From Michael Platings and Paul Palumbo, multi-sample FBO support

This commit is contained in:
Robert Osfield
2008-06-18 14:09:11 +00:00
parent 7bef1bd16a
commit 90ea0bd95f
6 changed files with 439 additions and 79 deletions

View File

@@ -33,7 +33,8 @@ using namespace osgUtil;
//RegisterRenderBinProxy<RenderStage> s_registerRenderStageProxy;
RenderStage::RenderStage():
RenderBin(getDefaultRenderBinSortMode())
RenderBin(getDefaultRenderBinSortMode()),
_disableFboAfterRender(true)
{
// point RenderBin's _stage to this to ensure that references to
// stage don't go tempted away to any other stage.
@@ -59,7 +60,8 @@ RenderStage::RenderStage():
}
RenderStage::RenderStage(SortMode mode):
RenderBin(mode)
RenderBin(mode),
_disableFboAfterRender(true)
{
// point RenderBin's _stage to this to ensure that references to
// stage don't go tempted away to any other stage.
@@ -104,7 +106,8 @@ RenderStage::RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop):
_face(rhs._face),
_imageReadPixelFormat(rhs._imageReadPixelFormat),
_imageReadPixelDataType(rhs._imageReadPixelDataType),
_renderStageLighting(rhs._renderStageLighting)
_renderStageLighting(rhs._renderStageLighting),
_disableFboAfterRender(rhs._disableFboAfterRender)
{
_stage = this;
}
@@ -327,10 +330,37 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*(_camera->getDataChangeMutex()));
osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject;
osg::ref_ptr<osg::FrameBufferObject> fbo_multisample;
bool colorAttached = false;
bool depthAttached = false;
bool stencilAttached = false;
unsigned samples = 0;
unsigned colorSamples = 0;
if (fbo_ext->isMultisampleSupported())
{
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
osg::Camera::Attachment& attachment = itr->second;
samples = maximum(samples, attachment._multisampleSamples);
colorSamples = maximum(samples, attachment._multisampleColorSamples);
}
if (colorSamples > samples)
{
osg::notify(WARN) << "Multisample color samples must be less than or "
"equal to samples. Setting color samples equal to samples." << std::endl;
colorSamples = samples;
}
if (samples)
{
fbo_multisample = new osg::FrameBufferObject;
}
}
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
@@ -344,6 +374,30 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
fbo->setAttachment(buffer, osg::FrameBufferAttachment(attachment));
else
fbo->setAttachment(buffer, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, attachment._internalFormat)));
if (fbo_multisample.valid())
{
GLenum internalFormat = attachment._internalFormat;
if (!internalFormat)
{
switch (buffer)
{
case Camera::DEPTH_BUFFER:
internalFormat = GL_DEPTH_COMPONENT24;
break;
case Camera::STENCIL_BUFFER:
internalFormat = GL_STENCIL_INDEX8_EXT;
break;
default:
internalFormat = GL_RGBA;
break;
}
}
fbo_multisample->setAttachment(buffer,
osg::FrameBufferAttachment(new osg::RenderBuffer(
width, height, internalFormat,
samples, colorSamples)));
}
if (buffer==osg::Camera::DEPTH_BUFFER) depthAttached = true;
else if (buffer==osg::Camera::STENCIL_BUFFER) stencilAttached = true;
@@ -353,11 +407,23 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
if (!depthAttached)
{
fbo->setAttachment(osg::Camera::DEPTH_BUFFER, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_DEPTH_COMPONENT24)));
if (fbo_multisample.valid())
{
fbo_multisample->setAttachment(osg::Camera::DEPTH_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(width,
height, GL_DEPTH_COMPONENT24, samples, colorSamples)));
}
}
if (!colorAttached)
{
fbo->setAttachment(osg::Camera::COLOR_BUFFER, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_RGB)));
if (fbo_multisample.valid())
{
fbo_multisample->setAttachment(osg::Camera::COLOR_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(width,
height, GL_RGB, samples, colorSamples)));
}
}
fbo->apply(state);
@@ -386,6 +452,39 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
setReadBuffer(GL_NONE);
_fbo = fbo;
if (fbo_multisample.valid())
{
fbo_multisample->apply(state);
GLenum status = fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
notify(NOTICE) << "RenderStage::runCameraSetUp(), "
"multisample FBO setup failed, FBO status = 0x"
<< std::hex << status << std::endl;
fbo->apply(state);
fbo_multisample = 0;
_resolveFbo = 0;
// clean up.
double availableTime = 100.0f;
double currentTime = state.getFrameStamp()?state.getFrameStamp()->getReferenceTime():0.0;
osg::RenderBuffer::flushDeletedRenderBuffers(state.getContextID(),currentTime,availableTime);
osg::FrameBufferObject::flushDeletedFrameBufferObjects(state.getContextID(),currentTime,availableTime);
}
else
{
_resolveFbo.swap(_fbo);
_fbo = fbo_multisample;
}
}
else
{
_resolveFbo = 0;
}
}
}
@@ -680,6 +779,27 @@ void RenderStage::copyTexture(osg::RenderInfo& renderInfo)
void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, bool& doCopyTexture)
{
struct SubFunc
{
static void applyReadFBO(bool& apply_read_fbo,
const FrameBufferObject* read_fbo, osg::State& state)
{
if (read_fbo->isMultisample())
{
osg::notify(osg::WARN) << "Attempting to read from a"
" multisampled framebuffer object. Set a resolve"
" framebuffer on the RenderStage to fix this." << std::endl;
}
if (apply_read_fbo)
{
// Bind the monosampled FBO to read from
read_fbo->apply(state, FrameBufferObject::READ_FRAMEBUFFER);
apply_read_fbo = false;
}
}
};
osg::State& state = *renderInfo.getState();
osg::FBOExtensions* fbo_ext = _fbo.valid() ? osg::FBOExtensions::instance(state.getContextID(),true) : 0;
@@ -722,67 +842,115 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
}
}
const FrameBufferObject* read_fbo = _fbo.get();
bool apply_read_fbo = false;
if (fbo_supported && _resolveFbo.valid() && fbo_ext->glBlitFramebufferEXT)
{
GLbitfield blitMask = 0;
//find which buffer types should be copied
for (FrameBufferObject::AttachmentMap::const_iterator
it = _resolveFbo->getAttachmentMap().begin(),
end =_resolveFbo->getAttachmentMap().end(); it != end; ++it)
{
switch (it->first)
{
case Camera::DEPTH_BUFFER:
blitMask |= GL_DEPTH_BUFFER_BIT;
break;
case Camera::STENCIL_BUFFER:
blitMask |= GL_STENCIL_BUFFER_BIT;
break;
default:
blitMask |= GL_COLOR_BUFFER_BIT;
break;
}
}
// Bind the resolve framebuffer to blit into.
_resolveFbo->apply(state, FrameBufferObject::DRAW_FRAMEBUFFER);
// Blit to the resolve framebuffer.
// Note that (with nvidia 175.16 windows drivers at least) if the read
// framebuffer is multisampled then the dimension arguments are ignored
// and the whole framebuffer is always copied.
fbo_ext->glBlitFramebufferEXT(
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
blitMask, GL_NEAREST);
apply_read_fbo = true;
read_fbo = _resolveFbo.get();
using_multiple_render_targets = read_fbo->hasMultipleRenderingTargets();
}
// now copy the rendered image to attached texture.
if (doCopyTexture)
{
SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
copyTexture(renderInfo);
}
std::map< osg::Camera::BufferComponent, Attachment>::const_iterator itr;
for(itr = _bufferAttachmentMap.begin();
itr != _bufferAttachmentMap.end();
++itr)
{
if (itr->second._image.valid())
{
if (using_multiple_render_targets)
{
int attachment=itr->first;
if (attachment==osg::Camera::DEPTH_BUFFER || attachment==osg::Camera::STENCIL_BUFFER) {
// assume first buffer rendered to is the one we want
glReadBuffer(_fbo->getMultipleRenderingTargets()[0]);
} else {
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + (attachment - osg::Camera::COLOR_BUFFER0));
}
} else {
if (_readBuffer != GL_NONE)
{
glReadBuffer(_readBuffer);
}
}
if (itr->second._image.valid())
{
SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
GLenum pixelFormat = itr->second._image->getPixelFormat();
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGB;
if (using_multiple_render_targets)
{
int attachment=itr->first;
if (attachment==osg::Camera::DEPTH_BUFFER || attachment==osg::Camera::STENCIL_BUFFER) {
// assume first buffer rendered to is the one we want
glReadBuffer(read_fbo->getMultipleRenderingTargets()[0]);
} else {
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + (attachment - osg::Camera::COLOR_BUFFER0));
}
} else {
if (_readBuffer != GL_NONE)
{
glReadBuffer(_readBuffer);
}
}
GLenum dataType = itr->second._image->getDataType();
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
GLenum pixelFormat = itr->second._image->getPixelFormat();
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGB;
itr->second._image->readPixels(static_cast<int>(_viewport->x()),
static_cast<int>(_viewport->y()),
static_cast<int>(_viewport->width()),
static_cast<int>(_viewport->height()),
pixelFormat, dataType);
GLenum dataType = itr->second._image->getDataType();
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
itr->second._image->readPixels(static_cast<int>(_viewport->x()),
static_cast<int>(_viewport->y()),
static_cast<int>(_viewport->width()),
static_cast<int>(_viewport->height()),
pixelFormat, dataType);
}
}
}
}
if (fbo_supported)
{
// switch of the frame buffer object
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (getDisableFboAfterRender())
{
// switch off the frame buffer object
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
doCopyTexture = true;
}
if (fbo_supported && _camera)
{
// now generate mipmaps if they are required.
const osg::Camera::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
for(osg::Camera::BufferAttachmentMap::const_iterator itr = bufferAttachements.begin();
itr != bufferAttachements.end();
const osg::Camera::BufferAttachmentMap& bufferAttachments = _camera->getBufferAttachmentMap();
for(osg::Camera::BufferAttachmentMap::const_iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
if (itr->second._texture.valid() && itr->second._mipMapGeneration)
@@ -1142,3 +1310,13 @@ unsigned int RenderStage::computeNumberOfDynamicRenderLeaves() const
return count;
}
void osgUtil::RenderStage::setMultisampleResolveFramebufferObject(osg::FrameBufferObject* fbo)
{
if (fbo && fbo->isMultisample())
{
osg::notify(osg::WARN) << "Resolve framebuffer must not be"
" multisampled." << std::endl;
}
_resolveFbo = fbo;
}