Further work on new threading model.
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@@ -443,6 +443,9 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
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/** Do draw traversal of draw bins generated by cull traversal.*/
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virtual void draw();
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/** Compute the number of dynamic objects that will be held in the rendering backend */
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unsigned int getDynamicObjectCount() const { return _dynamicObjectCount; }
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/** Release all OpenGL objects from the scene graph, such as texture objects, display lists etc.
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* These released scene graphs placed in the respective delete GLObjects cache, which
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* then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects(). */
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@@ -515,7 +518,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
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int _interlacedStereoStencilWidth;
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int _interlacedStereoStencilHeight;
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unsigned int _dynamicObjectCount;
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};
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}
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