Further work on new threading model.
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@@ -176,6 +176,21 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Run the operations. */
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void runOperations();
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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/** Get the operations queue, not you must use the OperationsMutex when accessing the queue.*/
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OperationQueue& getOperationsQueue() { return _operations; }
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/** Get the operations queue mutex.*/
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OpenThreads::Mutex& getOperationsMutex() { return _operationsMutex; }
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/** Get the operations queue block used to mark an empty queue, if you end items into the empty queu you must release this block.*/
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osg::Block* getOperationsBlock() { return _operationsBlock.get(); }
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/** Get the current operations that is being run.*/
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GraphicsOperation* getCurrentOperation() { return _currentOperation.get(); }
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public:
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/** Get the traits of the GraphicsContext.*/
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@@ -354,8 +369,6 @@ class OSG_EXPORT GraphicsContext : public Referenced
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OpenThreads::Thread* _threadOfLastMakeCurrent;
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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@@ -443,6 +443,9 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
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/** Do draw traversal of draw bins generated by cull traversal.*/
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virtual void draw();
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/** Compute the number of dynamic objects that will be held in the rendering backend */
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unsigned int getDynamicObjectCount() const { return _dynamicObjectCount; }
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/** Release all OpenGL objects from the scene graph, such as texture objects, display lists etc.
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* These released scene graphs placed in the respective delete GLObjects cache, which
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* then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects(). */
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@@ -515,7 +518,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
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int _interlacedStereoStencilWidth;
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int _interlacedStereoStencilHeight;
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unsigned int _dynamicObjectCount;
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};
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}
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@@ -29,15 +29,17 @@ class OSGVIEWER_EXPORT EndOfDynamicDrawBlock : public osg::State::DynamicObjectR
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{
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public:
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EndOfDynamicDrawBlock();
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EndOfDynamicDrawBlock(unsigned int);
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void completed(osg::State* state);
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void block();
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void reset();
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void release();
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void set(unsigned int blockCount);
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void setNumOfBlocks(unsigned int blockCount);
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protected:
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@@ -45,6 +47,7 @@ class OSGVIEWER_EXPORT EndOfDynamicDrawBlock : public osg::State::DynamicObjectR
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OpenThreads::Mutex _mut;
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OpenThreads::Condition _cond;
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unsigned int _numberOfBlocks;
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unsigned int _blockCount;
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};
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@@ -170,8 +170,8 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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unsigned int _numThreadsOnBarrier;
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typedef std::map<osg::ref_ptr<osg::Camera>, osg::ref_ptr<osgUtil::SceneView> > CameraSceneViewMap;
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CameraSceneViewMap _cameraSceneViewMap;
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typedef std::list< osg::ref_ptr<osgUtil::SceneView> > SceneViews;
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SceneViews _sceneViews;
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osg::Timer_t _startTick;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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