Added check against OSG_GL3_AVAILABLE to avoid issues with GL3 build under linux
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@@ -53,7 +53,7 @@
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#endif
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#ifndef GL_EXT_timer_query
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#if !defined(GL_EXT_timer_query) && !defined(OSG_GL3_AVAILABLE)
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#ifdef _WIN32
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typedef __int64 GLint64EXT;
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typedef unsigned __int64 GLuint64EXT;
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