||
public:
|
||||
@@ -277,54 +280,22 @@ class TestSupportCallback : public osgProducer::OsgCameraGroup::RealizeCallback
|
||||
std::string _errorMessage;
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
int main( int argc, char **argv )
|
||||
int main(int, char **)
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates the osg::Shape classes.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--trees <number>","Set the number of trees to create");
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
osgViewer::Viewer viewer;
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
osg::Node* node = createScene();
|
||||
|
||||
// add model to viewer.
|
||||
viewer.setSceneData( node );
|
||||
|
||||
#if 0
|
||||
// register a test extension callback to be called when app realizes and gets a valid graphics context
|
||||
osg::ref_ptr<TestSupportCallback> testSupportCallback = new TestSupportCallback();
|
||||
viewer.setRealizeCallback(testSupportCallback.get());
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
@@ -335,29 +306,12 @@ int main( int argc, char **argv )
|
||||
|
||||
exit(1);
|
||||
}
|
||||
#else
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
osg::notify(osg::NOTICE)<<"osgshaderterrain OpenGL support test not implemented yet"<<std::endl;
|
||||
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
#endif
|
||||
|
||||
// run a clean up frame to delete all OpenGL objects.
|
||||
viewer.cleanup_frame();
|
||||
|
||||
// wait for all the clean up frame to complete.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
|
||||
CXXFILES =\
|
||||
osgshadow.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgShadow -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgShadow -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
|
||||
@@ -4,11 +4,8 @@ include $(TOPDIR)/Make/makedefs
|
||||
CXXFILES =\
|
||||
osgshadow.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgShadow -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgShadow -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgshadow
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
@@ -6,13 +6,17 @@
|
||||
#include <osg/Camera>
|
||||
#include <osg/Stencil>
|
||||
#include <osg/CullFace>
|
||||
#include <osg/Geometry>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osgGA/TrackballManipulator>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <osgShadow/OccluderGeometry>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class ComputeBoundingBoxVisitor : public osg::NodeVisitor
|
||||
{
|
||||
@@ -124,13 +128,7 @@ int main(int argc, char** argv)
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--no-base-texture", "Adde base texture to shadowed model.");
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments. getApplicationUsage());
|
||||
osgViewer::Viewer viewer;
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
@@ -189,8 +187,8 @@ int main(int argc, char** argv)
|
||||
osg::Vec3 depthVec(0.0f, bb.radius(), 0.0f);
|
||||
osg::Vec3 centerBase( (bb.xMin()+bb.xMax())*0.5f, (bb.yMin()+bb.yMax())*0.5f, bb.zMin()-bb.radius()*0.1f );
|
||||
|
||||
geode->addDrawable( createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f,
|
||||
widthVec*3.0f, depthVec*3.0f) );
|
||||
geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f,
|
||||
widthVec*3.0f, depthVec*3.0f) );
|
||||
newGroup->addChild(geode);
|
||||
|
||||
model = newGroup.get();
|
||||
@@ -381,14 +379,18 @@ int main(int argc, char** argv)
|
||||
|
||||
viewer.setSceneData(group.get());
|
||||
|
||||
|
||||
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
|
||||
|
||||
|
||||
osg::notify(osg::NOTICE)<<"Warning: Stencil buffer required, but not yet switched on."<<std::endl;
|
||||
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while (!viewer.done())
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
if (updateLightPosition)
|
||||
{
|
||||
float t = viewer.getFrameStamp()->getReferenceTime();
|
||||
@@ -402,24 +404,10 @@ int main(int argc, char** argv)
|
||||
}
|
||||
light->setPosition(lightpos);
|
||||
occluder->computeShadowVolumeGeometry(lightpos, *shadowVolume);
|
||||
}
|
||||
}
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
viewer.frame();
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// run a clean up frame to delete all OpenGL objects.
|
||||
viewer.cleanup_frame();
|
||||
|
||||
// wait for all the clean up frame to complete.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ CXXFILES =\
|
||||
CreateShadowedScene.cpp\
|
||||
osgshadowtexture.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
|
||||
@@ -5,11 +5,8 @@ CXXFILES =\
|
||||
CreateShadowedScene.cpp\
|
||||
osgshadowtexture.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgshadowtexture
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
|
||||
// include the call which creates the shadowed subgraph.
|
||||
@@ -164,82 +164,13 @@ osg::Node* createModel()
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv )
|
||||
int main(int, char **)
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of pre rendering to texture to create a shadow effect..");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the nodes from the commandline arguments.
|
||||
osg::Node* model = createModel();
|
||||
if (!model)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
// comment out optimization over the scene graph right now as it optimizers away the shadow... will look into this..
|
||||
//osgUtil::Optimizer optimzer;
|
||||
//optimzer.optimize(rootnode);
|
||||
|
||||
// add a viewport to the viewer and attach the scene graph.
|
||||
viewer.setSceneData( model );
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
osgViewer::Viewer viewer;
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
// pass the model to the viewer.
|
||||
viewer.setSceneData( createModel() );
|
||||
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// run a clean up frame to delete all OpenGL objects.
|
||||
viewer.cleanup_frame();
|
||||
|
||||
// wait for all the clean up frame to complete.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user