Addd support for maximum screen text size into osgText when auto scale to

screen is active.

Added osgautotransform demo.
This commit is contained in:
Robert Osfield
2003-05-01 21:06:18 +00:00
parent d2d9b97953
commit 895a722842
11 changed files with 836 additions and 9 deletions

View File

@@ -48,7 +48,7 @@ PLUGIN_DIRS = \
zip
# comment in if you have Performer installed.
# PLUGIN_DIRS += pfb
PLUGIN_DIRS += pfb
# comment in if have freetype2.x installed, provides type type font support to osgText.
@@ -101,6 +101,7 @@ endif
EXAMPLE_DIRS = \
osganimate\
osgautotransform\
osgbillboard\
osgcallback\
osgcameragroup\
@@ -140,7 +141,6 @@ EXAMPLE_DIRS = \
osgvertexprogram\
osgviewer\
# osgautotransform\
# osgprerendercubemap\
# osgjigsaw\

View File

@@ -0,0 +1,190 @@
# Microsoft Developer Studio Project File - Name="Example osgautotransform" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgautotransform - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgautotransformdemo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgautotransformdemo.mak" CFG="Example osgautotransform - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgautotransform - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgautotransform - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Example osgautotransform - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgautotransform.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Example osgautotransform - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgautotransformd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Example osgautotransform - Win32 Release"
# Name "Example osgautotransform - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgautotransform\osgautotransform.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@@ -0,0 +1,19 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgautotransform.cpp\
LIBS += -losgProducer -lProducer -losgText -losgProducer -lProducer -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgautotransform
INC += $(PRODUCER_INCLUDE_DIR) -I/usr/X11R6/include
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

View File

@@ -0,0 +1,14 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgautotransform.cpp\
LIBS += -losgProducer -lProducer -losgText -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgautotransform
INC += $(PRODUCER_INCLUDE_DIR) -I/usr/X11R6/include
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

View File

@@ -0,0 +1,245 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/AutoTransform>
#include <osg/Geometry>
#include <osgText/Text>
osg::Node* createLabel(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setCharacterSize(size);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setText(label);
}
return geode;
}
osg::Node* createLabel2(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setFontResolution(40,40);
text->setCharacterSize(size);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setAutoRotateToScreen(true);
text->setAutoScaleToScreen(true);
text->setDrawMode(osgText::Text::TEXT_PIXMAP);
text->setText(label);
}
return geode;
}
osg::Node* createLabel3(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setFontResolution(40,40);
text->setCharacterSize(size);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setAutoRotateToScreen(true);
text->setAutoScaleToScreen(true);
text->setText(label);
}
return geode;
}
osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
{
osg::Group* group = new osg::Group;
osg::Vec3 dv = e-s;
dv /= float(numReps-1);
osg::Vec3 pos = s;
bool useAuto = false;
if (useAuto)
{
osg::Vec3Array* vertices = new osg::Vec3Array;
for(int i=0;i<numReps;++i)
{
osg::AutoTransform* at = new osg::AutoTransform;
at->setPosition(pos);
at->setAutoRotateToScreen(true);
at->setAutoScaleToScreen(true);
at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),40.0f,"Test 2"));
vertices->push_back(pos);
pos += dv;
group->addChild(at);
}
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(vertices);
geom->setColorArray(colors);
geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
group->addChild(geode);
}
else
{
osg::Vec3Array* vertices = new osg::Vec3Array;
for(int i=0;i<numReps;++i)
{
group->addChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,"Test 2"));
vertices->push_back(pos);
pos += dv;
}
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(vertices);
geom->setColorArray(colors);
geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
group->addChild(geode);
}
return group;
}
osg::Node* createScene()
{
osg::Group* root = new osg::Group;
int numReps = 3333;
// int numReps = 10;
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps));
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to do Head Up Displays.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] [filename] ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// set the scene to render
viewer.setSceneData(createScene());
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}

103
include/osg/AutoTransform Normal file
View File

@@ -0,0 +1,103 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_AUTOTRANSFORM
#define OSG_AUTOTRANSFORM 1
#include <osg/Group>
#include <osg/Transform>
#include <osg/AnimationPath>
#include <osg/Quat>
namespace osg {
/** AutoTransform - is Transform the automatically scales or rotates
* to keep its children relative to screen space coordinates.
*/
class SG_EXPORT AutoTransform : public Transform
{
public :
AutoTransform();
AutoTransform(const AutoTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new AutoTransform (); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AutoTransform (*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AutoTransform *>(obj)!=NULL; }
virtual const char* className() const { return "AutoTransform"; }
virtual const char* libraryName() const { return "osg"; }
virtual void accept(NodeVisitor& nv);
virtual AutoTransform* asAutoTransform() { return this; }
virtual const AutoTransform* asAutoTransform() const { return this; }
inline void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
inline const Vec3& getPosition() const { return _position; }
inline void setRotation(const Quat& quat) { _rotation = quat; dirtyBound(); }
inline const Quat& getRotation() const { return _rotation; }
inline void setScale(float scale) { _scale.set(scale,scale,scale); dirtyBound(); }
inline void setScale(const Vec3& scale) { _scale = scale; dirtyBound(); }
inline const Vec3& getScale() const { return _scale; }
inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
inline const Vec3& getPivotPoint() const { return _pivotPoint; }
void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
void setAutoRotateToScreen(bool autoRotateToScreen) { _autoRotateToScreen = autoRotateToScreen; }
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
void setAutoScaleToScreen(bool autoScaleToScreen) { _autoScaleToScreen = autoScaleToScreen; }
bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
protected :
virtual ~AutoTransform() {}
Vec3 _position;
Vec3 _pivotPoint;
float _autoUpdateEyeMovementTolerance;
bool _autoRotateToScreen;
bool _autoScaleToScreen;
mutable Quat _rotation;
mutable Vec3 _scale;
mutable bool _firstTimeToInitEyePoint;
mutable osg::Vec3 _previousEyePoint;
mutable int _previousWidth;
mutable int _previousHeight;
void computeMatrix() const;
mutable bool _matrixDirty;
mutable osg::Matrix _cachedMatrix;
};
}
#endif

View File

@@ -252,6 +252,8 @@ public:
const osg::Vec2& getMaxTexCoord() const;
void subload() const;
void draw(osg::State& state) const;
protected:
@@ -269,6 +271,9 @@ public:
int _texturePosY;
osg::Vec2 _minTexCoord;
osg::Vec2 _maxTexCoord;
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList;
};

View File

@@ -202,11 +202,12 @@ public:
enum DrawModeMask
{
TEXT = 1, /// default
BOUNDINGBOX = 2,
ALIGNMENT = 4
TEXT_PIXMAP = 2,
BOUNDINGBOX = 4,
ALIGNMENT = 8
};
void setDrawMode(unsigned int mode) { _drawMode=mode; }
void setDrawMode(unsigned int mode);
unsigned int getDrawMode() const { return _drawMode; }
@@ -238,14 +239,20 @@ public:
// internal structures, variable and methods used for rendering of characters.
struct OSGTEXT_EXPORT GlyphQuads
{
typedef std::vector<Font::Glyph*> Glyphs;
typedef std::vector<osg::Vec2> Coords2;
typedef std::vector<osg::Vec3> Coords3;
typedef std::vector<osg::Vec2> TexCoords;
Glyphs _glyphs;
Coords2 _coords;
Coords3 _transformedCoords;
TexCoords _texcoords;
Glyphs getGlyphs() { return _glyphs; }
const Glyphs getGlyphs() const { return _glyphs; }
Coords2& getCoords() { return _coords; }
const Coords2& getCoords() const { return _coords; }

155
src/osg/AutoTransform.cpp Normal file
View File

@@ -0,0 +1,155 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/AutoTransform>
#include <osg/CullStack>
using namespace osg;
AutoTransform::AutoTransform():
_scale(1.0f,1.0f,1.0f),
_autoUpdateEyeMovementTolerance(0.0f),
_autoRotateToScreen(false),
_autoScaleToScreen(false),
_firstTimeToInitEyePoint(true),
_matrixDirty(true)
{
// setNumChildrenRequiringUpdateTraversal(1);
}
AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
Transform(pat,copyop),
_position(pat._position),
_pivotPoint(pat._pivotPoint),
_rotation(pat._rotation),
_scale(pat._scale)
{
// setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
bool AutoTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_matrixDirty) computeMatrix();
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.preMult(_cachedMatrix);
}
else // absolute
{
matrix = _cachedMatrix;
}
return true;
}
bool AutoTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.postMult(osg::Matrix::translate(-_position)*
osg::Matrix::rotate(_rotation.inverse())*
osg::Matrix::scale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.z())*
osg::Matrix::translate(_pivotPoint));
}
else // absolute
{
matrix = osg::Matrix::translate(-_position)*
osg::Matrix::rotate(_rotation.inverse())*
osg::Matrix::scale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.z())*
osg::Matrix::translate(_pivotPoint);
}
return true;
}
void AutoTransform::computeMatrix() const
{
if (!_matrixDirty) return;
_cachedMatrix.set(osg::Matrix::translate(-_pivotPoint)*
osg::Matrix::scale(_scale)*
osg::Matrix::rotate(_rotation)*
osg::Matrix::translate(_position));
_matrixDirty = false;
}
void AutoTransform::accept(NodeVisitor& nv)
{
// if app traversal update the frame count.
if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR)
{
}
else
if (nv.getVisitorType()==NodeVisitor::CULL_VISITOR)
{
CullStack* cs = dynamic_cast<CullStack*>(&nv);
if (cs)
{
int width = _previousWidth;
int height = _previousHeight;
osg::Viewport* viewport = cs->getViewport();
if (viewport)
{
width = viewport->width();
height = viewport->height();
}
osg::Vec3 eyePoint = cs->getEyeLocal();
bool doUpdate = _firstTimeToInitEyePoint;
if (!_firstTimeToInitEyePoint)
{
osg::Vec3 dv = _previousEyePoint-eyePoint;
if (dv.length2()>getAutoUpdateEyeMovementTolerance()*(eyePoint-getPosition()).length2())
{
doUpdate = true;
}
else if (width!=_previousWidth || height!=_previousHeight)
{
doUpdate = true;
}
}
_firstTimeToInitEyePoint = false;
if (doUpdate)
{
if (getAutoScaleToScreen())
{
float size = 1.0f/cs->pixelSize(getPosition(),1.0f);
setScale(size);
}
if (getAutoRotateToScreen())
{
osg::Quat rotation;
rotation.set(cs->getModelViewMatrix());
setRotation(rotation.inverse());
}
_previousEyePoint = eyePoint;
_previousWidth = width;
_previousHeight = height;
_matrixDirty = true;
}
}
}
// now do the proper accept
Transform::accept(nv);
}

View File

@@ -559,3 +559,27 @@ void Font::Glyph::subload() const
"\t 0x"<<(unsigned int)data()<<");"<<dec<<std::endl;
}
}
void Font::Glyph::draw(osg::State& state) const
{
GLuint& globj = _globjList[state.getContextID()];
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
glCallList( globj );
}
else
{
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE_AND_EXECUTE );
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
glDrawPixels(s(), t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data() );
glEndList();
}
}

View File

@@ -15,6 +15,7 @@
#include <osg/GL>
#include <osg/Math>
#include <osgUtil/CullVisitor>
#include <osgDB/ReadFile>
#include <osgText/Text>
#include "DefaultFont.h"
@@ -68,8 +69,14 @@ struct TextCullCallback : public osg::Drawable::CullCallback
if (_text->getAutoScaleToScreen())
{
float size = 1.0f/cs->pixelSize(_text->getPosition(),1.0f);
_text->setScale(size);
float numPixels = cs->pixelSize(_text->getPosition(),_text->getCharacterHeight());
if (numPixels>_text->getFontHeight())
{
_text->setScale(_text->getFontHeight()/numPixels);
}
//float size = 1.0f/cs->pixelSize(_text->getPosition(),1.0f);
//_text->setScale(size);
}
if (_text->getAutoRotateToScreen())
@@ -295,6 +302,25 @@ void Text::setColor(const osg::Vec4& color)
_color = color;
}
void Text::setDrawMode(unsigned int mode)
{
if (_drawMode&3 != mode&3)
{
_drawMode=mode;
if (_drawMode&TEXT_PIXMAP)
{
setAutoScaleToScreen(true);
setAutoRotateToScreen(true);
}
computeGlyphRepresentation();
}
else
{
_drawMode=mode;
}
}
bool Text::computeBound() const
{
_bbox.init();
@@ -436,7 +462,7 @@ void Text::computeGlyphRepresentation()
local.x() += bearing.x() * wr;
local.y() += bearing.y() * hr;
}
}
; }
break;
}
case VERTICAL:
@@ -458,6 +484,8 @@ void Text::computeGlyphRepresentation()
GlyphQuads& glyphquad = _textureGlyphQuadMap[glyph->getTexture()->getStateSet()];
glyphquad._glyphs.push_back(glyph);
// set up the coords of the quad
glyphquad._coords.push_back(local+osg::Vec2(0.0f,height));
glyphquad._coords.push_back(local+osg::Vec2(0.0f,0.0f));
@@ -575,6 +603,13 @@ void Text::computePositions()
dirtyBound();
}
static unsigned char local_data[] = { 255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255 };
static osg::Image* loaded_image = osgDB::readImageFile("lz.rgb");
void Text::drawImplementation(osg::State& state) const
{
@@ -583,7 +618,7 @@ void Text::drawImplementation(osg::State& state) const
glNormal3fv(_normal.ptr());
glColor4fv(_color.ptr());
if (_drawMode & TEXT)
if (_drawMode & TEXT && !(_drawMode & TEXT_PIXMAP))
{
state.disableAllVertexArrays();
@@ -605,6 +640,36 @@ void Text::drawImplementation(osg::State& state) const
}
}
if (_drawMode & TEXT_PIXMAP)
{
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
const GlyphQuads& glyphquad = titr->second;
int ci=1;
for(GlyphQuads::Glyphs::const_iterator gitr=glyphquad._glyphs.begin();
gitr!=glyphquad._glyphs.end();
++gitr, ci+=4)
{
Font::Glyph* glyph = *gitr;
glRasterPos3fv(glyphquad._transformedCoords[ci].ptr());
glyph->draw(state);
}
}
}
if (_drawMode & BOUNDINGBOX)
{