Merge branch 'OpenSceneGraph-3.6_vas' of https://github.com/eligovision/OpenSceneGraph into OpenSceneGraph-3.6_vas

This commit is contained in:
Robert Osfield
2019-07-01 12:33:21 +01:00

View File

@@ -562,7 +562,19 @@ bool VertexArrayState::correctArrayDispatchAssigned(const ArrayDispatch* ad)
#else
return ad!=0;
#endif
}
}
namespace {
VertexArrayState::ArrayDispatch* getOrCreateVertexAttributeDispatch(VertexArrayState::ArrayDispatchList& list, int slot)
{
list.resize(slot + 1);
osg::ref_ptr<VertexArrayState::ArrayDispatch>& ad = list[slot];
if (!ad.valid())
ad = new VertexAttribArrayDispatch(slot);
return ad.get();
}
}// anonymous namespace
void VertexArrayState::assignVertexArrayDispatcher()
{
@@ -576,9 +588,9 @@ void VertexArrayState::assignVertexArrayDispatcher()
else
#endif
{
if (_vertexArray.valid()) return;
VAS_NOTICE<<"VertexArrayState::assignVertexArrayDispatcher() _state->getVertexAlias()._location="<<_state->getVertexAlias()._location<<std::endl;
_vertexArray = new VertexAttribArrayDispatch(_state->getVertexAlias()._location);
int slot = _state->getVertexAlias()._location;
VAS_NOTICE << "VertexArrayState::assignVertexArrayDispatcher() _state->getVertexAlias()._location = " << slot << std::endl;
_vertexArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
@@ -594,8 +606,9 @@ void VertexArrayState::assignNormalArrayDispatcher()
else
#endif
{
VAS_NOTICE<<"VertexArrayState::assignNormalArrayDispatcher() _state->getNormalAlias()._location="<<_state->getNormalAlias()._location<<std::endl;
_normalArray = new VertexAttribArrayDispatch(_state->getNormalAlias()._location);
int slot = _state->getNormalAlias()._location;
VAS_NOTICE << "VertexArrayState::assignNormalArrayDispatcher() _state->getNormalAlias()._location = " << slot << std::endl;
_normalArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
@@ -611,8 +624,9 @@ void VertexArrayState::assignColorArrayDispatcher()
else
#endif
{
VAS_NOTICE<<"VertexArrayState::assignColorArrayDispatcher() _state->getColorAlias()._location="<<_state->getColorAlias()._location<<std::endl;
_colorArray = new VertexAttribArrayDispatch(_state->getColorAlias()._location);
int slot = _state->getColorAlias()._location;
VAS_NOTICE << "VertexArrayState::assignColorArrayDispatcher() _state->getColorAlias()._location = " << slot << std::endl;
_colorArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
@@ -628,7 +642,9 @@ void VertexArrayState::assignSecondaryColorArrayDispatcher()
else
#endif
{
_secondaryColorArray = new VertexAttribArrayDispatch(_state->getSecondaryColorAlias()._location);
int slot = _state->getSecondaryColorAlias()._location;
VAS_NOTICE << "VertexArrayState::assignSecondaryColorArrayDispatcher() _state->getSecondaryColorAlias()._location = " << slot << std::endl;
_secondaryColorArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
@@ -644,7 +660,9 @@ void VertexArrayState::assignFogCoordArrayDispatcher()
else
#endif
{
_fogCoordArray = new VertexAttribArrayDispatch(_state->getFogCoordAlias()._location);
int slot = _state->getFogCoordAlias()._location;
VAS_NOTICE << "VertexArrayState::assignFogCoordArrayDispatcher() _state->getFogCoordAlias()._location = " << slot << std::endl;
_fogCoordArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
@@ -664,7 +682,9 @@ void VertexArrayState::assignTexCoordArrayDispatcher(unsigned int numUnits)
else
#endif
{
_texCoordArrays[i] = new VertexAttribArrayDispatch(_state->getTexCoordAliasList()[i]._location);
int slot = _state->getTexCoordAliasList()[i]._location;
VAS_NOTICE << "VertexArrayState::assignTexCoordArrayDispatcher() _state->getTexCoordAliasList()[" << i << "]._location = " << slot << std::endl;
_texCoordArrays[i] = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
}
}
}
@@ -686,13 +706,14 @@ void VertexArrayState::assignAllDispatchers()
unsigned int numUnits = 8;
unsigned int numVertexAttrib = 16;
assignVertexAttribArrayDispatcher(numVertexAttrib);
assignVertexArrayDispatcher();
assignNormalArrayDispatcher();
assignColorArrayDispatcher();
assignSecondaryColorArrayDispatcher();
assignFogCoordArrayDispatcher();
assignTexCoordArrayDispatcher(numUnits);
assignVertexAttribArrayDispatcher(numVertexAttrib);
}
void VertexArrayState::release()