Further work on new threading model.

This commit is contained in:
Robert Osfield
2007-01-31 22:24:20 +00:00
parent 019cdd9116
commit 8dfc5155f4
7 changed files with 795 additions and 254 deletions

View File

@@ -116,6 +116,8 @@ SceneView::SceneView(DisplaySettings* ds)
_redrawInterlacedStereoStencilMask = true;
_interlacedStereoStencilWidth = 0;
_interlacedStereoStencilHeight = 0;
_dynamicObjectCount = 0;
}
SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
@@ -145,6 +147,8 @@ SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
_redrawInterlacedStereoStencilMask = rhs._redrawInterlacedStereoStencilMask;
_interlacedStereoStencilWidth = rhs._interlacedStereoStencilWidth;
_interlacedStereoStencilHeight = rhs._interlacedStereoStencilHeight;
_dynamicObjectCount = 0;
}
SceneView::~SceneView()
@@ -254,7 +258,6 @@ void SceneView::setSceneData(osg::Node* node)
void SceneView::init()
{
_initCalled = true;
// force the initialization of the OpenGL extension string
@@ -494,6 +497,8 @@ osg::Matrixd SceneView::computeRightEyeViewImplementation(const osg::Matrixd& vi
void SceneView::cull()
{
_dynamicObjectCount = 0;
if (_camera->getNodeMask()==0) return;
_renderInfo.setView(_camera->getView());
@@ -779,9 +784,7 @@ void SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
rendergraph->prune();
// set the number of dynamic objects in the scene.
getState()->setDynamicObjectCount( getState()->getDynamicObjectCount() + renderStage->computeNumberOfDynamicRenderLeaves());
// osg::notify(osg::NOTICE)<<"SceneView cull() DynamicObjectCount"<<getState()->getDynamicObjectCount()<<std::endl;
_dynamicObjectCount += renderStage->computeNumberOfDynamicRenderLeaves();
}
void SceneView::releaseAllGLObjects()