Improvements to CameraNode IO support, now handles render to texture.

This commit is contained in:
Robert Osfield
2005-11-03 21:35:45 +00:00
parent 06e8ee3646
commit 89b0ef09a8

View File

@@ -15,6 +15,10 @@ using namespace osgDB;
bool CameraNode_readLocalData(Object& obj, Input& fr);
bool CameraNode_writeLocalData(const Object& obj, Output& fw);
bool CameraNode_matchBufferComponentStr(const char* str,CameraNode::BufferComponent& buffer);
const char* CameraNode_getBufferComponentStr(CameraNode::BufferComponent buffer);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_CameraNodeProxy
(
@@ -97,6 +101,111 @@ bool CameraNode_readLocalData(Object& obj, Input& fr)
iteratorAdvanced = true;
}
if (fr.matchSequence("renderTargetImplementation %w"))
{
osg::CameraNode::RenderTargetImplementation implementation = osg::CameraNode::FRAME_BUFFER;
if (fr[1].matchWord("FRAME_BUFFER_OBJECT")) implementation = osg::CameraNode::FRAME_BUFFER_OBJECT;
else if (fr[1].matchWord("PIXEL_BUFFER_RTT")) implementation = osg::CameraNode::PIXEL_BUFFER_RTT;
else if (fr[1].matchWord("PIXEL_BUFFER")) implementation = osg::CameraNode::PIXEL_BUFFER;
else if (fr[1].matchWord("FRAME_BUFFER")) implementation = osg::CameraNode::FRAME_BUFFER;
else if (fr[1].matchWord("SEPERATE_WINDOW")) implementation = osg::CameraNode::SEPERATE_WINDOW;
camera.setRenderTargetImplementation(implementation);
fr += 2;
iteratorAdvanced = true;
}
if (fr.matchSequence("renderTargetImplementation %w"))
{
osg::CameraNode::RenderTargetImplementation fallback = camera.getRenderTargetFallback();
if (fr[1].matchWord("FRAME_BUFFER_OBJECT")) fallback = osg::CameraNode::FRAME_BUFFER_OBJECT;
else if (fr[1].matchWord("PIXEL_BUFFER_RTT")) fallback = osg::CameraNode::PIXEL_BUFFER_RTT;
else if (fr[1].matchWord("PIXEL_BUFFER")) fallback = osg::CameraNode::PIXEL_BUFFER;
else if (fr[1].matchWord("FRAME_BUFFER")) fallback = osg::CameraNode::FRAME_BUFFER;
else if (fr[1].matchWord("SEPERATE_WINDOW")) fallback = osg::CameraNode::SEPERATE_WINDOW;
camera.setRenderTargetImplementation(camera.getRenderTargetImplementation(), fallback);
fr += 2;
iteratorAdvanced = true;
}
if (fr.matchSequence("bufferComponent %w {"))
{
int entry = fr[1].getNoNestedBrackets();
CameraNode::BufferComponent buffer;
CameraNode_matchBufferComponentStr(fr[1].getStr(),buffer);
fr += 3;
CameraNode::Attachment& attachment = camera.getBufferAttachmentMap()[buffer];
// read attachment data.
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
bool localAdvance = false;
if (fr.matchSequence("internalFormat %i"))
{
fr[1].getUInt(attachment._internalFormat);
fr += 2;
localAdvance = true;
}
osg::ref_ptr<osg::Object> attribute;
while((attribute=fr.readObject())!=NULL)
{
localAdvance = true;
osg::Texture* texture = dynamic_cast<osg::Texture*>(attribute.get());
if (texture) attachment._texture = texture;
else
{
osg::Image* image = dynamic_cast<osg::Image*>(attribute.get());
attachment._image = image;
}
}
if (fr.matchSequence("level %i"))
{
fr[1].getUInt(attachment._level);
fr += 2;
localAdvance = true;
}
if (fr.matchSequence("face %i"))
{
fr[1].getUInt(attachment._face);
fr += 2;
localAdvance = true;
}
if (fr.matchSequence("mipMapGeneration TRUE"))
{
attachment._mipMapGeneration = true;
fr += 2;
localAdvance = true;
}
if (fr.matchSequence("mipMapGeneration FALSE"))
{
attachment._mipMapGeneration = false;
fr += 2;
localAdvance = true;
}
if (!localAdvance) ++fr;
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
@@ -136,5 +245,124 @@ bool CameraNode_writeLocalData(const Object& obj, Output& fw)
case(osg::CameraNode::POST_RENDER): fw <<"POST_RENDER"<<std::endl; break;
}
fw.indent()<<"renderTargetImplementation ";
switch(camera.getRenderTargetImplementation())
{
case(osg::CameraNode::FRAME_BUFFER_OBJECT): fw <<"FRAME_BUFFER_OBJECT"<<std::endl; break;
case(osg::CameraNode::PIXEL_BUFFER_RTT): fw <<"PIXEL_BUFFER_RTT"<<std::endl; break;
case(osg::CameraNode::PIXEL_BUFFER): fw <<"PIXEL_BUFFER"<<std::endl; break;
case(osg::CameraNode::FRAME_BUFFER): fw <<"FRAME_BUFFER"<<std::endl; break;
case(osg::CameraNode::SEPERATE_WINDOW): fw <<"SEPERATE_WINDOW"<<std::endl; break;
}
fw.indent()<<"renderTargetFallback ";
switch(camera.getRenderTargetFallback())
{
case(osg::CameraNode::FRAME_BUFFER_OBJECT): fw <<"FRAME_BUFFER_OBJECT"<<std::endl; break;
case(osg::CameraNode::PIXEL_BUFFER_RTT): fw <<"PIXEL_BUFFER_RTT"<<std::endl; break;
case(osg::CameraNode::PIXEL_BUFFER): fw <<"PIXEL_BUFFER"<<std::endl; break;
case(osg::CameraNode::FRAME_BUFFER): fw <<"FRAME_BUFFER"<<std::endl; break;
case(osg::CameraNode::SEPERATE_WINDOW): fw <<"SEPERATE_WINDOW"<<std::endl; break;
}
fw.indent()<<"drawBuffer "<<std::hex<<camera.getDrawBuffer()<<std::endl;
fw.indent()<<"readBuffer "<<std::hex<<camera.getReadBuffer()<<std::endl;
const osg::CameraNode::BufferAttachmentMap& bam = camera.getBufferAttachmentMap();
if (!bam.empty())
{
for(osg::CameraNode::BufferAttachmentMap::const_iterator itr=bam.begin();
itr!=bam.end();
++itr)
{
const osg::CameraNode::Attachment& attachment = itr->second;
fw.indent()<<"bufferComponent "<<CameraNode_getBufferComponentStr(itr->first)<<" {"<<std::endl;
fw.moveIn();
fw.indent()<<"internalFormat "<<attachment._internalFormat<<std::endl;
if (attachment._texture.valid())
{
fw.writeObject(*attachment._texture.get());
}
fw.indent()<<"level "<<attachment._level<<std::endl;
fw.indent()<<"face "<<attachment._face<<std::endl;
fw.indent()<<"mipMapGeneration "<<(attachment._mipMapGeneration ? "TRUE" : "FALSE")<<std::endl;
fw.moveOut();
fw.indent()<<"}"<<std::endl;
}
}
return true;
}
bool CameraNode_matchBufferComponentStr(const char* str,CameraNode::BufferComponent& buffer)
{
if (strcmp(str,"DEPTH_BUFFER")==0) buffer = osg::CameraNode::DEPTH_BUFFER;
else if (strcmp(str,"STENCIL_BUFFER")==0) buffer = osg::CameraNode::STENCIL_BUFFER;
else if (strcmp(str,"COLOR_BUFFER")==0) buffer = osg::CameraNode::COLOR_BUFFER;
else if (strcmp(str,"COLOR_BUFFER0")==0) buffer = osg::CameraNode::COLOR_BUFFER0;
else if (strcmp(str,"COLOR_BUFFER1")==0) buffer = osg::CameraNode::COLOR_BUFFER1;
else if (strcmp(str,"COLOR_BUFFER2")==0) buffer = osg::CameraNode::COLOR_BUFFER2;
else if (strcmp(str,"COLOR_BUFFER3")==0) buffer = osg::CameraNode::COLOR_BUFFER3;
else if (strcmp(str,"COLOR_BUFFER4")==0) buffer = osg::CameraNode::COLOR_BUFFER4;
else if (strcmp(str,"COLOR_BUFFER5")==0) buffer = osg::CameraNode::COLOR_BUFFER5;
else if (strcmp(str,"COLOR_BUFFER6")==0) buffer = osg::CameraNode::COLOR_BUFFER6;
else if (strcmp(str,"COLOR_BUFFER7")==0) buffer = osg::CameraNode::COLOR_BUFFER7;
else return false;
return true;
}
const char* CameraNode_getBufferComponentStr(CameraNode::BufferComponent buffer)
{
switch(buffer)
{
case (osg::CameraNode::DEPTH_BUFFER) : return "DEPTH_BUFFER";
case (osg::CameraNode::STENCIL_BUFFER) : return "STENCIL_BUFFER";
case (osg::CameraNode::COLOR_BUFFER) : return "COLOR_BUFFER";
case (osg::CameraNode::COLOR_BUFFER1) : return "COLOR_BUFFER1";
case (osg::CameraNode::COLOR_BUFFER2) : return "COLOR_BUFFER2";
case (osg::CameraNode::COLOR_BUFFER3) : return "COLOR_BUFFER3";
case (osg::CameraNode::COLOR_BUFFER4) : return "COLOR_BUFFER4";
case (osg::CameraNode::COLOR_BUFFER5) : return "COLOR_BUFFER5";
case (osg::CameraNode::COLOR_BUFFER6) : return "COLOR_BUFFER6";
case (osg::CameraNode::COLOR_BUFFER7) : return "COLOR_BUFFER7";
default : return "UnknownBufferComponent";
}
}
/*
bool CameraNode_matchBufferComponentStr(const char* str,CameraNode::BufferComponent buffer)
{
if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else if (strcmp(str,"")==0) mode = osg::CameraNode::;
else return false;
return true;
}
const char* CameraNode_getBufferComponentStr(CameraNode::BufferComponent buffer)
{
switch(mode)
{
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
case (osg::CameraNode::) : return "";
default : return "UnknownBufferComponent";
}
}
*/