Added GL_TEXTURE_DEPTH #define for Win32 build
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@@ -117,6 +117,10 @@
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
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#ifndef GL_TEXTURE_DEPTH
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#define GL_TEXTURE_DEPTH 0x8071
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#endif
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namespace osg {
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/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
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