From Michael Platings and Paul Palumbo, multi-sample FBO support

This commit is contained in:
Robert Osfield
2008-06-18 14:09:11 +00:00
parent 7bef1bd16a
commit 90ea0bd95f
6 changed files with 439 additions and 79 deletions

View File

@@ -41,7 +41,24 @@ FBOExtensions* FBOExtensions::instance(unsigned contextID, bool createIfNotInita
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name))
FBOExtensions::FBOExtensions(unsigned int contextID)
: _supported(false)
: _supported(false),
glBindRenderbufferEXT(0),
glGenRenderbuffersEXT(0),
glDeleteRenderbuffersEXT(0),
glRenderbufferStorageEXT(0),
glRenderbufferStorageMultisampleEXT(0),
glRenderbufferStorageMultisampleCoverageNV(0),
glBindFramebufferEXT(0),
glDeleteFramebuffersEXT(0),
glGenFramebuffersEXT(0),
glCheckFramebufferStatusEXT(0),
glFramebufferTexture1DEXT(0),
glFramebufferTexture2DEXT(0),
glFramebufferTexture3DEXT(0),
glFramebufferTextureLayerEXT(0),
glFramebufferRenderbufferEXT(0),
glGenerateMipmapEXT(0),
glBlitFramebufferEXT(0)
{
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_object"))
return;
@@ -75,6 +92,21 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
glFramebufferTexture3DEXT != 0 &&
glFramebufferRenderbufferEXT != 0 &&
glGenerateMipmapEXT != 0;
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_blit"))
return;
LOAD_FBO_EXT(glBlitFramebufferEXT);
if (isGLExtensionSupported(contextID, "GL_EXT_framebuffer_multisample"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleEXT);
}
if (isGLExtensionSupported(contextID, "GL_NV_framebuffer_multisample_coverage"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
}
}
@@ -144,15 +176,19 @@ RenderBuffer::RenderBuffer()
: Object(),
_internalFormat(GL_DEPTH_COMPONENT24),
_width(512),
_height(512)
_height(512),
_samples(0),
_colorSamples(0)
{
}
RenderBuffer::RenderBuffer(int width, int height, GLenum internalFormat)
RenderBuffer::RenderBuffer(int width, int height, GLenum internalFormat, int samples, int colorSamples)
: Object(),
_internalFormat(internalFormat),
_width(width),
_height(height)
_height(height),
_samples(samples),
_colorSamples(colorSamples)
{
}
@@ -160,7 +196,9 @@ RenderBuffer::RenderBuffer(const RenderBuffer &copy, const CopyOp &copyop)
: Object(copy, copyop),
_internalFormat(copy._internalFormat),
_width(copy._width),
_height(copy._height)
_height(copy._height),
_samples(copy._samples),
_colorSamples(copy._colorSamples)
{
}
@@ -190,7 +228,30 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
{
// bind and configure
ext->glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, objectID);
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
// framebuffer_multisample_coverage specification requires that coverage
// samples must be >= color samples.
if (_samples < _colorSamples)
{
notify(WARN) << "Coverage samples must be greater than or equal to color samples."
" Setting coverage samples equal to color samples." << std::endl;
const_cast<RenderBuffer*>(this)->setSamples(_colorSamples);
}
if (_samples > 0 && ext->isMultisampleCoverageSupported())
{
ext->glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT,
_samples, _colorSamples, _internalFormat, _width, _height);
}
else if (_samples > 0 && ext->isMultisampleSupported())
{
ext->glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
_samples, _internalFormat, _width, _height);
}
else
{
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
}
dirty = 0;
}
@@ -391,6 +452,16 @@ FrameBufferAttachment &FrameBufferAttachment::operator = (const FrameBufferAttac
return *this;
}
bool FrameBufferAttachment::isMultisample() const
{
if (_ximpl->renderbufferTarget.valid())
{
return _ximpl->renderbufferTarget->getSamples() > 0;
}
return false;
}
void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &state, const FBOExtensions* ext) const
{
unsigned int contextID = state.getContextID();
@@ -422,7 +493,7 @@ void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &
}
}
void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const
void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachment_point, const FBOExtensions* ext) const
{
unsigned int contextID = state.getContextID();
@@ -444,25 +515,25 @@ void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const
{
default:
case Pimpl::RENDERBUFFER:
ext->glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
ext->glFramebufferRenderbufferEXT(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
break;
case Pimpl::TEXTURE1D:
ext->glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
ext->glFramebufferTexture1DEXT(target, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE2D:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE3D:
ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTexture3DEXT(target, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURE2DARRAY:
ext->glFramebufferTextureLayerEXT(GL_FRAMEBUFFER_EXT, attachment_point, tobj->_id, _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTextureLayerEXT(target, attachment_point, tobj->_id, _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURERECT:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
break;
case Pimpl::TEXTURECUBE:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
break;
}
}
@@ -622,6 +693,11 @@ void FrameBufferObject::updateDrawBuffers()
}
void FrameBufferObject::apply(State &state) const
{
apply(state, READ_DRAW_FRAMEBUFFER);
}
void FrameBufferObject::apply(State &state, BindTarget target) const
{
unsigned int contextID = state.getContextID();
@@ -639,7 +715,7 @@ void FrameBufferObject::apply(State &state) const
if (_attachments.empty())
{
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
ext->glBindFramebufferEXT(target, 0);
return;
}
@@ -678,7 +754,7 @@ void FrameBufferObject::apply(State &state) const
}
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
ext->glBindFramebufferEXT(target, fboID);
// enable drawing buffers to render the result to fbo
if (_drawBuffers.size() > 0)
@@ -695,13 +771,26 @@ void FrameBufferObject::apply(State &state) const
for (AttachmentMap::const_iterator i=_attachments.begin(); i!=_attachments.end(); ++i)
{
const FrameBufferAttachment &fa = i->second;
fa.attach(state, convertBufferComponentToGLenum(i->first), ext);
fa.attach(state, target, convertBufferComponentToGLenum(i->first), ext);
}
dirtyAttachmentList = 0;
}
}
bool FrameBufferObject::isMultisample() const
{
if (_attachments.size())
{
// If the FBO is correctly set up then all attachments will be either
// multisampled or single sampled. Therefore we can just return the
// result of the first attachment.
return _attachments.begin()->second.isMultisample();
}
return false;
}
int FrameBufferObject::compare(const StateAttribute &sa) const
{
COMPARE_StateAttribute_Types(FrameBufferObject, sa);