Chaned the OsgCameraGroup so that its scene handler list used ref_ptr<> for
robustly managing memory.
This commit is contained in:
@@ -47,7 +47,7 @@ Ben Discoe <ben@vterrain.org>
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- png plugin.
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- fixes to OBJ plugin.
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Maroc Jez <marco.jez@arsenal.it>
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Marco Jez <marco.jez@arsenal.it>
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- osgParticle
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- IO support for osgText.
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@@ -1,360 +1,222 @@
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# Microsoft Developer Studio Project File - Name="Example osgcluster" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgcluster - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "osgcluster.mak" CFG="Example osgcluster - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgcluster - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgcluster - Win32 Debug" (based on "Win32 (x86) Console Application")
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgcluster - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 wsock32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcluster.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Example osgcluster - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 wsock32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclusterd.exe" /pdbtype:sept /libpath:"../../../lib"
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# Begin Target
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# Name "Example osgcluster - Win32 Debug"
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SOURCE=..\..\..\examples\osgcluster\broadcaster.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\examples\osgcluster\osgcluster.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\examples\osgcluster\receiver.cpp
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# Begin Source File
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SOURCE=..\..\..\examples\osgcluster\broadcaster.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\examples\osgcluster\receiver.h
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# End Source File
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# End Group
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# End Project
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@@ -355,10 +355,9 @@ int main( int argc, char **argv )
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itr!=viewer.getSceneHandlerList().end();
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++itr)
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{
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osgUtil::SceneView* sceneview = *itr;
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// switch off small feature culling to prevent the light points from being culled.
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osgUtil::SceneView* sceneview = itr->get();
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sceneview->setCullingMode( sceneview->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING);
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//sceneview->setCullingMode( 0);
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}
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while( !viewer.done() )
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@@ -347,7 +347,7 @@ int main( int argc, char **argv )
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if (manuallyCreateOccluders)
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{
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osgUtil::SceneView* sceneview = viewer.getSceneHandlerList()[0];
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osgUtil::SceneView* sceneview = viewer.getSceneHandlerList()[0].get();
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viewer.getEventHandlerList().push_front(new OccluderEventHandler(sceneview,rootnode));
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}
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@@ -108,7 +108,7 @@ int main( int argc, char **argv )
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itr!=viewer.getSceneHandlerList().end();
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++itr)
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{
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osgUtil::SceneView* sceneview = *itr;
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osgUtil::SceneView* sceneview = itr->get();
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sceneview->setCullMask(0xffffffff);
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sceneview->setCullMaskLeft(0x00000001);
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sceneview->setCullMaskRight(0x00000002);
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@@ -86,6 +86,9 @@ int main( int argc, char **argv )
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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@@ -1,3 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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@@ -42,7 +43,7 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
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virtual ~OsgCameraGroup() {}
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typedef std::vector <osgProducer::OsgSceneHandler*> SceneHandlerList;
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typedef std::vector < osg::ref_ptr<osgProducer::OsgSceneHandler> > SceneHandlerList;
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SceneHandlerList& getSceneHandlerList() { return _shvec;}
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@@ -127,7 +127,10 @@ void OsgCameraGroup::setUpSceneViewsWithData()
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else if (_scene_data.valid())
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{
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(*p)->setSceneData( _scene_data.get() );
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}
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else
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{
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(*p)->setSceneData( 0 );
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}
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(*p)->setFrameStamp( _frameStamp.get() );
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@@ -135,7 +138,7 @@ void OsgCameraGroup::setUpSceneViewsWithData()
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(*p)->setBackgroundColor( _background_color );
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(*p)->setLODScale( _LODScale );
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(*p)->setFusionDistance( _fusionDistanceMode, _fusionDistanceValue );
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(*p)->getState()->reset();
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}
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}
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