Updated wrappers
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@@ -13,7 +13,7 @@ CXXFILES =\
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Technique.cpp\
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Validator.cpp\
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LIBS += -losgFX -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgFX -losg -losgIntrospection -losgUtil -losgDB $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -19,7 +19,7 @@ CXXFILES =\
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TrackballManipulator.cpp\
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UFOManipulator.cpp\
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LIBS += -losgGA -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgGA -losg -losgIntrospection -losgUtil $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -39,7 +39,7 @@ CXXFILES =\
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VariableRateCounter.cpp\
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range.cpp\
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LIBS += -losgParticle -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgParticle -losg -losgIntrospection -losgUtil -losgDB $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -10,7 +10,7 @@ CXXFILES =\
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Viewer.cpp\
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ViewerEventHandler.cpp\
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LIBS += -losgProducer -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgProducer -losg -losgIntrospection -losgUtil -losgDB -lProducer -losgGA -losgText $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -20,7 +20,7 @@ CXXFILES =\
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SphereSegment.cpp\
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VisibilityGroup.cpp\
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LIBS += -losgSim -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgSim -losg -losgIntrospection -losgUtil -losgText -losgDB $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -6,7 +6,7 @@ CXXFILES =\
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HeightFieldNode.cpp\
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HeightFieldRenderer.cpp\
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LIBS += -losgTerrain -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgTerrain -losg -losgIntrospection -losgDB -losgUtil -losgFX $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -7,7 +7,7 @@ CXXFILES =\
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String.cpp\
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Text.cpp\
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LIBS += -losgText -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
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LIBS += -losgText -losg -losgIntrospection -losgDB $(GL_LIBS) $(OTHER_LIBS)
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OPTF = -O
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@@ -95,6 +95,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr);
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I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr);
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I_Method1(void, copyTexture, IN, osg::State &, state);
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I_Method0(void, sort);
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I_Method2(void, drawPreRenderStages, IN, osg::State &, state, IN, osgUtil::RenderLeaf *&, previous);
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I_Method2(void, draw, IN, osg::State &, state, IN, osgUtil::RenderLeaf *&, previous);
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I_Method3(void, drawInner, IN, osg::State &, state, IN, osgUtil::RenderLeaf *&, previous, IN, bool &, doCopyTexture);
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