Rewrite of OBJ parser + converter to OSG

This commit is contained in:
Robert Osfield
2004-08-26 14:33:38 +00:00
parent 075c2f94d0
commit 889704964b
7 changed files with 996 additions and 2784 deletions

View File

@@ -96,7 +96,7 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\obj\glm.cpp
SOURCE=..\..\..\src\osgPlugins\obj\obj.cpp
# End Source File
# Begin Source File
@@ -108,7 +108,7 @@ SOURCE=..\..\..\src\osgPlugins\obj\ReaderWriterOBJ.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\obj\glm.h
SOURCE=..\..\..\Src\osgPlugins\obj\obj.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -2,7 +2,7 @@ TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
glm.cpp\
obj.cpp\
ReaderWriterOBJ.cpp\

View File

@@ -38,19 +38,13 @@
#include <osgUtil/TriStripVisitor>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/Tesselator>
#include "glm.h"
#include "obj.h"
#include <map>
#include <set>
template <class T>
struct DerefLess
{
bool operator ()(T lhs,T rhs) const { return *lhs < *rhs; }
};
class ReaderWriterOBJ : public osgDB::ReaderWriter
{
public:
@@ -63,93 +57,351 @@ public:
virtual ReadResult readNode(const std::string& fileName, const osgDB::ReaderWriter::Options*);
protected:
enum DrawableMode
{
DUPLICATE_COORDS,
USE_SEPERATE_INDICES,
};
osg::Drawable* makeDrawable(DrawableMode drawableMode, GLMmodel* obj, GLMgroup* grp);
osg::Drawable* makeDrawable_duplicateCoords(GLMmodel* obj, GLMgroup* grp);
osg::Drawable* makeDrawable_useSeperateIndices(GLMmodel* obj, GLMgroup* grp);
typedef std::map< std::string, osg::ref_ptr<osg::StateSet> > MaterialToStateSetMap;
typedef std::map< std::string, osg::ref_ptr<osg::Texture2D> > TextureMap;
typedef std::set< osg::ref_ptr<osg::Material>, DerefLess< osg::ref_ptr<osg::Material> > > MaterialSet;
typedef std::set< osg::ref_ptr<osg::StateSet>, DerefLess< osg::ref_ptr<osg::StateSet> > > StateSetSet;
typedef std::vector< osg::ref_ptr<osg::StateSet> > ObjMatierialOsgStateSetArray;
void buildMaterialToStateSetMap(obj::Model& model, MaterialToStateSetMap& materialToSetSetMap);
class IndexMap
{
public:
IndexMap():
_maximumIn(-1),
_maximumOut(-1) {}
inline void updateMaximum(int index)
{
if (index>_maximumIn) _maximumIn=index;
}
inline void initialize()
{
_indices.assign(_maximumIn+1,-1);
}
inline void insertIndex(int index)
{
if (_indices[index]<0) _indices[index]=++_maximumOut;
}
inline int index(int i) const { return _indices[i]; }
osg::Vec3Array* createVec3Array(const float* array)
{
osg::Vec3Array* vec3array = new osg::Vec3Array(_maximumOut+1);
for(unsigned int i=0;i<_indices.size();++i)
{
if (_indices[i]>=0) (*vec3array)[_indices[i]].set(array[i*3],-array[i*3+2],array[i*3+1]);
}
return vec3array;
}
osg::Vec2Array* createVec2Array(const float* array)
{
osg::Vec2Array* vec2array = new osg::Vec2Array(_maximumOut+1);
for(unsigned int i=0;i<_indices.size();++i)
{
if (_indices[i]>=0) (*vec2array)[_indices[i]].set(array[i*2],array[i*2+1]);
}
return vec2array;
}
osg::UByte4Array* createUByte4Array(const osg::UByte4* array)
{
osg::UByte4Array* ubyte4array = new osg::UByte4Array(_maximumOut+1);
for(unsigned int i=0;i<_indices.size();++i)
{
if (_indices[i]>=0) (*ubyte4array)[_indices[i]] = array[i];
}
return ubyte4array;
}
typedef std::vector<int> Indices;
int _maximumIn;
int _maximumOut;
Indices _indices;
};
osg::Geometry* convertElementListToGeometry(obj::Model& model, obj::Model::ElementList& elementList);
osg::Node* convertModelToSceneGraph(obj::Model& model);
inline osg::Vec3 transformVertex(const osg::Vec3& vec) { return osg::Vec3(vec.x(),-vec.z(),vec.y()); }
inline osg::Vec3 transformNormal(const osg::Vec3& vec) { return osg::Vec3(vec.x(),-vec.z(),vec.y()); }
};
// register with Registry to instantiate the above reader/writer.
osgDB::RegisterReaderWriterProxy<ReaderWriterOBJ> g_objReaderWriterProxy;
void ReaderWriterOBJ::buildMaterialToStateSetMap(obj::Model& model, MaterialToStateSetMap& materialToStateSetMap)
{
for(obj::Model::MaterialMap::iterator itr = model.materialMap.begin();
itr != model.materialMap.end();
++itr)
{
obj::Material& material = itr->second;
osg::StateSet* stateset = new osg::StateSet;
// handle material colors
{
osg::Material* osg_material = new osg::Material;
stateset->setAttribute(osg_material);
osg_material->setAmbient(osg::Material::FRONT_AND_BACK,material.ambient);
osg_material->setDiffuse(osg::Material::FRONT_AND_BACK,material.diffuse);
osg_material->setSpecular(osg::Material::FRONT_AND_BACK,material.specular);
osg_material->setShininess(osg::Material::FRONT_AND_BACK,(material.shininess/1000.0f)*128.0f ); // note OBJ shiniess is 0..1000.
}
// handle textures
if (!material.map_Kd.empty())
{
std::string filename = material.map_Kd;
osg::Image* image = osgDB::readImageFile(filename);
if (image)
{
osg::Texture2D* texture = new osg::Texture2D(image);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
}
}
materialToStateSetMap[material.name] = stateset;
}
}
osg::Geometry* ReaderWriterOBJ::convertElementListToGeometry(obj::Model& model, obj::Model::ElementList& elementList)
{
unsigned int numVertexIndices = 0;
unsigned int numNormalIndices = 0;
unsigned int numTexCoordIndices = 0;
unsigned int numPointElements = 0;
unsigned int numPolylineElements = 0;
unsigned int numPolygonElements = 0;
obj::Model::ElementList::iterator itr;
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
numVertexIndices += element.vertexIndices.size();
numNormalIndices += element.normalIndices.size();
numTexCoordIndices += element.texCoordIndices.size();
numPointElements += (element.dataType==obj::Element::POINTS) ? 1 : 0;
numPolylineElements += (element.dataType==obj::Element::POLYLINE) ? 1 : 0;
numPolygonElements += (element.dataType==obj::Element::POLYGON) ? 1 : 0;
}
if (numVertexIndices==0) return 0;
if (numNormalIndices!=0 && numNormalIndices!=numVertexIndices)
{
osg::notify(osg::NOTICE)<<"Incorrect number of normals, ignore them"<<std::endl;
numNormalIndices = 0;
}
if (numTexCoordIndices!=0 && numTexCoordIndices!=numVertexIndices)
{
osg::notify(osg::NOTICE)<<"Incorrect number of normals, ignore them"<<std::endl;
numTexCoordIndices = 0;
}
osg::Vec3Array* vertices = numVertexIndices ? new osg::Vec3Array : 0;
osg::Vec3Array* normals = numNormalIndices ? new osg::Vec3Array : 0;
osg::Vec2Array* texcoords = numTexCoordIndices ? new osg::Vec2Array : 0;
if (vertices) vertices->reserve(numVertexIndices);
if (normals) normals->reserve(numNormalIndices);
if (texcoords) texcoords->reserve(numTexCoordIndices);
osg::Geometry* geometry = new osg::Geometry;
if (vertices) geometry->setVertexArray(vertices);
if (normals)
{
geometry->setNormalArray(normals);
geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
}
if (texcoords)
{
geometry->setTexCoordArray(0,texcoords);
}
if (numPointElements>0)
{
unsigned int startPos = vertices->size();
unsigned int numPoints = 0;
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POINTS)
{
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr]));
++numPoints;
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr]));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
osg::DrawArrays* drawArrays = new osg::DrawArrays(GL_POINTS,startPos,numPoints);
geometry->addPrimitiveSet(drawArrays);
}
if (numPolylineElements>0)
{
unsigned int startPos = vertices->size();
osg::DrawArrayLengths* drawArrayLengths = new osg::DrawArrayLengths(GL_LINES,startPos);
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POLYLINE)
{
drawArrayLengths->push_back(element.vertexIndices.size());
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr]));
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr]));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
geometry->addPrimitiveSet(drawArrayLengths);
}
bool reverseWinding = true;
if (numPolygonElements>0)
{
unsigned int startPos = vertices->size();
osg::DrawArrayLengths* drawArrayLengths = new osg::DrawArrayLengths(GL_POLYGON,startPos);
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POLYGON)
{
drawArrayLengths->push_back(element.vertexIndices.size());
if (reverseWinding)
{
// need to reverse so add to OSG arrays in same order as in OBJ, as OSG assume anticlockwise ordering.
for(obj::Element::IndexList::reverse_iterator index_itr = element.vertexIndices.rbegin();
index_itr != element.vertexIndices.rend();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr]));
}
if (numNormalIndices)
{
for(obj::Element::IndexList::reverse_iterator index_itr = element.normalIndices.rbegin();
index_itr != element.normalIndices.rend();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr]));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::reverse_iterator index_itr = element.texCoordIndices.rbegin();
index_itr != element.texCoordIndices.rend();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
else
{
// no need to reverse so add to OSG arrays in same order as in OBJ.
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(model.vertices[*index_itr]);
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(model.normals[*index_itr]);
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
}
geometry->addPrimitiveSet(drawArrayLengths);
}
return geometry;
}
osg::Node* ReaderWriterOBJ::convertModelToSceneGraph(obj::Model& model)
{
if (model.elementStateMap.empty()) return 0;
osg::Group* group = new osg::Group;
// set up the materials
MaterialToStateSetMap materialToSetSetMap;
buildMaterialToStateSetMap(model, materialToSetSetMap);
// go through the groups of related elements and build geometry from them.
for(obj::Model::ElementStateMap::iterator itr=model.elementStateMap.begin();
itr!=model.elementStateMap.end();
++itr)
{
const obj::ElementState& es = itr->first;
obj::Model::ElementList& el = itr->second;
osg::Geometry* geometry = convertElementListToGeometry(model,el);
if (geometry)
{
osg::StateSet* stateset = materialToSetSetMap[es.materialName].get();
geometry->setStateSet(stateset);
// osgUtil::Tesselator tesselator;
// tesselator.retesselatePolygons(*geometry);
osgUtil::TriStripVisitor tsv;
tsv.stripify(*geometry);
if (!geometry->getNormalArray() || geometry->getNormalArray()->getNumElements()==0)
{
osgUtil::SmoothingVisitor tsv;
tsv.smooth(*geometry);
}
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
geode->setName(es.objectName);
group->addChild(geode);
}
}
return group;
}
// read file and convert to OSG.
osgDB::ReaderWriter::ReadResult ReaderWriterOBJ::readNode(const std::string& file, const osgDB::ReaderWriter::Options*)
@@ -159,469 +411,18 @@ osgDB::ReaderWriter::ReadResult ReaderWriterOBJ::readNode(const std::string& fil
std::string fileName = osgDB::findDataFile( file );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
GLMmodel* obj = glmReadOBJ((char*) fileName.c_str());
if (!obj)
return ReadResult::FILE_NOT_HANDLED;
std::string directory = osgDB::getFilePath(fileName);
osg::notify(osg::INFO) << "vertices " << obj->numvertices << std::endl;
osg::notify(osg::INFO) << "normals " << obj->numnormals << std::endl;
osg::notify(osg::INFO) << "texcoords " << obj->numtexcoords << std::endl;
osg::notify(osg::INFO) << "face normals " << obj->numfacetnorms << std::endl;
osg::notify(osg::INFO) << "tris " << obj->numtriangles << std::endl;
osg::notify(osg::INFO) << "materials " << obj->nummaterials << std::endl;
osg::notify(osg::INFO) << "groups " << obj->numgroups << std::endl;
// if (obj->numnormals==0)
// {
// osg::notify(osg::NOTICE) << "No normals in .obj file, automatically calculating normals..."<< std::endl;
// glmFacetNormals(obj);
// glmVertexNormals(obj,90.0f);
// }
unsigned int i;
TextureMap textureMap;
MaterialSet materialSet;
StateSetSet statesetSet;
// create a sphere mapped texgen just in case we need it.
osg::ref_ptr<osg::TexGen> osg_texgen = new osg::TexGen;
osg_texgen->setMode(osg::TexGen::SPHERE_MAP);
ObjMatierialOsgStateSetArray osg_mtl(obj->nummaterials);
for (i = 0; i < obj->nummaterials; i++)
std::ifstream fin(fileName.c_str());
if (fin)
{
GLMmaterial* omtl = &(obj->materials[i]);
osg::notify(osg::DEBUG_INFO) << "mtl: " << omtl->name << std::endl;
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
osg::ref_ptr<osg::Material> mtl = new osg::Material;
mtl->setAmbient(osg::Material::FRONT_AND_BACK,
osg::Vec4(omtl->ambient[0], omtl->ambient[1],
omtl->ambient[2], omtl->ambient[3]));
mtl->setDiffuse(osg::Material::FRONT_AND_BACK,
osg::Vec4(omtl->diffuse[0], omtl->diffuse[1],
omtl->diffuse[2], omtl->diffuse[3]));
mtl->setSpecular(osg::Material::FRONT_AND_BACK,
osg::Vec4(omtl->specular[0], omtl->specular[1],
omtl->specular[2], omtl->specular[3]));
mtl->setEmission(osg::Material::FRONT_AND_BACK,
osg::Vec4(omtl->emmissive[0], omtl->emmissive[1],
omtl->emmissive[2], omtl->emmissive[3]));
// note, osg shininess scales between 0.0 and 1.0.
mtl->setShininess(osg::Material::FRONT_AND_BACK, omtl->shininess);
mtl->setAlpha(osg::Material::FRONT_AND_BACK, omtl->alpha);
MaterialSet::iterator mitr = materialSet.find(mtl);
if (mitr==materialSet.end())
{
materialSet.insert(mtl);
}
else
{
mtl = *mitr;
}
stateset->setAttribute(mtl.get());
if (omtl->alpha<1.0f) {
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
if (omtl->textureName)
{
TextureMap::iterator titr = textureMap.find(omtl->textureName);
osg::notify(osg::DEBUG_INFO) << "textureName: " << omtl->textureName << std::endl;
if (titr==textureMap.end())
{
std::string fileName = osgDB::findFileInDirectory(omtl->textureName,directory,osgDB::CASE_INSENSITIVE);
if (fileName.empty()) fileName = osgDB::findDataFile(omtl->textureName,osgDB::CASE_INSENSITIVE);
if (!fileName.empty())
{
osg::notify(osg::DEBUG_INFO) << "filename: " << fileName << std::endl;
osg::Image* osg_image = osgDB::readImageFile(fileName.c_str());
if (osg_image)
{
osg::notify(osg::DEBUG_INFO) << "imageRead: " << omtl->textureName << std::endl;
osg::Texture2D* osg_texture = new osg::Texture2D;
osg_texture->setImage(osg_image);
stateset->setTextureAttributeAndModes(0,osg_texture,osg::StateAttribute::ON);
textureMap[omtl->textureName] = osg_texture;
// Adjust the texture matrix if necessary
bool needsUVScaling = (1.0 != omtl->textureUScale) || (1.0 != omtl->textureVScale);
bool needsUVOffsetting = (0.0 != omtl->textureUOffset) || (0.0 != omtl->textureVOffset);
if (needsUVScaling || needsUVOffsetting)
{
osg::TexMat* osg_texmat = new osg::TexMat;
osg::Matrix scale;
osg::Matrix translate;
scale.makeIdentity();
translate.makeIdentity();
if (needsUVScaling)
{
scale.makeScale(omtl->textureUScale, omtl->textureVScale, 1.0f);
}
if (needsUVOffsetting)
{
translate.makeTranslate(omtl->textureUOffset, omtl->textureVOffset, 0.0f);
}
osg_texmat->setMatrix(scale * translate);
stateset->setTextureAttributeAndModes(0,osg_texmat,osg::StateAttribute::ON);
}
}
else
{
osg::notify(osg::NOTICE) << "Warning: Cannot create texture "<<omtl->textureName<< std::endl;
}
}
else
{
osg::notify(osg::WARN) << "texture '"<<omtl->textureName<<"' not found"<< std::endl;
}
}
else
{
stateset->setTextureAttributeAndModes(0,titr->second.get(),osg::StateAttribute::ON);
}
}
obj::Model model;
model.readOBJ(fin);
if (omtl->textureReflection)
{
stateset->setTextureAttributeAndModes(0,osg_texgen.get(),osg::StateAttribute::ON);
}
StateSetSet::iterator sitr = statesetSet.find(stateset);
if (sitr==statesetSet.end())
{
osg_mtl[i] = stateset;
statesetSet.insert(stateset);
}
else
{
osg_mtl[i] = *sitr;
}
osg::Node* node = convertModelToSceneGraph(model);
return node;
}
// toplevel group or transform
osg::Group* osg_top = NULL;
if (obj->position[0] != 0.0f || obj->position[1] != 0.0f || obj->position[2] != 0.0f) {
osg::MatrixTransform* xform = new osg::MatrixTransform;
// note obj_x -> osg_x,
// obj_y -> osg_z,
// obj_z -> osg_y,
xform->setMatrix(osg::Matrix::translate(obj->position[0], -obj->position[2], obj->position[1]));
osg_top = xform;
}
else
osg_top = new osg::Group;
osg_top->setName(obj->pathname);
DrawableMode drawableMode = USE_SEPERATE_INDICES;
// DrawableMode drawableMode = DUPLICATE_COORDS;
// subgroups
// XXX one Geode per group is probably not necessary...
GLMgroup* ogrp = obj->groups;
while (ogrp) {
if (ogrp->numtriangles > 0) {
osg::Geode* osg_geo = new osg::Geode;
osg_geo->setName(ogrp->name);
osg::Drawable* drawable = makeDrawable(drawableMode,obj,ogrp);
// state and material (if any)
if (!osg_mtl.empty()) {
osg::notify(osg::NOTICE)<<"ogrp->material="<<ogrp->material<<std::endl;
drawable->setStateSet(osg_mtl[ogrp->material].get());
}
osg_geo->addDrawable(drawable);
osg_top->addChild(osg_geo);
}
ogrp = ogrp->next;
}
// free
glmDelete(obj);
return osg_top;
return ReadResult::FILE_NOT_HANDLED;
}
osg::Drawable* ReaderWriterOBJ::makeDrawable(DrawableMode drawableMode, GLMmodel* obj, GLMgroup* grp)
{
switch(drawableMode)
{
case(DUPLICATE_COORDS): return makeDrawable_duplicateCoords(obj,grp);
case(USE_SEPERATE_INDICES): return makeDrawable_useSeperateIndices(obj,grp);
}
return 0;
}
// make drawable from OBJ group
osg::Drawable* ReaderWriterOBJ::makeDrawable_duplicateCoords(GLMmodel* obj, GLMgroup* grp)
{
GLMtriangle* tris = obj->triangles;
unsigned int ntris = grp->numtriangles;
unsigned int i = 0;
// geometry
osg::Geometry* geom = new osg::Geometry;
geom->setUseDisplayList(false);
// geom->setUseVertexBufferObjects(true);
// primitives are only triangles
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,0,ntris*3));
// the following code for mapping the coords, normals and texcoords
// is complicated greatly by the need to create separate out the
// sets of coords etc for each drawable.
bool needColors = obj->useColors && obj->colors;
bool needNormals = obj->normals && obj->normals;
bool needTexcoords = obj->texcoords && obj->numtexcoords>0 && grp->hastexcoords;
osg::Vec3Array* coordArray = new osg::Vec3Array(3*ntris);
osg::Vec3Array::iterator coords = coordArray->begin();
geom->setVertexArray(coordArray);
osg::UByte4Array::iterator colors = osg::UByte4Array::iterator();// dummy assignment to get round stupid compiler warnings.
if (needColors)
{
osg::UByte4Array* colorArray = new osg::UByte4Array(3*ntris);
geom->setColorArray(colorArray);
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
colors = colorArray->begin();
}
osg::Vec3Array::iterator normals = osg::Vec3Array::iterator();// dummy assignment to get round stupid compiler warnings.
if (needNormals)
{
osg::Vec3Array* normalArray = new osg::Vec3Array(3*ntris);
geom->setNormalArray(normalArray);
geom->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
normals = normalArray->begin();
}
osg::Vec2Array::iterator texcoords = osg::Vec2Array::iterator(); // dummy assignment to get round stupid compiler warnings.
if (needTexcoords)
{
osg::Vec2Array* texCoordArray = new osg::Vec2Array(3*ntris);
geom->setTexCoordArray(0,texCoordArray);
texcoords = texCoordArray->begin();
}
// first count the number of vertices used in this group.
for (i = 0; i < ntris; i++)
{
GLMtriangle* tri = &(tris[grp->triangles[i]]);
for(int corner=0;corner<3;++corner)
{
int ci = tri->vindices[corner]*3;
// note rotate about the x axis to place the OBJ y up to OSG z up.
coords->set(obj->vertices[ci],-obj->vertices[ci+2],obj->vertices[ci+1]);
++coords;
if (needColors)
{
(*colors) = obj->colors[tri->vindices[corner]];
++colors;
}
if (needNormals)
{
int ni = tri->nindices[corner]*3;
// note rotate about the x axis to place the OBJ y up to OSG z up.
normals->set(obj->normals[ni],-obj->normals[ni+2],obj->normals[ni+1]);
++normals;
}
if (needTexcoords)
{
int ti = tri->tindices[corner]*2;
texcoords->set(obj->texcoords[ti+0], obj->texcoords[ti+1]);
++texcoords;
}
}
}
return geom;
}
osg::Drawable* ReaderWriterOBJ::makeDrawable_useSeperateIndices(GLMmodel* obj, GLMgroup* grp)
{
GLMtriangle* tris = obj->triangles;
unsigned int ntris = grp->numtriangles;
unsigned int i = 0;
// geometry
osg::Geometry* geom = new osg::Geometry;
// geom->setUseDisplayList(false);
// geom->setUseVertexBufferObjects(true);
// the following code for mapping the coords, normals and texcoords
// is complicated greatly by the need to create separate out the
// sets of coords etc for each drawable.
bool needColors = obj->useColors && obj->colors;
bool needNormals = obj->normals && obj->normals;
bool needTexcoords = obj->texcoords && obj->numtexcoords>0 && grp->hastexcoords;
// needNormals = false;
IndexMap vertexIndexMap;
IndexMap normalIndexMap;
IndexMap texcoordIndexMap;
// find maxium value.
for (i = 0; i < ntris; i++)
{
GLMtriangle& tri = tris[grp->triangles[i]];
for(int corner=0;corner<3;++corner)
{
vertexIndexMap.updateMaximum(tri.vindices[corner]);
if (needNormals) normalIndexMap.updateMaximum(tri.nindices[corner]);
if (needTexcoords) texcoordIndexMap.updateMaximum(tri.tindices[corner]);
}
}
// intialialize map.
vertexIndexMap.initialize();
if (needNormals) normalIndexMap.initialize();
if (needTexcoords) texcoordIndexMap.initialize();
// populate map.
for (i = 0; i < ntris; i++)
{
GLMtriangle& tri = tris[grp->triangles[i]];
for(int corner=0;corner<3;++corner)
{
vertexIndexMap.insertIndex(tri.vindices[corner]);
if (needNormals) normalIndexMap.insertIndex(tri.nindices[corner]);
if (needTexcoords) texcoordIndexMap.insertIndex(tri.tindices[corner]);
}
}
// copy data across to geometry.
geom->setVertexArray(vertexIndexMap.createVec3Array(obj->vertices));
if (needColors)
{
geom->setColorArray(vertexIndexMap.createUByte4Array(obj->colors));
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
}
if (needNormals)
{
geom->setNormalArray(normalIndexMap.createVec3Array(obj->normals));
geom->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
}
if (needTexcoords)
{
geom->setTexCoordArray(0,texcoordIndexMap.createVec2Array(obj->texcoords));
}
osg::ref_ptr<osg::UIntArray> vertexIndices = new osg::UIntArray(ntris*3);
osg::ref_ptr<osg::UIntArray> normalIndices = needNormals ? new osg::UIntArray(ntris*3) : 0;
osg::ref_ptr<osg::UIntArray> texcoordIndices = needTexcoords ? new osg::UIntArray(ntris*3) : 0;
int vi=0;
for (i = 0; i < ntris; i++)
{
GLMtriangle& tri = (tris[grp->triangles[i]]);
for(int corner=0;corner<3;++corner,++vi)
{
(*vertexIndices)[vi] = vertexIndexMap.index(tri.vindices[corner]);
if (needNormals)
{
(*normalIndices)[vi] = normalIndexMap.index(tri.nindices[corner]);
}
if (needTexcoords)
{
(*texcoordIndices)[vi] = texcoordIndexMap.index(tri.tindices[corner]);
}
}
}
bool indexArraysEqual=true;
if (needNormals) indexArraysEqual=(*vertexIndices==*normalIndices);
if (indexArraysEqual && needTexcoords) indexArraysEqual=(*vertexIndices==*texcoordIndices);
if (indexArraysEqual)
{
geom->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES,vertexIndices->begin(),vertexIndices->end()));
}
else
{
geom->setVertexIndices(vertexIndices.get());
if (needColors) geom->setColorIndices(vertexIndices.get());
if (needNormals) geom->setNormalIndices(normalIndices.get());
if (needTexcoords) geom->setTexCoordIndices(0,texcoordIndices.get());
// primitives are only triangles
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,0,ntris*3));
}
#if 0
osgUtil::TriStripVisitor tsv;
tsv.stripify(*geom);
#endif
if (obj->numnormals==0)
{
osgUtil::SmoothingVisitor tsv;
tsv.smooth(*geom);
}
return geom;
}

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/*
* Wavefront .obj file format reader.
*
* author: Nate Robins
* email: ndr@pobox.com
* www: http://www.pobox.com/~ndr
*/
/* includes */
/* #include "glut.h" */
//#include <GL/glu.h>
//#include<GL/glut.h>
// Replace about glu/glut calls with the more x-platform friendly osg version,
// also neither glu or glut were requied?! Only gl.h... even this I think
// should be removed since all the GLfloat etc could just as easily be floats.
// Will leave for now as it works... Robert Osfield, June 5th 2001.
#include <osg/GL>
#include <osg/UByte4>
#ifndef M_PI
#define M_PI 3.14159265
#endif
/* defines */
#define GLM_NONE (0) /* render with only vertices */
#define GLM_FLAT (1 << 0) /* render with facet normals */
#define GLM_SMOOTH (1 << 1) /* render with vertex normals */
#define GLM_TEXTURE (1 << 2) /* render with texture coords */
#define GLM_COLOR (1 << 3) /* render with colors */
#define GLM_MATERIAL (1 << 4) /* render with materials */
/* structs */
/* GLMmaterial: Structure that defines a material in a model.
*/
struct GLMmaterial
{
char* name; /* name of material */
GLfloat diffuse[4]; /* diffuse component */
GLfloat ambient[4]; /* ambient component */
GLfloat specular[4]; /* specular component */
GLfloat emmissive[4]; /* emmissive component */
GLfloat shininess; /* specular exponent */
char* textureName; /* name of any attached texture, add by RO */
bool textureReflection; /* true if texture is a reflection map */
float alpha; /* alpha */
float textureUScale; /* Scaling along U */
float textureVScale; /* Scaling along V */
float textureUOffset; /* Offset along U */
float textureVOffset; /* Offset along V */
void init()
{
name = NULL;
diffuse[0] = diffuse[1] = diffuse[2] = 0.8f; diffuse[3] = 1.0f;
ambient[0] = ambient[1] = ambient[2] = 0.2f; ambient[3] = 1.0f;
specular[0] = specular[1] = specular[2] = 0.0f; specular[3] = 1.0f;
emmissive[0] = emmissive[1] = emmissive[2] = 0.0f; emmissive[3] = 1.0f;
shininess = 0.0f;
textureName = NULL;
textureReflection = false;
alpha = 1.0f;
}
};
/* GLMtriangle: Structure that defines a triangle in a model.
*/
struct GLMtriangle {
unsigned int vindices[3]; /* array of triangle vertex indices */
unsigned int nindices[3]; /* array of triangle normal indices */
unsigned int tindices[3]; /* array of triangle texcoord indices*/
unsigned int findex; /* index of triangle facet normal */
void init()
{
vindices[0] = vindices[2] = vindices[2] = 0 ;
nindices[0] = nindices[2] = nindices[2] = 0 ;
tindices[0] = tindices[2] = tindices[2] = 0 ;
findex=0;
}
};
/* GLMgroup: Structure that defines a group in a model.
*/
struct GLMgroup {
char* name; /* name of this group */
unsigned int numtriangles; /* number of triangles in this group */
unsigned int* triangles; /* array of triangle indices */
unsigned int material; /* index to material for group */
bool hastexcoords; /* set to true if triangles have texture coords */
struct GLMgroup* next; /* pointer to next group in model */
void init()
{
name = NULL;
numtriangles = 0;
triangles = NULL;
material = 0;
hastexcoords = false;
next = NULL;
}
};
/* GLMmodel: Structure that defines a model.
*/
struct GLMmodel {
char* pathname; /* path to this model */
char* mtllibname; /* name of the material library */
unsigned int numvertices; /* number of vertices in model */
GLfloat* vertices; /* array of vertices */
bool useColors; /* true if per vertex colors are present.*/
osg::UByte4* colors; /* array of per vertex colors */
unsigned int numnormals; /* number of normals in model */
GLfloat* normals; /* array of normals */
unsigned int numtexcoords; /* number of texcoords in model */
GLfloat* texcoords; /* array of texture coordinates */
unsigned int numfacetnorms; /* number of facetnorms in model */
GLfloat* facetnorms; /* array of facetnorms */
unsigned int numtriangles; /* number of triangles in model */
GLMtriangle* triangles; /* array of triangles */
unsigned int nummaterials; /* number of materials in model */
GLMmaterial* materials; /* array of materials */
unsigned int numgroups; /* number of groups in model */
GLMgroup* groups; /* linked list of groups */
GLfloat position[3]; /* position of the model */
void init()
{
pathname = NULL;
mtllibname = NULL;
numvertices = 0;
vertices = NULL;
useColors = false;
colors = NULL;
numnormals = 0;
normals = NULL;
numtexcoords = 0;
texcoords = NULL;
numfacetnorms = 0;
facetnorms = NULL;
numtriangles = 0;
triangles = NULL;
nummaterials = 0;
materials = NULL;
numgroups = 0;
groups = NULL;
position[0] = position[1] = position[2] = 0.0f;
}
};
/* public functions */
/* glmUnitize: "unitize" a model by translating it to the origin and
* scaling it to fit in a unit cube around the origin. Returns the
* scalefactor used.
*
* model - properly initialized GLMmodel structure
*/
GLfloat
glmUnitize(GLMmodel* model);
/* glmDimensions: Calculates the dimensions (width, height, depth) of
* a model.
*
* model - initialized GLMmodel structure
* dimensions - array of 3 GLfloats (GLfloat dimensions[3])
*/
GLvoid
glmDimensions(GLMmodel* model, GLfloat* dimensions);
/* glmScale: Scales a model by a given amount.
*
* model - properly initialized GLMmodel structure
* scale - scalefactor (0.5 = half as large, 2.0 = twice as large)
*/
GLvoid
glmScale(GLMmodel* model, GLfloat scale);
/* glmReverseWinding: Reverse the polygon winding for all polygons in
* this model. Default winding is counter-clockwise. Also changes
* the direction of the normals.
*
* model - properly initialized GLMmodel structure
*/
GLvoid
glmReverseWinding(GLMmodel* model);
/* glmFacetNormals: Generates facet normals for a model (by taking the
* cross product of the two vectors derived from the sides of each
* triangle). Assumes a counter-clockwise winding.
*
* model - initialized GLMmodel structure
*/
GLvoid
glmFacetNormals(GLMmodel* model);
/* glmVertexNormals: Generates smooth vertex normals for a model.
* First builds a list of all the triangles each vertex is in. Then
* loops through each vertex in the the list averaging all the facet
* normals of the triangles each vertex is in. Finally, sets the
* normal index in the triangle for the vertex to the generated smooth
* normal. If the dot product of a facet normal and the facet normal
* associated with the first triangle in the list of triangles the
* current vertex is in is greater than the cosine of the angle
* parameter to the function, that facet normal is not added into the
* average normal calculation and the corresponding vertex is given
* the facet normal. This tends to preserve hard edges. The angle to
* use depends on the model, but 90 degrees is usually a good start.
*
* model - initialized GLMmodel structure
* angle - maximum angle (in degrees) to smooth across
*/
GLvoid
glmVertexNormals(GLMmodel* model, GLfloat angle);
/* glmLinearTexture: Generates texture coordinates according to a
* linear projection of the texture map. It generates these by
* linearly mapping the vertices onto a square.
*
* model - pointer to initialized GLMmodel structure
*/
GLvoid
glmLinearTexture(GLMmodel* model);
/* glmSpheremapTexture: Generates texture coordinates according to a
* spherical projection of the texture map. Sometimes referred to as
* spheremap, or reflection map texture coordinates. It generates
* these by using the normal to calculate where that vertex would map
* onto a sphere. Since it is impossible to map something flat
* perfectly onto something spherical, there is distortion at the
* poles. This particular implementation causes the poles along the X
* axis to be distorted.
*
* model - pointer to initialized GLMmodel structure
*/
GLvoid
glmSpheremapTexture(GLMmodel* model);
/* glmDelete: Deletes a GLMmodel structure.
*
* model - initialized GLMmodel structure
*/
GLvoid
glmDelete(GLMmodel* model);
/* glmReadOBJ: Reads a model description from a Wavefront .OBJ file.
* Returns a pointer to the created object which should be free'd with
* glmDelete().
*
* filename - name of the file containing the Wavefront .OBJ format data.
*/
GLMmodel*
glmReadOBJ(char* filename);
/* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to
* a file.
*
* model - initialized GLMmodel structure
* filename - name of the file to write the Wavefront .OBJ format data to
* mode - a bitwise or of values describing what is written to the file
* GLM_NONE - write only vertices
* GLM_FLAT - write facet normals
* GLM_SMOOTH - write vertex normals
* GLM_TEXTURE - write texture coords
* GLM_FLAT and GLM_SMOOTH should not both be specified.
*/
GLvoid
glmWriteOBJ(GLMmodel* model, char* filename, unsigned int mode);
/* glmWeld: eliminate (weld) vectors that are within an epsilon of
* each other.
*
* model - initialized GLMmodel structure
* epsilon - maximum difference between vertices
* ( 0.00001 is a good start for a unitized model)
*
*/
GLvoid
glmWeld(GLMmodel* model, GLfloat epsilon);

458
src/osgPlugins/obj/obj.cpp Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <fstream>
#include "obj.h"
#include <osg/Notify>
using namespace obj;
bool Model::readline(std::istream& fin, char* line, const int LINE_SIZE)
{
if (LINE_SIZE<1) return false;
bool eatWhiteSpaceAtStart = true;
char* ptr = line;
char* end = line+LINE_SIZE-1;
bool skipNewline = false;
while (fin && ptr<end)
{
int c=fin.get();
int p=fin.peek();
if (c=='\r')
{
if (p=='\n')
{
// we have a windows line endings.
fin.get();
// osg::notify(osg::NOTICE)<<"We have dos line ending"<<std::endl;
if (skipNewline)
{
skipNewline = false;
continue;
}
else break;
}
// we have Mac line ending
// osg::notify(osg::NOTICE)<<"We have mac line ending"<<std::endl;
if (skipNewline)
{
skipNewline = false;
continue;
}
else break;
}
else if (c=='\n')
{
// we have unix line ending.
// osg::notify(osg::NOTICE)<<"We have unix line ending"<<std::endl;
if (skipNewline)
{
skipNewline = false;
continue;
}
else break;
}
else if (c=='\\' && (p=='\r' || p=='\n'))
{
// need to keep return;
skipNewline = true;
}
else if (c!=std::ifstream::traits_type::eof()) // don't copy eof.
{
skipNewline = false;
if (!eatWhiteSpaceAtStart || (c!=' ' && c!='\t'))
{
eatWhiteSpaceAtStart = false;
*ptr++ = c;
}
}
}
*ptr = 0;
return true;
}
bool Model::readMTL(std::istream& fin)
{
osg::notify(osg::NOTICE)<<"Reading MTL file"<<std::endl;
const int LINE_SIZE = 4096;
char line[LINE_SIZE];
float r = 1.0f, g = 1.0f, b = 1.0f, a = 1.0f;
Material* material = &(materialMap[""]);
while (fin)
{
readline(fin,line,LINE_SIZE);
if (line[0]=='#')
{
// comment line
// osg::notify(osg::NOTICE) <<"Comment: "<<line<<std::endl;
}
else if (strlen(line)>0)
{
if (strncmp(line,"Ka ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f %f", &r, &g, &b, &a);
if (fieldsRead==1) material->ambient.set(r,0.0f,0.0f,1.0f);
else if (fieldsRead==2) material->ambient.set(r,g,0.0f,1.0f);
else if (fieldsRead==3) material->ambient.set(r,g,b,1.0f);
else if (fieldsRead==4) material->ambient.set(r,g,b,a);
}
else if (strncmp(line,"Kd ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f %f", &r, &g, &b, &a);
if (fieldsRead==1) material->diffuse.set(r,0.0f,0.0f,1.0f);
else if (fieldsRead==2) material->diffuse.set(r,g,0.0f,1.0f);
else if (fieldsRead==3) material->diffuse.set(r,g,b,1.0f);
else if (fieldsRead==4) material->diffuse.set(r,g,b,a);
}
else if (strncmp(line,"Ks ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f %f", &r, &g, &b, &a);
if (fieldsRead==1) material->specular.set(r,0.0f,0.0f,1.0f);
else if (fieldsRead==2) material->specular.set(r,g,0.0f,1.0f);
else if (fieldsRead==3) material->specular.set(r,g,b,1.0f);
else if (fieldsRead==4) material->specular.set(r,g,b,a);
}
else if (strncmp(line,"Ke ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f %f", &r, &g, &b, &a);
if (fieldsRead==1) material->emissive.set(r,0.0f,0.0f,1.0f);
else if (fieldsRead==2) material->emissive.set(r,g,0.0f,1.0f);
else if (fieldsRead==3) material->emissive.set(r,g,b,1.0f);
else if (fieldsRead==4) material->emissive.set(r,g,b,a);
}
else if (strncmp(line,"Tf ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f %f", &r, &g, &b, &a);
if (fieldsRead==1) material->Tf.set(r,0.0f,0.0f,1.0f);
else if (fieldsRead==2) material->Tf.set(r,g,0.0f,1.0f);
else if (fieldsRead==3) material->Tf.set(r,g,b,1.0f);
else if (fieldsRead==4) material->Tf.set(r,g,b,a);
}
else if (strncmp(line,"newmtl ",7)==0)
{
std::string materialName(line+7);
if (material->name != materialName)
{
material = & materialMap[materialName];
material->name = materialName;
}
}
else if (strncmp(line,"sharpness ",10)==0)
{
float sharpness = 0.0f;
unsigned int fieldsRead = sscanf(line+10,"%f", &sharpness);
if (fieldsRead==1) material->sharpness = sharpness;
}
else if (strncmp(line,"illum ",6)==0)
{
int illum = 0;
unsigned int fieldsRead = sscanf(line+6,"%d", &illum);
if (fieldsRead==1) material->illum = illum;
}
else if (strncmp(line,"Ns ",3)==0)
{
int Ns = 0;
unsigned int fieldsRead = sscanf(line+3,"%d", &Ns);
if (fieldsRead==1) material->Ns = Ns;
}
else if (strncmp(line,"Ni ",3)==0)
{
int Ni = 0;
unsigned int fieldsRead = sscanf(line+3,"%d", &Ni);
if (fieldsRead==1) material->Ni = Ni;
}
else if (strncmp(line,"illum ",6)==0)
{
int illum = 0;
unsigned int fieldsRead = sscanf(line+6,"%d", &illum);
if (fieldsRead==1) material->illum = illum;
}
else if (strncmp(line,"Tr ",3)==0)
{
float alpha=1.0f;
unsigned int fieldsRead = sscanf(line+3,"%f", &alpha);
if (fieldsRead==1)
{
material->ambient[3] = alpha;
material->diffuse[3] = alpha;
material->specular[3] = alpha;
material->emissive[3] = alpha;
}
}
else if (strncmp(line,"d ",2)==0)
{
float alpha=1.0f;
unsigned int fieldsRead = sscanf(line+2,"%f", &alpha);
if (fieldsRead==1)
{
material->ambient[3] = alpha;
material->diffuse[3] = alpha;
material->specular[3] = alpha;
material->emissive[3] = alpha;
}
}
else if (strncmp(line,"map_Ka ",7)==0)
{
std::string filename(line+7);
material->map_Ka = filename;
}
else if (strncmp(line,"map_Kd ",7)==0)
{
std::string filename(line+7);
material->map_Kd = filename;
}
else if (strncmp(line,"map_Ks ",7)==0)
{
std::string filename(line+7);
material->map_Ks = filename;
}
else
{
osg::notify(osg::NOTICE) <<"*** line not handled *** :"<<line<<std::endl;
}
}
}
return true;
}
bool Model::readOBJ(std::istream& fin)
{
osg::notify(osg::NOTICE)<<"Reading OBJ file"<<std::endl;
const int LINE_SIZE = 4096;
char line[LINE_SIZE];
float x = 0.0f, y = 0.0f, z = 0.0f, w = 0.0f;
while (fin)
{
readline(fin,line,LINE_SIZE);
if (line[0]=='#')
{
// comment line
// osg::notify(osg::NOTICE) <<"Comment: "<<line<<std::endl;
}
else if (strlen(line)>0)
{
if (strncmp(line,"v ",2)==0)
{
unsigned int fieldsRead = sscanf(line+2,"%f %f %f %f", &x, &y, &z, &w);
if (fieldsRead==1) vertices.push_back(osg::Vec3(x,0.0f,0.0f));
else if (fieldsRead==2) vertices.push_back(osg::Vec3(x,y,0.0f));
else if (fieldsRead==3) vertices.push_back(osg::Vec3(x,y,z));
else if (fieldsRead>=4) vertices.push_back(osg::Vec3(x/w,y/w,z/w));
}
else if (strncmp(line,"vn ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f", &x, &y, &z);
if (fieldsRead==1) normals.push_back(osg::Vec3(x,0.0f,0.0f));
else if (fieldsRead==2) normals.push_back(osg::Vec3(x,y,0.0f));
else if (fieldsRead==3) normals.push_back(osg::Vec3(x,y,z));
}
else if (strncmp(line,"vt ",3)==0)
{
unsigned int fieldsRead = sscanf(line+3,"%f %f %f", &x, &y, &z);
if (fieldsRead==1) texcoords.push_back(osg::Vec2(x,0.0f));
else if (fieldsRead==2) texcoords.push_back(osg::Vec2(x,y));
else if (fieldsRead==3) texcoords.push_back(osg::Vec2(x,y));
}
else if (strncmp(line,"l ",2)==0 ||
strncmp(line,"p ",2)==0 ||
strncmp(line,"f ",2)==0)
{
char* ptr = line+2;
Element* element = new Element( (line[0]=='p') ? Element::POINTS :
(line[0]=='l') ? Element::POLYLINE :
Element::POLYGON );
int vi=0, ti=0, ni=0;
while(*ptr!=0)
{
// skip white space
while(*ptr==' ') ++ptr;
if (sscanf(ptr, "%d/%d/%d", &vi, &ti, &ni) == 3)
{
element->vertexIndices.push_back(remapVertexIndex(vi));
element->normalIndices.push_back(remapNormalIndex(ni));
element->texCoordIndices.push_back(remapTexCoordIndex(ti));
}
else if (sscanf(ptr, "%d//%d", &vi, &ni) == 2)
{
element->vertexIndices.push_back(remapVertexIndex(vi));
element->normalIndices.push_back(remapNormalIndex(ni));
}
else if (sscanf(ptr, "%d/%d", &vi, &ti) == 2)
{
element->vertexIndices.push_back(remapVertexIndex(vi));
element->texCoordIndices.push_back(remapTexCoordIndex(ti));
}
else if (sscanf(ptr, "%d", &vi) == 1)
{
element->vertexIndices.push_back(remapVertexIndex(vi));
}
// skip to white space or end of line
while(*ptr!=' ' && *ptr!=0) ++ptr;
}
if (!element->normalIndices.empty() && element->normalIndices.size() != element->vertexIndices.size())
{
element->normalIndices.clear();
}
if (!element->texCoordIndices.empty() && element->texCoordIndices.size() != element->vertexIndices.size())
{
element->texCoordIndices.clear();
}
if (!element->vertexIndices.empty())
{
Element::CoordinateCombination coordateCombination = element->getCoordinateCombination();
if (coordateCombination!=currentElementState.coordinateCombination)
{
currentElementState.coordinateCombination = coordateCombination;
currentElementList = 0; // reset the element list to force a recompute of which ElementList to use
}
addElement(element);
}
else
{
// empty element, don't both adding, just unref to delete it.
element->unref();
}
}
else if (strncmp(line,"usemtl ",7)==0)
{
std::string materialName(line+7);
if (currentElementState.materialName != materialName)
{
currentElementState.materialName = materialName;
currentElementList = 0; // reset the element list to force a recompute of which ElementList to use
}
}
else if (strncmp(line,"mtllib ",7)==0)
{
std::ifstream mfin(line+7);
if (mfin)
{
readMTL(mfin);
}
}
else if (strncmp(line,"o ",2)==0)
{
std::string objectName(line+2);
if (currentElementState.objectName != objectName)
{
currentElementState.objectName = objectName;
currentElementList = 0; // reset the element list to force a recompute of which ElementList to use
}
}
else if (strncmp(line,"g ",2)==0)
{
std::string groupName(line+2);
if (currentElementState.groupName != groupName)
{
currentElementState.groupName = groupName;
currentElementList = 0; // reset the element list to force a recompute of which ElementList to use
}
}
else if (strncmp(line,"s ",2)==0)
{
int smoothingGroup=0;
if (strncmp(line+2,"off",3)==0) smoothingGroup = 0;
else sscanf(line+2,"%d",&smoothingGroup);
if (currentElementState.smoothingGroup != smoothingGroup)
{
currentElementState.smoothingGroup = smoothingGroup;
currentElementList = 0; // reset the element list to force a recompute of which ElementList to use
}
}
else
{
osg::notify(osg::NOTICE) <<"*** line not handled *** :"<<line<<std::endl;
}
}
}
osg::notify(osg::NOTICE) <<"vertices :"<<vertices.size()<<std::endl;
osg::notify(osg::NOTICE) <<"normals :"<<normals.size()<<std::endl;
osg::notify(osg::NOTICE) <<"texcoords :"<<texcoords.size()<<std::endl;
osg::notify(osg::NOTICE) <<"materials :"<<materialMap.size()<<std::endl;
osg::notify(osg::NOTICE) <<"elementStates :"<<elementStateMap.size()<<std::endl;
/*
unsigned int pos=0;
for(ElementStateMap::iterator itr=elementStateMap.begin();
itr!=elementStateMap.end();
++itr,++pos)
{
const ElementState& es = itr->first;
ElementList& el = itr->second;
osg::notify(osg::NOTICE)<<"ElementState "<<pos<<std::endl;
osg::notify(osg::NOTICE)<<" es.objectName="<<es.objectName<<std::endl;
osg::notify(osg::NOTICE)<<" es.groupName="<<es.groupName<<std::endl;
osg::notify(osg::NOTICE)<<" es.materialName="<<es.materialName<<std::endl;
osg::notify(osg::NOTICE)<<" es.smoothGroup="<<es.smoothingGroup<<std::endl;
osg::notify(osg::NOTICE)<<" ElementList ="<<el.size()<<std::endl;
}
*/
return true;
}
void Model::addElement(Element* element)
{
if (!currentElementList)
{
currentElementList = & (elementStateMap[currentElementState]);
}
currentElementList->push_back(element);
}

191
src/osgPlugins/obj/obj.h Normal file
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@@ -0,0 +1,191 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OBJ_H
#define OBJ_H
#include <string>
#include <vector>
#include <map>
#include <istream>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
namespace obj
{
class Material
{
public:
Material():
ambient(0.2f,0.2f,0.2f,1.0f),
diffuse(0.8f,0.8f,0.8f,1.0f),
specular(0.0f,0.0f,0.0f,1.0f),
emissive(0.0f,0.0f,0.0f,1.0f),
shininess(0.0f),
sharpness(0.0f),
illum(0),
Tf(0.0f,0.0f,0.0f,1.0f),
textureReflection(false),
alpha(1.0f),
uScale(1.0f),
vScale(1.0f),
uOffset(1.0f),
vOffset(1.0f) {}
std::string name;
osg::Vec4 ambient;
osg::Vec4 diffuse;
osg::Vec4 specular;
osg::Vec4 emissive;
float shininess;
float sharpness;
int illum;
osg::Vec4 Tf;
int Ni;
int Ns;
std::string map_Ka;
std::string map_Kd;
std::string map_Ks;
bool textureReflection;
float alpha;
float uScale;
float vScale;
float uOffset;
float vOffset;
protected:
};
class Element : public osg::Referenced
{
public:
typedef std::vector<int> IndexList;
enum DataType
{
POINTS,
POLYLINE,
POLYGON
};
Element(DataType type):
dataType(type) {}
enum CoordinateCombination
{
VERTICES,
VERTICES_NORMALS,
VERTICES_TEXCOORDS,
VERTICES_NORMALS_TEXCOORDS
};
CoordinateCombination getCoordinateCombination() const
{
if (vertexIndices.size()==normalIndices.size())
return (vertexIndices.size()==texCoordIndices.size()) ? VERTICES_NORMALS_TEXCOORDS : VERTICES_NORMALS;
else
return (vertexIndices.size()==texCoordIndices.size()) ? VERTICES_TEXCOORDS : VERTICES;
}
DataType dataType;
IndexList vertexIndices;
IndexList normalIndices;
IndexList texCoordIndices;
};
class ElementState
{
public:
ElementState():
coordinateCombination(Element::VERTICES),
smoothingGroup(0) {}
bool operator < (const ElementState& rhs) const
{
if (materialName<rhs.materialName) return true;
else if (rhs.materialName<materialName) return false;
if (objectName<rhs.objectName) return true;
else if (rhs.objectName<objectName) return false;
if (groupName<rhs.groupName) return true;
else if (rhs.groupName<groupName) return false;
if (coordinateCombination<rhs.coordinateCombination) return true;
else if (rhs.coordinateCombination<coordinateCombination) return false;
return (smoothingGroup<rhs.smoothingGroup);
}
std::string objectName;
std::string groupName;
std::string materialName;
Element::CoordinateCombination coordinateCombination;
int smoothingGroup;
};
class Model
{
public:
Model():
currentElementList(0) {}
bool readMTL(std::istream& fin);
bool readOBJ(std::istream& fin);
bool readline(std::istream& fin, char* line, const int LINE_SIZE);
void addElement(Element* element);
int remapVertexIndex(int vi) { return (vi<0) ? vertices.size()+vi : vi-1; }
int remapNormalIndex(int vi) { return (vi<0) ? normals.size()+vi : vi-1; }
int remapTexCoordIndex(int vi) { return (vi<0) ? texcoords.size()+vi : vi-1; }
typedef std::map<std::string,Material> MaterialMap;
typedef std::vector< osg::Vec2 > Vec2Array;
typedef std::vector< osg::Vec3 > Vec3Array;
typedef std::vector< osg::ref_ptr<Element> > ElementList;
typedef std::map< ElementState,ElementList > ElementStateMap;
MaterialMap materialMap;
Vec3Array vertices;
Vec3Array normals;
Vec2Array texcoords;
ElementState currentElementState;
ElementStateMap elementStateMap;
ElementList* currentElementList;
};
}
#endif