Added pick handler.
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@@ -9,6 +9,7 @@
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#include <osg/Timer>
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#include <osg/io_utils>
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#include <osg/observer_ptr>
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#include <osgUtil/SceneView>
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#include <osgUtil/IntersectVisitor>
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@@ -23,7 +24,7 @@
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#include <osgFX/Scribe>
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// Begining of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
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// ----------- Begining of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
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class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
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{
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public:
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@@ -99,9 +100,166 @@ public:
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};
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// End of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
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// ----------- End of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
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class CreateModelToSaveVisitor : public osg::NodeVisitor
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{
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public:
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CreateModelToSaveVisitor():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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_group = new osg::Group;
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_addToModel = false;
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}
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virtual void apply(osg::Node& node)
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{
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osgFX::Scribe* scribe = dynamic_cast<osgFX::Scribe*>(&node);
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if (scribe)
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{
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for(unsigned int i=0; i<scribe->getNumChildren(); ++i)
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{
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_group->addChild(scribe->getChild(i));
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}
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}
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else
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{
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traverse(node);
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}
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}
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osg::ref_ptr<osg::Group> _group;
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bool _addToModel;
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};
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// class to handle events with a pick
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class PickHandler : public osgGA::GUIEventHandler {
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public:
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PickHandler(osgUtil::SceneView* sceneView):
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_sceneView(sceneView),
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_mx(0.0),_my(0.0) {}
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~PickHandler() {}
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bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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if (ea.getKey()=='s')
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{
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saveSelectedModel();
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}
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return false;
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}
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case(osgGA::GUIEventAdapter::PUSH):
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case(osgGA::GUIEventAdapter::MOVE):
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{
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_mx = ea.getX();
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_my = ea.getY();
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return false;
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}
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case(osgGA::GUIEventAdapter::RELEASE):
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{
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if (_mx == ea.getX() && _my == ea.getY())
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{
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// only do a pick if the mouse hasn't moved
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pick(ea);
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}
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return true;
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}
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default:
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return false;
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}
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}
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void pick(const osgGA::GUIEventAdapter& ea)
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{
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osg::Node* scene = _sceneView.valid() ? _sceneView->getSceneData() : 0;
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if (!scene) return;
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// remap the mouse x,y into viewport coordinates.
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float mx = _sceneView->getViewport()->x() + (int)((float)_sceneView->getViewport()->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = _sceneView->getViewport()->y() + (int)((float)_sceneView->getViewport()->height()*(ea.getYnormalized()*0.5f+0.5f));
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// do the pick traversal.
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osgUtil::PickVisitor pick(_sceneView->getViewport(),
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_sceneView->getProjectionMatrix(),
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_sceneView->getViewMatrix(), mx, my);
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scene->accept(pick);
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osgUtil::PickVisitor::LineSegmentHitListMap& segHitList = pick.getSegHitList();
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if (!segHitList.empty() && !segHitList.begin()->second.empty())
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{
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std::cout<<"Got hits"<<std::endl;
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// get the hits for the first segment
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osgUtil::PickVisitor::HitList& hits = segHitList.begin()->second;
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// just take the first hit - nearest the eye point.
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osgUtil::Hit& hit = hits.front();
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osg::NodePath& nodePath = hit._nodePath;
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osg::Node* node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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osg::Group* parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
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// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
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if (parent && node)
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{
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std::cout<<" parent "<<parent->className()<<std::endl;
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osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
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if (!parentAsScribe)
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{
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// node not already picked, so highlight it with an osgFX::Scribe
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osgFX::Scribe* scribe = new osgFX::Scribe();
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scribe->addChild(node);
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parent->replaceChild(node,scribe);
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}
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else
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{
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// node already picked so we want to remove scribe to unpick it.
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osg::Node::ParentList parentList = parentAsScribe->getParents();
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for(osg::Node::ParentList::iterator itr=parentList.begin();
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itr!=parentList.end();
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++itr)
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{
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(*itr)->replaceChild(parentAsScribe,node);
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}
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}
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}
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}
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}
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void saveSelectedModel()
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{
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CreateModelToSaveVisitor cmtsv;
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_sceneView->getSceneData()->accept(cmtsv);
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if (cmtsv._group->getNumChildren()>0)
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{
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std::cout<<"Writing selected compoents to 'selected_model.osg'"<<std::endl;
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osgDB::writeNodeFile(*cmtsv._group, "selected_model.osg");
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}
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}
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protected:
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osg::observer_ptr<osgUtil::SceneView> _sceneView;
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float _mx,_my;
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};
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int main( int argc, char **argv )
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{
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if (argc<2)
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@@ -151,6 +309,7 @@ int main( int argc, char **argv )
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osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
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statesetManipulator->setStateSet(sceneView->getGlobalStateSet());
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eventHandlers.push_back(statesetManipulator.get());
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eventHandlers.push_back(new PickHandler(sceneView.get()));
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// create an event visitor to pass the events down to the scene graph nodes
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osg::ref_ptr<osgGA::EventVisitor> eventVisitor = new osgGA::EventVisitor;
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