Added pick handler.

This commit is contained in:
Robert Osfield
2006-06-12 14:04:40 +00:00
parent ac20eca87a
commit 8d111fd147

View File

@@ -9,6 +9,7 @@
#include <osg/Timer>
#include <osg/io_utils>
#include <osg/observer_ptr>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
@@ -23,7 +24,7 @@
#include <osgFX/Scribe>
// Begining of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
// ----------- Begining of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
{
public:
@@ -99,9 +100,166 @@ public:
};
// End of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
// ----------- End of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
class CreateModelToSaveVisitor : public osg::NodeVisitor
{
public:
CreateModelToSaveVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
_group = new osg::Group;
_addToModel = false;
}
virtual void apply(osg::Node& node)
{
osgFX::Scribe* scribe = dynamic_cast<osgFX::Scribe*>(&node);
if (scribe)
{
for(unsigned int i=0; i<scribe->getNumChildren(); ++i)
{
_group->addChild(scribe->getChild(i));
}
}
else
{
traverse(node);
}
}
osg::ref_ptr<osg::Group> _group;
bool _addToModel;
};
// class to handle events with a pick
class PickHandler : public osgGA::GUIEventHandler {
public:
PickHandler(osgUtil::SceneView* sceneView):
_sceneView(sceneView),
_mx(0.0),_my(0.0) {}
~PickHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='s')
{
saveSelectedModel();
}
return false;
}
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::MOVE):
{
_mx = ea.getX();
_my = ea.getY();
return false;
}
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_mx == ea.getX() && _my == ea.getY())
{
// only do a pick if the mouse hasn't moved
pick(ea);
}
return true;
}
default:
return false;
}
}
void pick(const osgGA::GUIEventAdapter& ea)
{
osg::Node* scene = _sceneView.valid() ? _sceneView->getSceneData() : 0;
if (!scene) return;
// remap the mouse x,y into viewport coordinates.
float mx = _sceneView->getViewport()->x() + (int)((float)_sceneView->getViewport()->width()*(ea.getXnormalized()*0.5f+0.5f));
float my = _sceneView->getViewport()->y() + (int)((float)_sceneView->getViewport()->height()*(ea.getYnormalized()*0.5f+0.5f));
// do the pick traversal.
osgUtil::PickVisitor pick(_sceneView->getViewport(),
_sceneView->getProjectionMatrix(),
_sceneView->getViewMatrix(), mx, my);
scene->accept(pick);
osgUtil::PickVisitor::LineSegmentHitListMap& segHitList = pick.getSegHitList();
if (!segHitList.empty() && !segHitList.begin()->second.empty())
{
std::cout<<"Got hits"<<std::endl;
// get the hits for the first segment
osgUtil::PickVisitor::HitList& hits = segHitList.begin()->second;
// just take the first hit - nearest the eye point.
osgUtil::Hit& hit = hits.front();
osg::NodePath& nodePath = hit._nodePath;
osg::Node* node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
osg::Group* parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
if (parent && node)
{
std::cout<<" parent "<<parent->className()<<std::endl;
osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
if (!parentAsScribe)
{
// node not already picked, so highlight it with an osgFX::Scribe
osgFX::Scribe* scribe = new osgFX::Scribe();
scribe->addChild(node);
parent->replaceChild(node,scribe);
}
else
{
// node already picked so we want to remove scribe to unpick it.
osg::Node::ParentList parentList = parentAsScribe->getParents();
for(osg::Node::ParentList::iterator itr=parentList.begin();
itr!=parentList.end();
++itr)
{
(*itr)->replaceChild(parentAsScribe,node);
}
}
}
}
}
void saveSelectedModel()
{
CreateModelToSaveVisitor cmtsv;
_sceneView->getSceneData()->accept(cmtsv);
if (cmtsv._group->getNumChildren()>0)
{
std::cout<<"Writing selected compoents to 'selected_model.osg'"<<std::endl;
osgDB::writeNodeFile(*cmtsv._group, "selected_model.osg");
}
}
protected:
osg::observer_ptr<osgUtil::SceneView> _sceneView;
float _mx,_my;
};
int main( int argc, char **argv )
{
if (argc<2)
@@ -151,6 +309,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(sceneView->getGlobalStateSet());
eventHandlers.push_back(statesetManipulator.get());
eventHandlers.push_back(new PickHandler(sceneView.get()));
// create an event visitor to pass the events down to the scene graph nodes
osg::ref_ptr<osgGA::EventVisitor> eventVisitor = new osgGA::EventVisitor;