Fixes for Windows build.
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@@ -28,7 +28,7 @@ void DOFTransform::traverse(osg::NodeVisitor& nv)
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{
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animate();
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}
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osg::Transform::traverse(nv);
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Transform::traverse(nv);
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}
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bool DOFTransform::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
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@@ -48,7 +48,7 @@ void MultiSwitch::traverse(osg::NodeVisitor& nv)
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}
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}
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bool MultiSwitch::addChild( Node *child)
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bool MultiSwitch::addChild( osg::Node *child)
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{
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unsigned int childPosition = _children.size();
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if (Group::addChild(child))
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@@ -69,7 +69,7 @@ bool MultiSwitch::addChild( Node *child)
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return false;
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}
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bool MultiSwitch::insertChild( unsigned int index, Node *child)
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bool MultiSwitch::insertChild( unsigned int index, osg::Node *child)
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{
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if (Group::insertChild(index,child))
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{
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@@ -94,7 +94,7 @@ bool MultiSwitch::insertChild( unsigned int index, Node *child)
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return false;
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}
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bool MultiSwitch::removeChild( Node *child )
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bool MultiSwitch::removeChild( osg::Node *child )
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{
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// find the child's position.
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unsigned int pos=getChildIndex(child);
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@@ -120,7 +120,7 @@ void MultiSwitch::setValue(unsigned int switchSet, unsigned int pos,bool value)
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values[pos]=value;
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}
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void MultiSwitch::setChildValue(const Node* child,unsigned int switchSet, bool value)
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void MultiSwitch::setChildValue(const osg::Node* child,unsigned int switchSet, bool value)
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{
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expandToEncompassSwitchSet(switchSet);
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@@ -142,7 +142,7 @@ bool MultiSwitch::getValue(unsigned int switchSet, unsigned int pos) const
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return values[pos];
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}
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bool MultiSwitch::getChildValue(const Node* child, unsigned int switchSet) const
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bool MultiSwitch::getChildValue(const osg::Node* child, unsigned int switchSet) const
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{
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if (switchSet>=_values.size()) return false;
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