From Michael Platings and Paul Palumbo, multi-sample FBO support

This commit is contained in:
Robert Osfield
2008-06-18 14:09:11 +00:00
parent 7bef1bd16a
commit 90ea0bd95f
6 changed files with 439 additions and 79 deletions

View File

@@ -332,14 +332,18 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Attach a buffer with specified OpenGL internal format.*/
void attach(BufferComponent buffer, GLenum internalFormat);
/** Attach a Texture to specified buffer component.
* The level parameter controls the mip map level of the texture that is attached.
* The face parameter controls the face of texture cube map or z level of 3d texture.
/** Attach a Texture to specified buffer component.
* The level parameter controls the mip map level of the texture that is attached.
* The face parameter controls the face of texture cube map or z level of 3d texture.
* The mipMapGeneration flag controls whether mipmap generation should be done for texture.*/
void attach(BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face=0, bool mipMapGeneration=false);
void attach(BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face=0, bool mipMapGeneration=false,
unsigned int multisampleSamples = 0,
unsigned int multisampleColorSamples = 0);
/** Attach a Image to specified buffer component.*/
void attach(BufferComponent buffer, osg::Image* image);
void attach(BufferComponent buffer, osg::Image* image,
unsigned int multisampleSamples = 0,
unsigned int multisampleColorSamples = 0);
/** Detach specified buffer component.*/
void detach(BufferComponent buffer);
@@ -350,7 +354,9 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
_internalFormat(GL_NONE),
_level(0),
_face(0),
_mipMapGeneration(false) {}
_mipMapGeneration(false),
_multisampleSamples(0),
_multisampleColorSamples(0) {}
int width() const
{
@@ -379,6 +385,8 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
unsigned int _level;
unsigned int _face;
bool _mipMapGeneration;
unsigned int _multisampleSamples;
unsigned int _multisampleColorSamples;
};
typedef std::map< BufferComponent, Attachment> BufferAttachmentMap;
@@ -388,8 +396,8 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.*/
const BufferAttachmentMap& getBufferAttachmentMap() const { return _bufferAttachmentMap; }
/** Create a operation thread for this camera.*/
void createCameraThread();
@@ -442,11 +450,11 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
DrawCallback(const DrawCallback&,const CopyOp&) {}
META_Object(osg,DrawCallback)
/** Functor method called by rendering thread. Users will typically override this method to carry tasks such as screen capture.*/
/** Functor method called by rendering thread. Users will typically override this method to carry tasks such as screen capture.*/
virtual void operator () (osg::RenderInfo& renderInfo) const;
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.*/
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.*/
virtual void operator () (const osg::Camera& /*camera*/) const {}
};

View File

@@ -79,6 +79,14 @@
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
#ifndef GL_VERSION_1_4
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
@@ -99,6 +107,8 @@ namespace osg
typedef void APIENTRY TglDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
typedef void APIENTRY TglGenRenderbuffersEXT(GLsizei, GLuint *);
typedef void APIENTRY TglRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglRenderbufferStorageMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglBindFramebufferEXT(GLenum, GLuint);
typedef void APIENTRY TglDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
typedef void APIENTRY TglGenFramebuffersEXT(GLsizei, GLuint *);
@@ -109,12 +119,13 @@ namespace osg
typedef void APIENTRY TglFramebufferTextureLayerEXT(GLenum, GLenum, GLuint, GLint, GLint);
typedef void APIENTRY TglFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint);
typedef void APIENTRY TglGenerateMipmapEXT(GLenum);
typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
typedef void APIENTRY TglBlitFramebufferEXT(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
TglBindRenderbufferEXT* glBindRenderbufferEXT;
TglGenRenderbuffersEXT* glGenRenderbuffersEXT;
TglDeleteRenderbuffersEXT* glDeleteRenderbuffersEXT;
TglRenderbufferStorageEXT* glRenderbufferStorageEXT;
TglRenderbufferStorageMultisampleEXT* glRenderbufferStorageMultisampleEXT;
TglRenderbufferStorageMultisampleCoverageNV* glRenderbufferStorageMultisampleCoverageNV;
TglBindFramebufferEXT* glBindFramebufferEXT;
TglDeleteFramebuffersEXT* glDeleteFramebuffersEXT;
@@ -126,10 +137,13 @@ namespace osg
TglFramebufferTextureLayerEXT* glFramebufferTextureLayerEXT;
TglFramebufferRenderbufferEXT* glFramebufferRenderbufferEXT;
TglGenerateMipmapEXT* glGenerateMipmapEXT;
TglBlitFramebufferEXT* glBlitFramebufferEXT;
static FBOExtensions* instance(unsigned contextID, bool createIfNotInitalized);
bool isSupported() const { return _supported; }
bool isMultisampleSupported() const { return glRenderbufferStorageMultisampleEXT != 0; }
bool isMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
protected:
FBOExtensions(unsigned int contextID);
@@ -146,7 +160,7 @@ namespace osg
{
public:
RenderBuffer();
RenderBuffer(int width, int height, GLenum internalFormat);
RenderBuffer(int width, int height, GLenum internalFormat, int samples=0, int colorSamples=0);
RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
META_Object(osg, RenderBuffer);
@@ -158,6 +172,10 @@ namespace osg
inline void setSize(int w, int h);
inline GLenum getInternalFormat() const;
inline void setInternalFormat(GLenum format);
inline int getSamples() const;
inline int getColorSamples() const;
inline void setSamples(int samples);
inline void setColorSamples(int colorSamples);
GLuint getObjectID(unsigned int contextID, const FBOExtensions *ext) const;
inline int compare(const RenderBuffer &rb) const;
@@ -185,9 +203,14 @@ namespace osg
private:
mutable buffered_value<GLuint> _objectID;
mutable buffered_value<int> _dirty;
GLenum _internalFormat;
int _width;
int _height;
// "samples" in the framebuffer_multisample extension is equivalent to
// "coverageSamples" in the framebuffer_multisample_coverage extension.
int _samples;
int _colorSamples;
};
// INLINE METHODS
@@ -232,6 +255,28 @@ namespace osg
dirtyAll();
}
inline int RenderBuffer::getSamples() const
{
return _samples;
}
inline int RenderBuffer::getColorSamples() const
{
return _colorSamples;
}
inline void RenderBuffer::setSamples(int samples)
{
_samples = samples;
dirtyAll();
}
inline void RenderBuffer::setColorSamples(int colorSamples)
{
_colorSamples = colorSamples;
dirtyAll();
}
inline void RenderBuffer::dirtyAll() const
{
_dirty.setAllElementsTo(1);
@@ -278,8 +323,9 @@ namespace osg
FrameBufferAttachment&operator = (const FrameBufferAttachment& copy);
bool isMultisample() const;
void createRequiredTexturesAndApplyGenerateMipMap(State& state, const FBOExtensions* ext) const;
void attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const;
void attach(State &state, GLenum target, GLenum attachment_point, const FBOExtensions* ext) const;
int compare(const FrameBufferAttachment &fa) const;
private:
@@ -323,10 +369,22 @@ namespace osg
inline bool hasMultipleRenderingTargets() const { return !_drawBuffers.empty(); }
inline const MultipleRenderingTargets& getMultipleRenderingTargets() const { return _drawBuffers; }
bool isMultisample() const;
int compare(const StateAttribute &sa) const;
void apply(State &state) const;
enum BindTarget
{
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT,
READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT
};
/** Bind the FBO as either the read or draw target, or both. */
void apply(State &state, BindTarget target) const;
/** Mark internal FBO for deletion.
* Deletion requests are queued until they can be executed
* in the proper GL context. */

View File

@@ -138,11 +138,28 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
void setImageReadPixelDataType(GLenum type) { _imageReadPixelDataType = type; }
GLenum getImageReadPixelDataType() const { return _imageReadPixelDataType; }
/** Set a framebuffer object to render into. It is permissible for the
* framebuffer object to be multisampled, in which case you should also
* set a resolve framebuffer object - see setMultisampleResolveFramebufferObject(). */
void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo = fbo; }
osg::FrameBufferObject* getFrameBufferObject() { return _fbo.get(); }
const osg::FrameBufferObject* getFrameBufferObject() const { return _fbo.get(); }
/** Sets the destination framebuffer object for glBlitFramebufferEXT to
* resolve a multisampled framebuffer object after the RenderStage is
* drawn. The resolve framebuffer object must not be multisampled. The
* resolve framebuffer object is only necessary if the primary framebuffer
* object is multisampled, if not then leave it set to null. */
void setMultisampleResolveFramebufferObject(osg::FrameBufferObject* fbo);
osg::FrameBufferObject* getMultisampleResolveFramebufferObject() { return _resolveFbo.get(); }
const osg::FrameBufferObject* getMultisampleResolveFramebufferObject() const { return _resolveFbo.get(); }
/** Set whether the framebuffer object should be unbound after
* rendering. By default this is set to true. Set it to false if the
* unbinding is not required. */
void setDisableFboAfterRender(bool disable) {_disableFboAfterRender = disable;}
bool getDisableFboAfterRender() const {return _disableFboAfterRender;}
void setGraphicsContext(osg::GraphicsContext* context) { _graphicsContext = context; }
osg::GraphicsContext* getGraphicsContext() { return _graphicsContext.get(); }
const osg::GraphicsContext* getGraphicsContext() const { return _graphicsContext.get(); }
@@ -247,7 +264,9 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
std::map< osg::Camera::BufferComponent, Attachment> _bufferAttachmentMap;
osg::ref_ptr<osg::FrameBufferObject> _fbo;
osg::ref_ptr<osg::FrameBufferObject> _resolveFbo;
osg::ref_ptr<osg::GraphicsContext> _graphicsContext;
bool _disableFboAfterRender;
mutable osg::Matrix _inheritedPositionalStateContainerMatrix;
mutable osg::ref_ptr<PositionalStateContainer> _inheritedPositionalStateContainer;

View File

@@ -258,17 +258,25 @@ void Camera::attach(BufferComponent buffer, GLenum internalFormat)
_bufferAttachmentMap[buffer]._internalFormat = internalFormat;
}
void Camera::attach(BufferComponent buffer, osg::Texture* texture, unsigned int level, unsigned int face, bool mipMapGeneration)
void Camera::attach(BufferComponent buffer, osg::Texture* texture, unsigned int level, unsigned int face, bool mipMapGeneration,
unsigned int multisampleSamples,
unsigned int multisampleColorSamples)
{
_bufferAttachmentMap[buffer]._texture = texture;
_bufferAttachmentMap[buffer]._level = level;
_bufferAttachmentMap[buffer]._face = face;
_bufferAttachmentMap[buffer]._mipMapGeneration = mipMapGeneration;
_bufferAttachmentMap[buffer]._multisampleSamples = multisampleSamples;
_bufferAttachmentMap[buffer]._multisampleColorSamples = multisampleColorSamples;
}
void Camera::attach(BufferComponent buffer, osg::Image* image)
void Camera::attach(BufferComponent buffer, osg::Image* image,
unsigned int multisampleSamples,
unsigned int multisampleColorSamples)
{
_bufferAttachmentMap[buffer]._image = image;
_bufferAttachmentMap[buffer]._multisampleSamples = multisampleSamples;
_bufferAttachmentMap[buffer]._multisampleColorSamples = multisampleColorSamples;
}
void Camera::detach(BufferComponent buffer)

View File

@@ -41,7 +41,24 @@ FBOExtensions* FBOExtensions::instance(unsigned contextID, bool createIfNotInita
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name))
FBOExtensions::FBOExtensions(unsigned int contextID)
: _supported(false)
: _supported(false),
glBindRenderbufferEXT(0),
glGenRenderbuffersEXT(0),
glDeleteRenderbuffersEXT(0),
glRenderbufferStorageEXT(0),
glRenderbufferStorageMultisampleEXT(0),
glRenderbufferStorageMultisampleCoverageNV(0),
glBindFramebufferEXT(0),
glDeleteFramebuffersEXT(0),
glGenFramebuffersEXT(0),
glCheckFramebufferStatusEXT(0),
glFramebufferTexture1DEXT(0),
glFramebufferTexture2DEXT(0),
glFramebufferTexture3DEXT(0),
glFramebufferTextureLayerEXT(0),
glFramebufferRenderbufferEXT(0),
glGenerateMipmapEXT(0),
glBlitFramebufferEXT(0)
{
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_object"))
return;
@@ -75,6 +92,21 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
glFramebufferTexture3DEXT != 0 &&
glFramebufferRenderbufferEXT != 0 &&
glGenerateMipmapEXT != 0;
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_blit"))
return;
LOAD_FBO_EXT(glBlitFramebufferEXT);
if (isGLExtensionSupported(contextID, "GL_EXT_framebuffer_multisample"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleEXT);
}
if (isGLExtensionSupported(contextID, "GL_NV_framebuffer_multisample_coverage"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
}
}
@@ -144,15 +176,19 @@ RenderBuffer::RenderBuffer()
: Object(),
_internalFormat(GL_DEPTH_COMPONENT24),
_width(512),
_height(512)
_height(512),
_samples(0),
_colorSamples(0)
{
}
RenderBuffer::RenderBuffer(int width, int height, GLenum internalFormat)
RenderBuffer::RenderBuffer(int width, int height, GLenum internalFormat, int samples, int colorSamples)
: Object(),
_internalFormat(internalFormat),
_width(width),
_height(height)
_height(height),
_samples(samples),
_colorSamples(colorSamples)
{
}
@@ -160,7 +196,9 @@ RenderBuffer::RenderBuffer(const RenderBuffer &copy, const CopyOp &copyop)
: Object(copy, copyop),
_internalFormat(copy._internalFormat),
_width(copy._width),
_height(copy._height)
_height(copy._height),
_samples(copy._samples),
_colorSamples(copy._colorSamples)
{
}
@@ -190,7 +228,30 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
{
// bind and configure
ext->glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, objectID);
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
// framebuffer_multisample_coverage specification requires that coverage
// samples must be >= color samples.
if (_samples < _colorSamples)
{
notify(WARN) << "Coverage samples must be greater than or equal to color samples."
" Setting coverage samples equal to color samples." << std::endl;
const_cast<RenderBuffer*>(this)->setSamples(_colorSamples);
}
if (_samples > 0 && ext->isMultisampleCoverageSupported())
{
ext->glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT,
_samples, _colorSamples, _internalFormat, _width, _height);
}
else if (_samples > 0 && ext->isMultisampleSupported())
{
ext->glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
_samples, _internalFormat, _width, _height);
}
else
{
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
}
dirty = 0;
}
@@ -391,6 +452,16 @@ FrameBufferAttachment &FrameBufferAttachment::operator = (const FrameBufferAttac
return *this;
}
bool FrameBufferAttachment::isMultisample() const
{
if (_ximpl->renderbufferTarget.valid())
{
return _ximpl->renderbufferTarget->getSamples() > 0;
}
return false;
}
void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &state, const FBOExtensions* ext) const
{
unsigned int contextID = state.getContextID();
@@ -422,7 +493,7 @@ void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &
}
}
void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const
void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachment_point, const FBOExtensions* ext) const
{
unsigned int contextID = state.getContextID();
@@ -444,25 +515,25 @@ void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const
{
default:
case Pimpl::RENDERBUFFER:
ext->glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
ext->glFramebufferRenderbufferEXT(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
break;
case Pimpl::TEXTURE1D:
ext->glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
ext->glFramebufferTexture1DEXT(target, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE2D:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE3D:
ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTexture3DEXT(target, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURE2DARRAY:
ext->glFramebufferTextureLayerEXT(GL_FRAMEBUFFER_EXT, attachment_point, tobj->_id, _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTextureLayerEXT(target, attachment_point, tobj->_id, _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURERECT:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
break;
case Pimpl::TEXTURECUBE:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
break;
}
}
@@ -622,6 +693,11 @@ void FrameBufferObject::updateDrawBuffers()
}
void FrameBufferObject::apply(State &state) const
{
apply(state, READ_DRAW_FRAMEBUFFER);
}
void FrameBufferObject::apply(State &state, BindTarget target) const
{
unsigned int contextID = state.getContextID();
@@ -639,7 +715,7 @@ void FrameBufferObject::apply(State &state) const
if (_attachments.empty())
{
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
ext->glBindFramebufferEXT(target, 0);
return;
}
@@ -678,7 +754,7 @@ void FrameBufferObject::apply(State &state) const
}
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
ext->glBindFramebufferEXT(target, fboID);
// enable drawing buffers to render the result to fbo
if (_drawBuffers.size() > 0)
@@ -695,13 +771,26 @@ void FrameBufferObject::apply(State &state) const
for (AttachmentMap::const_iterator i=_attachments.begin(); i!=_attachments.end(); ++i)
{
const FrameBufferAttachment &fa = i->second;
fa.attach(state, convertBufferComponentToGLenum(i->first), ext);
fa.attach(state, target, convertBufferComponentToGLenum(i->first), ext);
}
dirtyAttachmentList = 0;
}
}
bool FrameBufferObject::isMultisample() const
{
if (_attachments.size())
{
// If the FBO is correctly set up then all attachments will be either
// multisampled or single sampled. Therefore we can just return the
// result of the first attachment.
return _attachments.begin()->second.isMultisample();
}
return false;
}
int FrameBufferObject::compare(const StateAttribute &sa) const
{
COMPARE_StateAttribute_Types(FrameBufferObject, sa);

View File

@@ -33,7 +33,8 @@ using namespace osgUtil;
//RegisterRenderBinProxy<RenderStage> s_registerRenderStageProxy;
RenderStage::RenderStage():
RenderBin(getDefaultRenderBinSortMode())
RenderBin(getDefaultRenderBinSortMode()),
_disableFboAfterRender(true)
{
// point RenderBin's _stage to this to ensure that references to
// stage don't go tempted away to any other stage.
@@ -59,7 +60,8 @@ RenderStage::RenderStage():
}
RenderStage::RenderStage(SortMode mode):
RenderBin(mode)
RenderBin(mode),
_disableFboAfterRender(true)
{
// point RenderBin's _stage to this to ensure that references to
// stage don't go tempted away to any other stage.
@@ -104,7 +106,8 @@ RenderStage::RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop):
_face(rhs._face),
_imageReadPixelFormat(rhs._imageReadPixelFormat),
_imageReadPixelDataType(rhs._imageReadPixelDataType),
_renderStageLighting(rhs._renderStageLighting)
_renderStageLighting(rhs._renderStageLighting),
_disableFboAfterRender(rhs._disableFboAfterRender)
{
_stage = this;
}
@@ -327,10 +330,37 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*(_camera->getDataChangeMutex()));
osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject;
osg::ref_ptr<osg::FrameBufferObject> fbo_multisample;
bool colorAttached = false;
bool depthAttached = false;
bool stencilAttached = false;
unsigned samples = 0;
unsigned colorSamples = 0;
if (fbo_ext->isMultisampleSupported())
{
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
osg::Camera::Attachment& attachment = itr->second;
samples = maximum(samples, attachment._multisampleSamples);
colorSamples = maximum(samples, attachment._multisampleColorSamples);
}
if (colorSamples > samples)
{
osg::notify(WARN) << "Multisample color samples must be less than or "
"equal to samples. Setting color samples equal to samples." << std::endl;
colorSamples = samples;
}
if (samples)
{
fbo_multisample = new osg::FrameBufferObject;
}
}
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
@@ -344,6 +374,30 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
fbo->setAttachment(buffer, osg::FrameBufferAttachment(attachment));
else
fbo->setAttachment(buffer, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, attachment._internalFormat)));
if (fbo_multisample.valid())
{
GLenum internalFormat = attachment._internalFormat;
if (!internalFormat)
{
switch (buffer)
{
case Camera::DEPTH_BUFFER:
internalFormat = GL_DEPTH_COMPONENT24;
break;
case Camera::STENCIL_BUFFER:
internalFormat = GL_STENCIL_INDEX8_EXT;
break;
default:
internalFormat = GL_RGBA;
break;
}
}
fbo_multisample->setAttachment(buffer,
osg::FrameBufferAttachment(new osg::RenderBuffer(
width, height, internalFormat,
samples, colorSamples)));
}
if (buffer==osg::Camera::DEPTH_BUFFER) depthAttached = true;
else if (buffer==osg::Camera::STENCIL_BUFFER) stencilAttached = true;
@@ -353,11 +407,23 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
if (!depthAttached)
{
fbo->setAttachment(osg::Camera::DEPTH_BUFFER, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_DEPTH_COMPONENT24)));
if (fbo_multisample.valid())
{
fbo_multisample->setAttachment(osg::Camera::DEPTH_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(width,
height, GL_DEPTH_COMPONENT24, samples, colorSamples)));
}
}
if (!colorAttached)
{
fbo->setAttachment(osg::Camera::COLOR_BUFFER, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_RGB)));
if (fbo_multisample.valid())
{
fbo_multisample->setAttachment(osg::Camera::COLOR_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(width,
height, GL_RGB, samples, colorSamples)));
}
}
fbo->apply(state);
@@ -386,6 +452,39 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
setReadBuffer(GL_NONE);
_fbo = fbo;
if (fbo_multisample.valid())
{
fbo_multisample->apply(state);
GLenum status = fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
notify(NOTICE) << "RenderStage::runCameraSetUp(), "
"multisample FBO setup failed, FBO status = 0x"
<< std::hex << status << std::endl;
fbo->apply(state);
fbo_multisample = 0;
_resolveFbo = 0;
// clean up.
double availableTime = 100.0f;
double currentTime = state.getFrameStamp()?state.getFrameStamp()->getReferenceTime():0.0;
osg::RenderBuffer::flushDeletedRenderBuffers(state.getContextID(),currentTime,availableTime);
osg::FrameBufferObject::flushDeletedFrameBufferObjects(state.getContextID(),currentTime,availableTime);
}
else
{
_resolveFbo.swap(_fbo);
_fbo = fbo_multisample;
}
}
else
{
_resolveFbo = 0;
}
}
}
@@ -680,6 +779,27 @@ void RenderStage::copyTexture(osg::RenderInfo& renderInfo)
void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, bool& doCopyTexture)
{
struct SubFunc
{
static void applyReadFBO(bool& apply_read_fbo,
const FrameBufferObject* read_fbo, osg::State& state)
{
if (read_fbo->isMultisample())
{
osg::notify(osg::WARN) << "Attempting to read from a"
" multisampled framebuffer object. Set a resolve"
" framebuffer on the RenderStage to fix this." << std::endl;
}
if (apply_read_fbo)
{
// Bind the monosampled FBO to read from
read_fbo->apply(state, FrameBufferObject::READ_FRAMEBUFFER);
apply_read_fbo = false;
}
}
};
osg::State& state = *renderInfo.getState();
osg::FBOExtensions* fbo_ext = _fbo.valid() ? osg::FBOExtensions::instance(state.getContextID(),true) : 0;
@@ -722,67 +842,115 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
}
}
const FrameBufferObject* read_fbo = _fbo.get();
bool apply_read_fbo = false;
if (fbo_supported && _resolveFbo.valid() && fbo_ext->glBlitFramebufferEXT)
{
GLbitfield blitMask = 0;
//find which buffer types should be copied
for (FrameBufferObject::AttachmentMap::const_iterator
it = _resolveFbo->getAttachmentMap().begin(),
end =_resolveFbo->getAttachmentMap().end(); it != end; ++it)
{
switch (it->first)
{
case Camera::DEPTH_BUFFER:
blitMask |= GL_DEPTH_BUFFER_BIT;
break;
case Camera::STENCIL_BUFFER:
blitMask |= GL_STENCIL_BUFFER_BIT;
break;
default:
blitMask |= GL_COLOR_BUFFER_BIT;
break;
}
}
// Bind the resolve framebuffer to blit into.
_resolveFbo->apply(state, FrameBufferObject::DRAW_FRAMEBUFFER);
// Blit to the resolve framebuffer.
// Note that (with nvidia 175.16 windows drivers at least) if the read
// framebuffer is multisampled then the dimension arguments are ignored
// and the whole framebuffer is always copied.
fbo_ext->glBlitFramebufferEXT(
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
blitMask, GL_NEAREST);
apply_read_fbo = true;
read_fbo = _resolveFbo.get();
using_multiple_render_targets = read_fbo->hasMultipleRenderingTargets();
}
// now copy the rendered image to attached texture.
if (doCopyTexture)
{
SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
copyTexture(renderInfo);
}
std::map< osg::Camera::BufferComponent, Attachment>::const_iterator itr;
for(itr = _bufferAttachmentMap.begin();
itr != _bufferAttachmentMap.end();
++itr)
{
if (itr->second._image.valid())
{
if (using_multiple_render_targets)
{
int attachment=itr->first;
if (attachment==osg::Camera::DEPTH_BUFFER || attachment==osg::Camera::STENCIL_BUFFER) {
// assume first buffer rendered to is the one we want
glReadBuffer(_fbo->getMultipleRenderingTargets()[0]);
} else {
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + (attachment - osg::Camera::COLOR_BUFFER0));
}
} else {
if (_readBuffer != GL_NONE)
{
glReadBuffer(_readBuffer);
}
}
if (itr->second._image.valid())
{
SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
GLenum pixelFormat = itr->second._image->getPixelFormat();
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGB;
if (using_multiple_render_targets)
{
int attachment=itr->first;
if (attachment==osg::Camera::DEPTH_BUFFER || attachment==osg::Camera::STENCIL_BUFFER) {
// assume first buffer rendered to is the one we want
glReadBuffer(read_fbo->getMultipleRenderingTargets()[0]);
} else {
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + (attachment - osg::Camera::COLOR_BUFFER0));
}
} else {
if (_readBuffer != GL_NONE)
{
glReadBuffer(_readBuffer);
}
}
GLenum dataType = itr->second._image->getDataType();
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
GLenum pixelFormat = itr->second._image->getPixelFormat();
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGB;
itr->second._image->readPixels(static_cast<int>(_viewport->x()),
static_cast<int>(_viewport->y()),
static_cast<int>(_viewport->width()),
static_cast<int>(_viewport->height()),
pixelFormat, dataType);
GLenum dataType = itr->second._image->getDataType();
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
itr->second._image->readPixels(static_cast<int>(_viewport->x()),
static_cast<int>(_viewport->y()),
static_cast<int>(_viewport->width()),
static_cast<int>(_viewport->height()),
pixelFormat, dataType);
}
}
}
}
if (fbo_supported)
{
// switch of the frame buffer object
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (getDisableFboAfterRender())
{
// switch off the frame buffer object
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
doCopyTexture = true;
}
if (fbo_supported && _camera)
{
// now generate mipmaps if they are required.
const osg::Camera::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
for(osg::Camera::BufferAttachmentMap::const_iterator itr = bufferAttachements.begin();
itr != bufferAttachements.end();
const osg::Camera::BufferAttachmentMap& bufferAttachments = _camera->getBufferAttachmentMap();
for(osg::Camera::BufferAttachmentMap::const_iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
if (itr->second._texture.valid() && itr->second._mipMapGeneration)
@@ -1142,3 +1310,13 @@ unsigned int RenderStage::computeNumberOfDynamicRenderLeaves() const
return count;
}
void osgUtil::RenderStage::setMultisampleResolveFramebufferObject(osg::FrameBufferObject* fbo)
{
if (fbo && fbo->isMultisample())
{
osg::notify(osg::WARN) << "Resolve framebuffer must not be"
" multisampled." << std::endl;
}
_resolveFbo = fbo;
}